Even though the bulk of Marvel Snap cards feature iconic male heroes and villains, the girls have decent representation, too, with some of the biggest game-changers up for offer. Nebula and Kitty Pryde have brought the ladies back into the limelight during the Guardians of the Galaxy event, proving that power doesn't always have to cost a fortune!

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Creating a girl-powered deck may come with its own set of hurdles, depending on the player's gaming style. However, it does spice things up when one feels like a challenge and is bored of the typical tried-and-tested combos. Have some fun and test the Marvel maidens' boundaries with the following powerhouses.

7 Agent 13, Elektra, Kitty Pryde, Nebula

Marvel Snap Best Cards All Female Deck 1 Cost Cards Agent 13, Elektra, Kitty Pryde, Nebula

Agent 13 is not only useful for Collector or Dino enthusiasts, as her ability can oftentimes summon a game-changing powerhouse into the player's hand. Sure, it's always a gamble, but at such a low cost, it's well worth it! Elektra is another undervalued gem who is regularly played far too early in the game. Keeping this girl in hand may eliminate a 1 Cost vexation from the running and unexpectedly tip the scales in the player's favor.

Nebula and Kitty Pryde have dominated Marvel Snap'sGuardian of the Galaxy event and are arguably the most potent 1 Cost cards across the board. These girls substantially influence gameplay (particularly if they are available early game) making their presence known as either the greatest blessing or curse on the board.

6 Angela, Armor, Colleen Wing, Okoye

Marvel Snap Best Cards All Female Deck 2 Cost Cards Angela, Armor, Colleen Wing, Okoye

Angela's intense popularity may have cost her a Power point, but this girl is still quite useful, nonetheless (especially if Kitty is around to activate Angela's booster every round!) Meanwhile, Armor is obviously great at her initial intention, but keeping her around simply to counter destructive strategies is both satisfying and successful (for the most part.)

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Speaking of destruction, Colleen Wing will eliminate the lowest cost card in hand; however, the +5 Power advantage usually makes that sacrifice worthwhile. Just make sure Kitty is in play when Colleen's ability gets activated! When it comes to 2 Cost cards, Okoye should be the first to get in on the action so that her +1 Power booster can affect as many deck cards as possible.

5 Wolfsbane, Ironheart, Lady Sif, Polaris

Marvel Snap Best Cards All Female Deck 3 Cost Cards Wolfsbane, Ironheart, Lady Sif, Polaris

Several 3-Cost girls would make great additions to any Marvel Snap deck; however, in many cases (such as Mystique or Black Cat), their benefits are unreliable. For the best results, Wolfsbane should be played as the last card in a location and is a great secret weapon to pull out in the final rounds. On the other hand, Ironheart's lack of power can be detrimental although in most cases, her triple power booster makes up for it.

Lady Sif may cost players dearly depending on which card is sacrificed, particularly in an all-female deck, with no Apocalypse or the likes to be seen. But she works well with the other ladies of destruction, while her +4 Power advantage is nothing to scoff at. Lastly, Polaris can effectively mess with the opponent's carefully assembled strategy and potentially topple the balance of power enough for that well-deserved win.

4 Jessica Jones, Rescue, Shuri, Enchantress, Typhoid Mary

Marvel Snap Best Cards All Female Deck 4 Cost Cards Jessica Jones, Rescue, Shuri, Enchantress

While Enchantress is an acceptable counter by anyone's standards, negating all Ongoing abilities at a location is not a decision to make lightly; it all depends on the cards in hand. Jessica Jones and Rescue produce a pretty similar result with opposing consequences on their respective locations, so only one of these ladies is really necessary for a deck (unless one manages to use them back-to-back, becoming the recipient of +17 Power.)

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Potentially a more potent Power booster comes in the form of Shuri, so long as Professor X or another limiting restriction doesn't pop up to foil one's plans. Ensure those mathematical brains are turned on before adding Typhoid Mary to the board, as her Ongoing ability could be dangerous in the long run. However, she couples well with Enchantress, which is a handy hint to keep in mind.

3 Gamora, Magik, Spider-Woman, Stature

Marvel Snap Best Cards All Female Deck 5 Cost Cards Gamora, Magik, Spider-Woman, Stature 

White Tiger is a fan-favorite with Wong in tow, although she may prove to be a bit too unpredictable for a girls-only deck. Gamora is great for players who excel at predicting their opponent's next move and could radically improve the chances for victory. It's a nice twist that Gamora and Nebula work well together, as a poetic Easter Egg for Guardians of the Galaxy fans.

Magik gives players more room to work with. All Marvel Snap games should arguably be seven rounds, as the extra turn and Energy opens up a world of possibilities! Meanwhile, Spider-Woman regularly dominates upon arrival, with her +8 and (potentially) -4 Energy dispersion. And alongside a Polaris or Shuri, this gal has all the makings of a winner. Stature, on the other hand, is only worthwhile on certain occasions. However, seeing how popular discard decks are, the odds of having a +7 Power 1 Cost card in hand look pretty good!

2 America Chavez, Hela, Knull, Death

Marvel Snap Best Cards All Female Deck High Cost Cards America Chavez, Hela, Knull, Death

The girls have bagged some pretty awesome power cards in Marvel Snap, even if the majority of potent high-cost cards feature males. America Chavez is a convenient safety net for round 6, as players can always depend on her service. Hela is great in certain situations but needs support from other discard cards. However, a successful Hela setup is so unpredictable that most opponents simply cannot counter the attack.

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Knull and Death are the dream queens when it comes to profiting off destruction, and can easily overpower the best of strategies with brute force. If things work out smoothly, it's even possible to play both of these babes in the final round; a surefire way to win! Unfortunately, the other girls aren't as keen on destruction as the boys, but there are several destructive locations to play around with, too.

1 Girl Powered Combos

Marvel Snap Best Cards All Female Deck Best Combo Cards Death, Knull, Colleen Wing, Black Cat, and Hela

Shuri and Kitty Pryde are a deadly combo, especially if saved for the final round, where Kitty is at the height of her power. In this case, it's beneficial to keep Elektra on hand to throw a spanner in the works while using up that remaining 1 Energy. Dishing out Wave while Nebula is in play can be particularly vexing for an opponent attempting to counter the assassin with low-cost cards while dominating other locations with their spare Energy.

The Ladies of Destruction, better known as Death, Knull, Lady Sif, and Hela have the potential to overpower any strategy with sheer power and brute force. Obviously, things will work out better if a Carnage or Venom snuck into this deck, but Elektra,Black Cat, Negasonic Teenage Warhead, and Colleen Wing could help out in this matter, too.

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