Marvel Snap adds new cards on a weekly basis, both through the season pass and Spotlight Cache. This month's season is titled "A Blink in Time" and, unsurprisingly, adds Blink to the mobile game!

Blink has a powerful ability that could even impact the game's meta, but it can be tough to find a deck that she fits best in. The guide below will cover some great day-one decks, counters to watch out for, and synergies that allow Blink to thrive in a match.

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Marvel Snap's Blink card surrounded by Grandmaster, The Infinaut, Shuri, and The Living Tribunal.

Blink has an interesting ability. Her card text states, "On Reveal: Swap the last card you played with a higher-Cost card from your deck." This means, that when players play Blink on turn five, the card they played on the previous turn will be swapped out for a higher-Cost card. This is perfect for low-Power, low-Cost cards that have incredible abilities but don't bring much to the table in terms of Power. Think cards like Jubilee, Leech, Electro, etc. These cards all have low-Power to offset their game-changing abilities. With Blink, you can have your cake (a powerful low-Cost card ability) and eat it too (then swap it with a high-Cost card).

To take advantage of this card, players will want to be very intentional with the card placement they choose on the turn before a Blink play. Ensure there are plenty of high-Cost cards in the deck that can be pulled with her ability. Blink has a ton of potential and can fit into a wide variety of decks.

On Reveal : Swap the last card you played with a higher-Cost card from your deck.

Turn Six Big Play

A Marvel Snap deck consisting of Blink, Sunspot, Grandmaster, Jeff, Electro, Jubilee, Shang-Chi, Leech, Doctor Doom, Hulk, Red Hulk, and The Infinaut.

This deck plays into the most basic aspect of Blink's ability. The ideal victory condition here is to play Jubilee on turn four, bringing in a high-Power card from the deck, and then replace her with Blink on turn five, bringing in another high-Power card from the deck. This will easily carry the lane where Jubilee is played, so all players need to do is focus on winning one additional lane. This isn't extremely difficult to do using a card like Sunspot or disrupting the opponent with tech cards like Shang-Chi or Leech.

Magik is a great card substitution here! Adding an extra turn to the game is a huge boon for Blink and will unlock some heavy turn six plays. Players can throw down Leech on turn five and then follow up with Blink, resulting in a devastating blow to the opponent's gameplay strategy.

Deck Contents:

  • Blink (5-Cost, 6-Power)
  • Sunspot (1-Cost, 0-Power)
  • Grandmaster (2-Cost, 0-Power)
  • Jeff (2-Cost, 3-Power)
  • Electro (3-Cost, 2-Power)
  • Jubilee (4-Cost, 1-Power)
  • Shang-Chi (4-Cost, 3-Power)
  • Leech (5-Cost, 3-Power)
  • Doctor Doom (6-Cost, 5-Power)
  • Hulk (6-Cost, 12-Power)
  • Red Hulk (6-Cost, 9-Power)
  • The Infinaut (6-Cost, 20-Power)

If you'd like to import this deck directly into Marvel Snap, you can use the code listed below!

Spread The Power

A Marvel Snap deck consisting of Blink, Ebony Maw, Sunspot, Magik, Mystique, Iron Lad, Jubilee, Iron Man, Red Skull, Arnim Zola, Onslaught, and The Living Tribunal.

With this deck, players will want to focus on getting as much power on the board as possible and then distributing that across the lanes using The Living Tribunal's ability. While this deck doesn't revolve around Blink, and can find success without her, she does add a surprise element that can throw off opponents. Getting a load of Power on the board, especially when players focus on one lane, is easy to achieve with this deck.

Magik is here to throw an additional turn into the game, allowing players to pull off combos like Red Skull (turn four), Iron Man (turn five), Onslaught (turn six), and Living Tribunal (turn seven). There are a bunch of synergies to play around with here as well, like Iron Man followed by Mystique or Iron Man followed by Arnim Zola.

Deck Contents:

  • Blink (5-Cost, 6-Power)
  • Ebony Maw (1-Cost, 7-Power)
  • Sunspot (1-Cost, 0-Power)
  • Magik (3-Cost, 2-Power)
  • Mystique (3-Cost, 0-Power)
  • Iron Lad (4-Cost, 6-Power)
  • Jubilee (4-Cost, 1-Power)
  • Iron Man (5-Cost, 0-Power)
  • Red Skull (5-Cost, 14-Power)
  • Arnim Zola (6-Cost, 0-Power)
  • Onslaught (6-Cost, 7-Power)
  • The Living Tribunal (6-Cost, 9-Power)

If you'd like to import this deck directly into Marvel Snap, you can use the code listed below!

Double Up

A Marvel Snap deck consisting of Blink, Nebula, Armor, Enchantress, Shang-Chi, Shuri, Typhoid Mary, Red Skull, Taskmaster, Vision, Hulk, and The Infinaut.

To win with this deck, players need to use Shuri to double the power of a card to carry a lane, and then focus on winning one additional lane. Shuri can be played on turn four and followed up by playing Blink on turn five. This will result in a 12-Power Blink and a potentially powerful five or six-Cost card being added to the lane.

This deck is great because players can find success here even if Blink isn't pulled. Shuri can double the power of Red Skull and then Taskmaster can replicate the whopping 28-Power into a different lane. This is an easy victory and pulling these cards is pretty common. Red Skull can be swapped out with Typhoid Mary in this instance as well!

Deck Contents:

  • Blink (5-Cost, 6-Power)
  • Nebula (1-Cost, 1-Power)
  • Armor (2-Cost, 3-Power)
  • Enchantress (4-Cost, 5-Power)
  • Shang-Chi (4-Cost, 3-Power)
  • Shuri (4-Cost, 1-Power)
  • Typhoid Mary (4-Cost, 10-Power)
  • Red Skull (5-Cost, 14-Power)
  • Taskmaster (5-Cost, 0-Power)
  • Vision (5-Cost, 8-Power)
  • Hulk (6-Cost, 12-Power)
  • The Infinaut (6-Cost, 20-Power)

If you'd like to import this deck directly into Marvel Snap, you can use the code listed below!

Marvel Snap's Blink card surrounded by two Cosmo variants.

Blink has only a few counters, though the most prevalent will be Cosmo. Cosmo stops On Reveal abilities from taking effect and since Blink has an On Reveal ability, players should keep an eye out and be sure to avoid lanes where Cosmo is played. Cosmo is pretty choreographed and needs to be played earlier in the game, which means he's also pretty easy to avoid. Blink is a great card because her ability affects the card played on the turn before her, which means it is extremely difficult to disrupt her gameplay strategy.

Marvel Snap's Blink card surrounded by Shuri and Jubilee.

While most Blink decks won't necessarily be built around Blink, she can be a great asset and a powerful addition to many different deck archetypes. Cards that work well with Blink have four or five-Cost and have low-Power. This will allow players to take advantage of the low-Power card's ability and then swap it out with a much higher-Power card. Cards like Shuri, Jubilee, Leech, Electro, Shang-Chi, and White Tiger all fit into this category.

Since Blink's ability is so powerful, anything that can duplicate this can be a great card up a player's sleeve. Cards like Grandmaster, Iron Lad, or Absorbing Man can all cause Blink's ability to happen twice (albeit in different fashions). While they may not necessarily count as synergies, players will want to be sure there are plenty of high-Cost, high-Power cards in their deck for Blink to choose from when her ability takes effect. Cards like Red Hulk, The Infinaut, and Hulk are great options here.

Marvel Snap's Blink card surrounded by Psylocke and Sabretooth variants.

Blink is the featured card for May's season pass. This means, players will need to spend real-world money to obtain her. The cost of the season pass is $9.99 (or local equivalent). We never recommend players spend money on a free-to-play game, so players will have to decide if Blink's ability is worth the price tag. The season pass does come with extra Gold, Credits, card variants, and card backs, so players get more than just Blink for their purchase. While Blink's ability is certainly powerful, it remains to be seen whether the card will have a major impact on the game's current meta.

marvel snap key art poster
Marvel SNAP

Platform(s)
PC , Android , iOS
Released
August 22, 2023
Developer(s)
Second Dinner