Part of Marvel Snap’s amazingly fun gameplay is building decks around certain play styles. One way to narrow down which deck players run is choosing 6-cost cards. Typically, cards that cost 6 Energy have powerful abilities that greatly affect and alter the board state of games.

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Flavor-wise, 6-cost cards often have larger-than-life Marvel characters to give them more gravitas when they are cast. But among the available cards currently available, which ones stand out the most? From hulking powerhouses and veritable gods to nefarious and universe-level threats, these are the best 6-cost cards in Marvel Snap that should be part of any player’s deck.

10 Apocalypse

Apocalypse emerging from the crops

Most 6-cost cards often rely on having decks that revolve around their ability, or at least have a theme that utilizes their ability. Apocalypse is one such card: he is a 6-cost, 8-power card that gets more powerful if he gets discarded. He goes back into the player’s hand with plus 4 power.

He is often the 6-cost card in discard decks since he can bolster his power significantly if the deck manages to keep adding up its discarder combos. Sif and Dracula are often needed to maximize Apocalypse’s power, and it’s up to the player if they want to play Apocalypse on Turn 6, or keep him in their hand and let Dracula get even more beefy once the dust settles.

9 America Chavez

America Chavez charging at an enemy in Marvel Snap

One of the first 6-cost cards available during the early stages of Marvel Snap, America Chavez is a great introduction to how strong 6-cost cards can be for newer players. Sporting a respectable 9 power, America Chavez’s ability always ensures players draw her on turn 6.

While other 6-cost cards have board-altering power, America Chavez relies on her consistency to keep players in the match. For players still learning which deck is more akin to their playstyle, having America Chavez as their starting deck’s 6-cost is a good choice.

8 Odin

Odin standing in his throne room

The All-Father himself, Odin is considered to be one of the more reliable 6-cost cards in Marvel Snap. He has a hefty 8 Power once he is cast, and his ability is potent, especially for decks that revolve around On Reveal effects.

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This is due to Odin’s ability. On Reveal is an ability that he activates other cards’ On Reveal on the location where he is played. This combo can be board-altering, especially if played in tandem with Wong and his many shenanigans with other On Reveal cards.

7 Arnim Zola

Arnim Zola in his secret lair

One of the more combo-reliant 6-cost cards, Arnim Zola gives a more dynamic element for decks that run him. While he has 0 Power, his On Reveal ability destroys a friendly card where he is played, then the destroyed card is then copied in the other locations.

This is an exceptionally strong combo for cards that become stronger when they are destroyed like Wolverine and Nimrod. Venom decks also run Arnim Zola since they send Venom into other locations to devour other friendly cards in those locations to further strengthen his Power.

6 Knull

Knull sitting on his throne

For players who want to reward themselves for destroying cards on the board, Knull is the best 6-cost card. His ability is a ticking time bomb since he gets Power equivalent to all cards that were destroyed in the game, including cards from the opponent’s side. This encompassing power is apt, flavor-wise, to Knull as he is the Symbiote God in the comics.

In the later stages of a match, if many cards were destroyed prior to the final turn when Knull is played on any one location, usually he can claim that location as a win for the player.

5 She-Hulk

She-Hulk flexing

When it comes to surprise drops, She-Hulk is one of the more versatile 6-cost cards in Marvel Snap. At 9 Power, she immediately sways the battle in her player’s favor. But what makes her a solid 6-cost card is her ability—her cost becomes one less for each unspent Energy during the previous turn.

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This can make her a sneaky early drop for players who create a deck revolving around her mechanic. Sunspot and Wave are prime combo partners with She-Hulk, as the former gets more Power for each unspent Energy, and the latter can block the opponent’s momentum and hard cast She-Hulk at turn 4.

4 Magneto

Magneto charging up an attack

For players who want to feel that they control the game, Magneto is the 6-cost card whose ability feels like a game-changer. Boasting 12 Power, the Master of Magnetism also has a strong On Reveal ability which pulls any of the opponent’s 3 and 4-cost cards from other locations to where Magneto has been played.

This is a strong ability to use since it can mess up the opponent’s side of the board, and given Magneto’s amazing Power stat, in most cases he can overcome the 3 and 4-cost cards he pulled to his location.

3 Doctor Doom

Doctor Doom observing menacingly

Doctor Doom is a great close-out option for people who want to further populate their locations with sizable cards. Doctor Doom has 5 Power, which isn’t as strong as other 6-costs, but his On Reveal ability makes up for it. Once he is played, Doctor Doom spawns two Doom Bots on the other locations that have 4 Power and do not have abilities.

In most cases, having an extra 4 Power in two locations is just enough of a swing to win the match, which is why Doctor Doom is a strong 6-cost card to have in any deck.

2 Thanos

Thanos wielding the Infinity Gauntlet

Part of the dreaded Leech and Lockjaw deck, Thanos is a powerful 6-cost card that spells game over whenever he gets to the board. Whatever deck Thanos is in, six Infinity Stones will be added to the deck—if the player manages to play all six Infinity Stones, Thanos gets a whopping plus 10 Power.

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Each Infinity Stone has its own On Reveal ability and only costs 1 Energy. Players have found ways to speed up the placement of these Stones to make Thanos a 20-Power beast that will surely win any location he lands on.

1 Galactus

Galactus about to devour a planet

As far as meta-defining 6-cost cards are concerned, Galactus stands above all the others. At first glance, a 6-cost, 3 Power card might seem underpowered, and his On Reveal ability sees him destroy all other locations apart from the one he is played on if he has no other ally cards there while managing to defeat the opposing players’ card power on the same location might seem too gimmicky, but there have been ways to pull off this dastardly ability consistently.

The infamous Wave deck allows players to cast him on Turn 4 and has become such a menace that Galactus and other key cards got nerfed to balance out the meta.

Marvel Snap is available on PC, Android, and iOS.

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