Table of contents

One of the things that make Marvel Snap stand apart from other mobile deck-based strategy games is its use of locations. The way to win a match is to have a higher power score on two out of the three locations, and each location has a special effect that can turn the match on its head. For the first three turns of the match, each location will be revealed one by one, altering the gameplay in some way.

There are some locations that can increase a card's power; there's one that can create copies of any card and even one that makes players trade the cards in their hands with the opponent on the last turn. As long as players understand what the locations do and what cards they should play there, locations can really be helpful in defeating a rival Marvel Snap opponent. By using this guide, Marvel Snap players can see all locations currently available in the game and read about each one's effects.

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Marvel Snap List of All Locations and Effects

MARVEL SNAP
AsgardWhoever is winning this location after turn 4 will get to draw two cards.
AtlantisGain +5 power if you only have one card here.
AttilanAfter turn 3, shuffle hand into deck and draw three cards.
Avengers CompoundOn turn 5, all cards must be played at this spot.
Baxter BuildingWhoever is winning this location gets +3 power at the other ones.
Central ParkAdd a Squirrel card to each location.
Cloning VatsAny card played here gets a copy added to the player's hand.
Crimson Cosmos1, 2, and 3-cost cards can't be played here.
Daily BugleGet a copy of a card in your opponent's hand.
Danger RoomCards played here have a 25% chance of being destroyed.
Dark DimensionCards at this location will not be revealed until the game ends.
District XReplace both decks with 10 random cards.
Dream DimensionStarting at turn 5, cards cost 1 more energy.
EgoEgo takes over and plays cards for players.
ElysiumCards cost 1 less energy
Fisk TowerWhen a card moves to this location, destroy it.
Gamma LabAfter turn 3, all cards here will transform into the Hulk.
Grand CentralPut a card here from each player's hand after turn 5.
HalaAfter turn 4, destroy the cards here that belong to the player with the least power.
Hell's KitchenDraw a 1-cost card from your deck.
Hellfire ClubCards that cost 1 can't be played here.
K'un LunWhen a card moves here, give it two extra power.
Kamar-TajOn Reveal effects happen twice.
KnowhereOn Reveal effects don't happen.
KylnCards can’t be played here after turn 4
LemuriaCards aren’t revealed this turn.
LimboThere is an extra turn this game.
Los Diabos BaseAt the end of turn 3, ruin a random location.
Luke's BarAny card played here gets returned to the player's hand.
MindscapeAt the start of turn 6, players swap hands.
Miniaturized LabOn turns 3, 4, and 5, no cards can be played at this spot.
Mirror DimensionOn turn 4, transform this location into one of the other locations.
MojoworldWhoever has more cards here gets +100 Power.
Monster IslandAdd a 9-Power Monster for each player
Monster MetropolisThe cards with the highest power here get an extra 3 Power.
Muir IslandAfter each turn, give cards here +1 Power
MurderworldAfter turn 3, cards here get destroyed.
NecroshaCards here have -2 Power.
Negative ZoneCards here have -3 Power.
New YorkOn turn 6, you can move cards to this location.
Nova RomaDraw a card
OlympiaDraw 2 cards.
Onslaught's CitadelOngoing effects are doubled here.
Oscorp TowerAfter turn 3, all cards here swap sides.
Project Pegasus+5 Energy this turn.
RuinsA Wasteland of destruction.
SakaarPut a card from each player's hand here.
Sanctum SanctorumCards can't be played here.
Savage LandAdd two Raptors on each side.
ShadowlandAdd a Ninja to each side with -2 Power.
Shuri’s LabWhen you play a card here, double its power.
Sinister LondonWhen you play a card here, add a copy of it to a random location.
SokoviaDiscard a card from each player's hand.
Stark TowerAfter turn 5, give all cards here +2 Power.
Strange AcademyAt the end of turn 5, move all cards here to other random locations.
SubterraneaShuffle 5 rocks into both player's decks.
Bar with no NameWhoever has the least Power here wins.
The Big House4, 5, and 6-cost cards can't be played here.
The HubAdd a random card to both hands.
The Ice BoxGive a card in each player's hand +1 cost.
The PeakEach card in your hand swaps its power and cost.
The RaftFirst to fill this location gets to draw a 6-cost card that costs 0 to play.
The Space ThroneOnly one card from each player can be here.
The SuperflowIf you have no cards at this spot, +1 energy each turn.
The TriskelionFill each player's hand with random cards
The VaultOn turn 6, no cards can be played here.
Tinkerer's Workshop+1 Energy this turn.
Titan6-Cost cards cost 1 less
TransiaSwap the positions of each location.
WakandaCards here cannot be destroyed.
Wakandan EmbassyGive +2 power to cards in the hand.
Washington DCCards here with no abilities get +3 power.
WierdworldBoth players draw from their opponent's decks.
WestviewTurns into a new location on turn 4.
WorldshipDestroy the other locations.
X-MansionAfter turn 3, add a random card here for each player.
XandarCards here have +1 Power.

It's worth noting that Marvel Snap is still technically in its Early Access period, so there could be more Locations added over time. We'll try to keep this list updated as much as possible.

Marvel Snap is available as a free download on PC and mobile devices.

Source: Marvel Snap.io