The Magic Legends PC beta era continues to march forward as the developers listen closely to community feedback and tweak the game to squash bugs and make other improvements on a weekly basis. So far the team behind the game has been incredibly responsive and communicates frequently with weekly blog updates and patches as often as necessary. That's a great start for a game that aims to provide service throughout its lifespan, so many fans are feeling encouraged despite a rocky start.

The latest update for Magic Legends arrived last week and the patch was jam-packed. The late April patch had been in the works for a few weeks and the big update helped address some of the biggest issues that players have been running into throughout the game's starting zone and other areas.

RELATED: Magic Legends State of the Game Addresses Concerns Over Tutorial Length and Currency Caps

As promised by the game's executive producer Steve Ricossa, this update doesn't just address bugs, but also begins making some exciting quality of life improvements to help entice players to stick around for the long haul after the official launch later this year. The new /ToggleReliquaryPing is definitely going to be put to good use by every player who takes the time to learn it.

Here's a look at the full patch notes, including the QOL improvements...

CONTENT:

Event: Mana Rig Mayhem:

Resolved an issue where creatures were able to get stuck in the middle of the map

Benalia

General: Resolved an issue where grass was missing textures in some places

Tolaria

Tolaria Ordeal 2: Meltdown:

Resolved an issue where Planeswalkers who disconnected and reconnected were unable to complete the Ordeal

SYSTEMS:

General: Resolved and issue were Vindictive was scaling incorrectly.

Vindictive, much like region enchantment reflect were both double scaling

Artifact: Write of Avacyn: Resolved an issue where Writ of Avacyn could keep Planeswalkers in combat.

Battlepass: Resolved an issue with the Region Reputation dailies for Defeating enemies with a specific color sorcery in a specific region.

Some Sorceries were not counting towards it.

Region Reputation: Resolved an issue where claiming multiples of reputation rank would not properly give out rank per level

Spells:

General: Resolved an issue where some spells were displaying or acting incorrectly

Black: Cabal Knight

Resolved an issue where Cabal Knight was spawning in with 0 health

UI:

Library: Resolved an issue where if you had 2 filters active you were unable edit your deck.

Tailor: Added a character limit to costume names

This should resolve an issue with characters who crashed due to this

Inventory: Resolved an issue where certain artifacts, spells, and items from the Empyrean store could be purchased, but not claimed

SERVER & CLIENT:

Resolved some crashes for both client & server

These changes build on the earlier beta updates that made other small tweaks and improvements and altered some of the game's monetization after harsh player feedback. All of the changes are very encouraging and hopefully are a sign that the game is going to continue growing and improving in the coming months and even after its official launch on PC and consoles.

There is still no full release date available for the game and it's unclear exactly when the Xbox and Playstation versions are going to be available. Hopefully PC and console gamers can see a full release sometime in late 2021.

Magic: Legends is available now as an open beta on PC, and releases fully in 2021 on PC, PS4, and Xbox One.

MORE: Magic Legends Tweaks Monetization After Harsh Beta Feedback

Source: Play Magic Legends