There are nine puzzle boxes in Lorelei and the Laser Eyes, and each one is opened by pressing four of its buttons. To determine the specific buttons that are to be pressed, players must solve a series of puzzles, each of which is found in one of the hotel's guest rooms. For those players who may be struggling with some of the guest room puzzles, this guide is here to detail their solutions, and it will help fans open all the puzzle boxes in Lorelei and the Laser Eyes.

While the methods that are used to solve the guest room puzzles in Lorelei and the Laser Eyes , and their associated puzzle boxes, are consistent across playthroughs, the solutions are randomized. This guide will thus focus exclusively on describing the methods that are used to open the puzzle boxes, as it is not possible to provide specific solutions that will work for every player.

Related
Lorelei and the Laser Eyes: All Shortcut Puzzle Hints & Solutions

This guide will help players solve all 20 shortcut puzzles in Lorelei and the Laser Eyes, which appear in S.C. Bolt's Number Puzzles Volume 1.

Lorelei and the Laser Eyes: How to Open All Puzzle Boxes

Before players can start opening puzzle boxes, they must collect the nine guest room keys that are found within the quiz club maze. While this guide will not provide full details on exactly how those keys are obtained, here is an overview of the process for fans that may be stuck:

  1. Collect the nine Maze Slabs from the red maze.
  2. Use the W-shaped key to unlock the W door in the west small hall.
  3. Use the "calling card" and the "easel in front yard" to open the mirror room door.
  4. Pass through the mirror.
  5. Navigate to the positions that are marked with diamonds on the maze design map, answering the magician's questions along the way.

After collecting the nine keys from the quiz club maze, players should use the following maps to start visiting the guest rooms that they unlock. As fans of hard puzzle games approach those rooms, they are sure to notice that each one has a design on its door, and those designs connect the rooms to the puzzle boxes. Indeed, every guest room door design can also be found on one of the boxes, and the puzzles inside the rooms are the key to opening them.

More specifically, players must use the puzzles inside the guest rooms to determine which elements on its associated puzzle box represent the digits in the room's number. For example, if a player is trying to open the puzzle box that has the same design as Room 1932's door, they must identify the elements that represent "1," "9," "3," and "2." Here are details on how that is done for every guest room:

Room 1932

Room 1932's door, and the associated puzzle box, feature a series of 10 unique shapes.

To determine which four shapes are to be pressed, players should interact with the film camera, point it at one of the shapes in the room, and return to standard view. Fans should now look at the camera to see if they have a clear view of the "1," "9," "3," or "2" that is attached to the device. Such a view indicates that the shape that is in the camera's sights is equivalent to the number displayed on the device, and players should repeat this process until they identify all four.

Room 1938

Room 1938's door, and the associated puzzle box, feature 10 rectangles in two columns.

Those rectangles manifest as paintings on the walls of the room, and players must determine the positions of those that represent "1," "9," "3," and "8." To do this, fans of indie games should use the film camera to zoom in on the "1" sculpture, fitting the number perfectly inside the lens's interior square. Players should then scan the walls until they find a painting that also fits perfectly into the camera's viewfinder. The position of that painting should then be recorded, and the process should be repeated with the "9," "3," and "8" sculptures.

Room 1948

Room 1948's door, and the associated puzzle box, feature 10 squares that form two "+."

To determine which squares represent "1," "9," "4," and "8," players should load film roll "one" into the projector and observe the image on the screen. Here is the meaning of every image that can appear, and fans should repeat this process for film rolls "nine," "four," and "eight":

lorelei and the laser eyes puzzle boxes
  • Stationary square in the left cube: Press the button in the middle of the left "+."
  • Square in the left cube rotating left: Press the left button on the left "+."
  • Square in the left cube rotating right: Press the right button on the left "+."
  • Square in the left cube rotating up: Press the top button on the left "+."
  • Square in the left cube rotating down: Press the bottom button on the left "+."
  • Stationary square in the right cube: Press the button in the middle of the right "+."
  • Square in the right cube rotating left: Press the left button on the right "+."
  • Square in the right cube rotating right: Press the right button on the right "+."
  • Square in the right cube rotating up: Press the top button on the right "+."
  • Square in the right cube rotating down: Press the bottom button on the right "+."

Room 1953

Room 1953's door, and the associated puzzle box, feature 10 squares in the shape of an arch.

lorelei and the laser eyes puzzle boxes

Those squares manifest as sculptures inside the room, and players should begin their work on this puzzle by locating the TV image that is marked with a "1." Fans of games with unique art styles should then determine which sculpture creates that image when viewed from the direction indicated by the arrow at its base. Players should then record the position of that sculpture within the arch and repeat this process for TV images "9," "5," and "3."

Two of the male sculptures and two of the female sculptures have arrows indicating that they are to be viewed from the front. If a player is not certain about which one of those sculptures is being referenced by a particular TV image, they should look closely at the female's hair and the shading on the male's face.

Room 1957

Room 1957's door, and the associated puzzle, feature 10 squares in the shape of an angular arch.

Those squares manifest as paintings inside the room, and each one depicts half of a number. The other half of each number can be viewed by pointing the film camera at the painting and looking up, and players must determine the positions of the groupings that create a "1," "9," "5," and "7" when combined.

Room 1960

Room 1960's door, and the associated puzzle box, feature two columns of five squares.

Those squares manifest as pedestals inside the room, and it is the player's job to determine which pedestals hold the "1," "9," "6," and "0" sculptures. That is done by picking up the handheld camera and observing each sculpture from various angles, as each one will take the form of a number when viewed from the correction position.

Room 1962

Room 1962's door, and the associated puzzle box, feature 10 unique shapes.

To determine which shapes represent "1," "9," "6," and "2," players should enter the room and pick up the handheld film camera that is sitting on the table. Fans of mystery games should then locate the pedestal with a "1" sculpture on it, situate themselves so that the digit is in its proper orientation (it would create a perfect vertical line if it was standing), and record the shape that can be seen directly behind the number. Players should then repeat this process for the "9," "6," and "2" sculptures.

The "9" and "6" sculptures are one and the same, as the sculpture is a "9" when viewed from one side and a "6" when viewed from the other.

Room 1973

Room 1973's door, and the associated puzzle box, feature a column of 10 shapes.

Those shapes manifest as framed artworks inside the room, and players should view them through the film camera. That camera has a diagonal red line on its lens, which can turn the marks on the artworks into complete numbers if zoomed correctly. Players should thus scan through the artworks, using the camera's zoom to identify "1," "9", "7," and "3," and then record the position of those artworks within the column.

The painting that is closest to the door acts as the bottom shape in the column, while the painting that is the farthest from the door is the top shape.

Room 1982

Room 1982's door, and the associated puzzle, feature a rectangle that is surrounded by 10 squares.

lorelei and the laser eyes puzzle boxes

To determine which squares are to be pressed on the puzzle box, players should simply turn on the TV and identify the positions of the "1," "9," "8," and "2" sculptures. Notably, the TV's screen should be considered as the bottom of the rectangle, and it can be very helpful to use a drawing to record the positions of each number as the image on the screen spins.

Lorelei and the Laser Eyes
Lorelei and the Laser Eyes

Simogo's Lorelei and the Laser Eyes is a puzzle game with a unique art style and a setting drenched in mystery.

Platform(s)
PC , Nintendo Switch
Released
May 16, 2024
Developer(s)
Simogo
Publisher(s)
Annapurna Interactive