Highlights

  • Lords of the Fallen Update 1.1.203 has arrived, fixing crashes and improving stability and performance, addressing issues like NPC dialogue and reducing memory allocation.
  • Balancing adjustments have been made for NG+ bosses and regions, and Molhu has reduced the price of seeds in his store from 2,500 vigor to 1,200 vigor.
  • The update also includes fixes for collisions, VFX optimizations, UI modifications, and a bug fix in the 3D Photo Mode, providing an overall improved gaming experience for players.

Update 1.1.203 for Lords of the Fallen has finally arrived, addressing a variety of problems including providing a fix to the frustrating performance issues. It's been a good couple of months for players who are fans of challenging Soulsbourne titles as Lies of P and now Lords of the Fallen released fairly close to one another. In terms of the latter, Lords of the Fallen is actually a follow-up to a 2014 title of the same name, essentially serving as a proper reboot of the franchise.

The ambitious title released to positive reviews from critics and players alike, though various issues started popping up after launch. Hexworks got to work by issuing updates including one which actively made Lords of the Fallen a bit more challenging. Two bosses in particular were proving to be a bit too easy, so patch v.1.1.191 ended up tuning Spurned Progeny and a few secret bosses in the Umbral Realm to be more challenging with the actual notes calling them more “dangerous adversaries” and less susceptible to glitching and pathing issues during the fight. Additional fixes are now here thanks to the latest update from Hexworks.

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Update 1.1.203 has finally arrived for Lords of the Fallen and according to the blog post from Hexworks, the studios bug kill count has now reached its highest to date thanks to the continued feedback from players. Stability and performance was a big focus of this patch, with numerous crashes, both common and rare, being fixed. The update also reworked some UI elements, adjusted Soulflay texture sizes, and reduced memory allocation for environment interaction to improve the game's performance and free up additional megabytes of memory.

The Spurned Progeny boss in Lords of the Fallen
Lords of the Fallen Spurned Progeny Boss Fight

In addition, the latest update also provides a number of gameplay and balance tweaks especially when it comes to New Game+ bosses being too aggressive. Player behavior during NPC interactions has also been improved to prevent potential "weird orientations" and Lord of the Fallen's strange shopkeeper Molhu has reduced the price of his seeds from 2,500 vigor to 1,200 vigor from his residence on the Umbral side of Skyrest Bridge.

The latest patch should please a lot of players, especially those running into the performance related problems. Fans are also hoping this patch doesn't come with any unintended side effects like a recent update which forced Hexworks to temporarily disable crossplay within Lords of the Fallen after it received player feedback regarding a drop in game performance. Things got so bad that Hexworks also has to turn to Redpoint and Epic for help in tracking down the issues, likely resulting in a number of fixes that were made in today's update.

Lords of the Fallen Update 1.1.203 Patch Notes

Stability

  • Fixed a crash that could occur when an NPC was talking, under very specific conditions.
  • Fixed a rare crash that could happen when enemies were targeting players when using some of their abilities.
  • Fixed a rare crash that could occur when interacting with certain in-game elements.
  • Fixed a crash that could happen with some Niagara particles that left a trail behind them.
  • Fixed a crash that could occur when running out of ammo and trying to perform an action that consumes ammo.
  • Fixed a rare crash related to player spawning in multiplayer by the host when the client is still not fully ready.
  • Fixed a rare crash that could occur when resurrecting at an anchor.
  • Fixed a crash when being invaded by a player who happens to lose connection at the right frame.
  • Moved 2 parameters from local saves to settings save to provide more configurable options to GeForce Experience.

Performance

  • Adjusted Soulflay texture sizes and materials to make them easier for the GPU to handle VRM-wise.
  • Reworked some UI elements to free up memory.
  • Reduced memory allocation for environment interaction to free up approximately 16MBs of memory.
  • Anchor images are now loaded only when interacting with vestiges.
  • Fixed several textures used throughout the game to reduce VRAM consumption by approximately 10MBs.

Bosses

  • Crimson Rector's parasites will no longer trigger heavy reactions on the player.

NPCs

  • Sparky has received some additional lines of dialogue.

Balancing

  • Balancing adjustments have been made for NG+ bosses and regions, especially in the almost end-game stages of NG+. We felt we were too enthusiastic and the previous curve was too steep.
  • Molhu has decided to reduce the price of seeds in his store from 2,500 vigor to 1,200 vigor.

Gameplay

  • Fixed player behavior during interactions with NPCs and vendor screens, which could lead to weird orientations.
  • Modified Vestige interactions to allow camera movement while interacting with the vestige.

Collisions

  • Fixed a small collision bump that could cause AIs to get stuck near Agatha's vestige.
  • Fixed a missing Umbral navmesh in Pilgrim's Perch East section that would make umbral inhabitants stop pursuing players.
  • Fixed a small ground issue at Skyrest bridge.

VFX

  • Umbral nail attack from a secret boss has been optimized for AMD cards.
  • Adjusted banners FX angle that could sometimes be rotated too much.
  • Reworked both poison and Umbral mists to look better, addressing issues with pixelization observed on some streams.
  • Optimized Barrage of Echoes spell.
  • Steps VFX now disappear when off-screen instead of being frozen but still calculated.
  • Improved the Lightreaper jump attack particles to make it even more spectacular.
  • Fixed skinning issues for the sword of a very important person.
  • Crossbowmen now have more noticeable and persistent arrow trails for increased visibility and directionality.

UI

  • Modified the maximum length for online session passwords to 8 characters, as players typically use 4-6 character words.
  • Added additional sounds to the splash screen.
  • Now, if you equip ammo or a spell that cannot be used, the (X) button is also displayed in the widget.
  • Fixed a bug where the character name pop-up couldn't be closed with the gamepad when spamming (A) or (B) while opening it.
  • Reverted the "any button shows (A) to skip" in cinematics, as it wasn't working well on some devices.

3D Photo Mode

  • Fixed an issue where the camera of a saved 3D scene in 3D Photo Mode could be in the wrong position, adding failsafes to prevent this from happening.
  • Fixed a bug where the state of doors (opened/closed) and a few other interactables was not being saved in the 3D photo.

Lords of the Fallen is now available on PC, PS5, and Xbox Series X/S.

MORE: Lords of the Fallen: How To Unlock All Hidden Classes

Source: Steam