Highlights

  • Lords of the Fallen update 1.1.598 is now available for download.
  • The patch introduces over 30 changes in total, including PvP balancing tweaks, bug fixes, and some location-specific performance improvements.
  • Stabs got a big damage multiplier boost in PvP, while Harrower Dervla's Crossbow got hit with a heavy nerf.

Lords of the Fallen update 1.1.598 is now available for download. This release introduces balancing changes to Lords of the Fallen PvP multiplayer, on top of debuting some bug fixes, stability improvements, and UI tweaks, among other novelties.

The sequel to the CI Games' 2014 ARPG of the same name, Lords of the Fallen was released to mixed reviews in October 2023. The game has received over two dozen patches since then, many of which were focused on multiplayer balancing tweaks and minor fixes, although some also ended up introducing new content.

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The latest such release arrives in the form of patch 1.1.598, which is the 30th Lords of the Fallen update to date. This release packs nearly three dozen changes, including a new set of PvP balancing adjustments that the developer Hexworks says should improve one's overall multiplayer experience. The biggest of those tweaks arrives in the form of a flat damage multiplier reduction from a factor of 0.5 to 0.25. Halving the bonus damage will obviously result in longer matches, which Hexworks confirmed was the goal. Elaborating on that point, the developer explained that it came to the conclusion that the average time-to-kill in PvP multiplayer was at odds with "optimal combat," needlessly robbing players of opportunities to trade blows.

On a similar note, the developers doubled the stab PvP damage multiplier for all weapons except for the Ultra Greatswords, which have received a 25% increase. Hexworks says it's hoping that this change will help establish stab attacks as a bigger part of the Lords of the Fallen PvP meta. At the same time, the developer nerfed Harrower Dervla's Crossbow, reducing its overall damage output by 66% in order to disincentivize its use and consequently boost the playing style variety in PvP. Additionally, Hexworks used this patch as an opportunity to rebalance a number of spells and reduce the status effect buildup multiplier by 25%, with both of those changes being exclusive to PvP.

The 1.1.598 update also makes some changes to Lords of the Fallen bosses, like fixing a bug that occasionally allowed the Hushed Saint to knock players out of the arena. The Sundered Monarch fight should also perform better following this patch, with Hexworks revealing that it introduced some optimizations to its level streaming process that are specifically aimed at making this fight smoother. The developer added a similar set of tweaks geared toward improving performance across Skyrest Bridge.

In terms of general bug fixes, the latest version of the game introduces 20 of them in total. Based on Hexworks' established track record, it's likely that even more Lords of the Fallen updates will keep coming throughout spring.

Lords of the Fallen Update 1.1.598 Patch Notes

Pieta Bossfight & HUB Performance Optimization

You may notice that on your way to Skyrest, there is some construction work going on in Mournstead, this is to allow Pieta enough time to get fully battle-ready for your upcoming duel.

AMD Stability Improvement

We’ve extensively worked with our partners over at AMD to identify and resolve crashes experienced by players with AMD-specific hardware.

Ending Blocker Fixed

From players’ reports through our support we were able to uncover and resolve a rare blocker that prevented finishing the game. This issue should now be fixed. If you come across any other issues within Lords of the Fallen, please reach out via support@cigames.com. Huge thanks to Kal1ber_ for working with us on this, and sending in their save file, this aided in the swift resolution.

PVP Balancing

As alluded to above, in this patch we have turned our attention to various PVP balancing, to increase overall player satisfaction in multiplayer.

  • PVP damage multiplier reduced 0.5 > 0.25 - From your feedback and our own experiences, we felt that time-to-kill was disproportionate to optimal combat. As a result, we have decreased the PVP damage multiplayer by half, this should allow all players the opportunity to engage in more gratifying combat.
  • Stabs PVP damage multiplier increased overall (1.0 > 2.0 for all weapons except UGS, which is 1.0 > 1.25) - Lacking a certain oomph that we felt stabbing in combat deserved, we have increased the overall PVP damage multiplier by 2x (except UGS). This should increase the desire to perform effective stabs whilst in PVP combat.
  • Harrower Dervla's Crossbow PVP damage overall reduced 1.0 > 0.33 - We have noticed a popular combo dominate PVP combat in recent weeks, which we felt needed some slight balancing to increase the variety of play. As such, we have reduced the PVP damage for Harrower Dervla's Crossbow from 1.0 to 0.33.
  • Various spell PVP rebalancing - We have made an overall balancing pass of spells, elevating some spells that could do with an increase in damage, whilst decreasing the damage of other spells that appeared too strong.
  • PVP Status Effect buildup multiplier 0.66 > 0.5 - Due to data observed on our end, we concluded that the PVP status effect buildup was too strong, as a result, we have decreased the buildup multiplier.
  • Dual wield status effect buildup reduced 1.0 > 0.7 - Lastly, we have decreased the Dual wield status buildup effect to positively impact the health of player combat.

Environment

  • Fixed a visual glitch with rock assets in the arena with the optional boss encounter with the Lightreaper.
  • Fixed a visual glitch with rock assets on the main path in Defiled Sepulchre.
  • Fixed an issue that allowed players to look out of the world on the roof of a building close to the boss arena in Abbey of the Hallowed Sisters.
  • Fixed an issue that allowed players to look out of the game world due to a hole in the environment near the Vestige of Rosamund.
  • Fixed an issue that could cause blood splatter effects to only be visible up close in front of the boss arena with the Hushed Saint.
  • Fixed an issue that could cause certain assets to visibly disappear when moving away from the Vestige of Lydia the Numb Witch.

Multiplayer

  • Adjusted matchmaking to only allow connections between players using the same game version.
  • Fixed an issue that could cause the "New Item" badge to reappear after joining a multiplayer session.
  • Fixed an issue in multiplayer that could cause clients to not be affected by frostbite and other effects summoned by the Hollow Crow.
  • Fixed an issue in multiplayer that could cause the host's character to be inivisible for a coop partner in the first scene of the pre-fight cinemantic with the Hushed Saint.
  • Fixed an issue that could cause certain holy weapons to deal additional magic damage in invasions.
  • Fixed a rare crash in multiplayer, that could cause clients to crash when the host's tombstone appeared.

UI

  • Fixed an issue that wrongly displayed the Dark Crusader class unlock prompt upon defeating a lategame boss in Upper Calrath.
  • Fixed an issue that could cause the Vestige menu selection to automatically jump back to "Rest" when browsing the Vestige menu while looking for a multiplayer match.
  • Fixed an issue that wrongly displayed health bars above the Sacred Resonance of Tenacity.

Performance

  • Adjusted level streaming to improve game performance in Skyrest Bridge.
  • Adjusted level streaming to improve game performance near the boss encounter with the Sundered Monarch.

Umbral

  • Fixed an issue that could cause Umbral assets to visibly load in at the boss arena with Crimson Rector Percival.
  • Fixed an issue that could cause Umbral assets to visibly load in near the Vestige of the Pale Butcher.

Other

  • Fixed an issue that could cause the Hushed Saint to knock the player out of the boss arena with certain attacks.
  • Fixed a rare blocker that could prevent players from finishing the game due to missing interaction prompts after the boss encounter with the Sundered Monarch.
  • Fixed an issue that prevented the Dark Crusader class to be unlocked when finishing the corresponding quest.
  • Fixed an issue that could cause fire VFX to stay on the screen even after the affected enemy has died from "Infernal Weapon".