Highlights

  • Executive Producer and Hexworks head Saul Gascon believes that Lords of the Fallen offers a co-op experience that is superior to other games in its genre, with a vast array of choices, challenging bosses, and a deep gameplay experience.
  • The co-op system in Lords of the Fallen allows for uninterrupted exploration and offers flexibility, making it one of the best and most adaptable co-op designs in the realm of Soulslike games.
  • he acknowledged that there is room for improvement, but the current design is superior to other titles in the genre.

Recently, a representative from Hexworks came forward to proclaim that Lords of the Fallen offers a co-op experience that is distinctly superior to its genre counterparts. Lords of the Fallen, developed by Hexworks and published by CI Games, has prominently established itself within the Soulslike RPG category.

It's worth noting that Lords of the Fallen serves as a spiritual successor to a 2014 title of the same name, effectively marking a robust reboot of the franchise. This collective endeavor, involving the creative input of over 400 developers, presents players with a vast array of choices, including the promise of three unique endings and a formidable array of 30 challenging bosses, implying a depth that invites diverse and repeat gameplay experiences. Furthermore, Lords of the Fallen boasts an impressive arsenal, featuring 194 weapons and shields, along with 339 armor pieces. It also incorporates 76 spells and catalysts, adding an additional layer of depth to the gameplay.

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In a recent Q&A stream following the October 13 release of Lords of the Fallen, Executive Producer and Hexworks head Saul Gascon delved into the game's co-op system in light of feedback from the player community. When asked about potential changes to the co-op experience, Gascon firmly expressed their intent to not alter the game's core essence, drawing a distinction from other titles like Remnant. He emphasized Hexworks' commitment to improving the player experience where it logically aligns with their vision. A key design principle, Gascon explained, was safeguarding the integrity of a host player's world against disruptive interference, a reason for certain co-op limitations.

severed hand in lords of the fallen

However, Gascon proudly pointed out the game's co-op flexibility, emphasizing the uninterrupted exploration players can enjoy together without the common restrictions seen in other Soulslikes. Highlighting the innovative use of the Sanguinarix for resurrection to add even more flexibility to the co-op experience, Gascon confidently remarked that, in the realm of Soulslikes, Lords of the Fallen boasts probably the best and most adaptable co-op design. He wrapped up by acknowledging room for improvement but underscored their current design as superior to other titles in the genre.

While these are the developer's claims, a review of Lords of the Fallen commended its robust core gameplay and the innovative dual-world mechanic, reminiscent of titles like Elden Ring and Dark Souls. However, it also drew attention to issues such as cramped and perplexing level design, an abundance of challenging enemies, and occasional unfair enemy tactics. The review also acknowledged Hexworks' ongoing efforts to address and improve existing concerns, hinting at the potential for Lords of the Fallen to evolve into a more refined and balanced gaming experience over time.

More: Lords of the Fallen: All Bosses In Order

Source: Twitch