Highlights

  • Last Epoch update 1.0.3 brings skill adjustments, stash tab cost reductions, and audio updates to enhance the gameplay experience.
  • Changes in the update include skill modifications and UI enhancements for a more balanced experience.
  • Bug fixes address issues in campaign progression and items, while upcoming changes promise further enhancements.

Developer Eleventh Hour Games has released Last Epoch update 1.0.3, bringing skill adjustments, stash tab cost reductions, audio updates, and more. This update aims to improve the overall gameplay experience of the game while addressing several bugs reported by the Last Epoch community.

Last Epoch is an action role-playing game set in a world threatened by imminent destruction, where players utilize time-traveling abilities to alter history and prevent disaster. Last Epoch features different classes and skill trees, strategic combat and a variety of enemies and bosses. It also incorporates itemization and crafting systems. The game features intricate lore and extensive endgame content, offering an interesting experience for ARPG enthusiasts.

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Significant changes have been made to various aspects of Last Epoch in update 1.0.3, starting with the campaign. The transition to Temporal Sanctum from The Ruined Coast has been relocated to prevent accidental transitioning after combat, ensuring a smoother progression for players. Skill adjustments have also been implemented, with notable changes including modifications to Cloud Gatherer, which now applies only once to any individual Smoke Bomb, and a significant buff to Wandering Spirits, benefiting Last Epoch base classes such as Acolyte. These compensatory buffs, initially intended to accompany the 1.0 release, aim to enhance the effectiveness of skills and provide a more balanced gameplay experience.

In terms of UI and visual enhancements, improvements have been made to the in-game bug reporting tool, and the player-to-player trade user experience has been refined for smoother transactions. Additionally, audio updates have been introduced, such as the reduction in frequency of Falcon's attack vocal sounds and updated audio for the Paladin’s ability Healing Hands. Furthermore, stash tabs 7 to 16 now cost 2500 more than the previous tab, and stash tabs beyond the first 16 cost 5000 more than the previous tab, resulting in the cost of large numbers of stash tabs being reduced by around 50%.

Moreover, the update includes bug fixes across various aspects of the game, addressing issues related to Last Epoch campaign progression, skills and passives, gameplay mechanics, items, UI, visual effects, and audio. These fixes aim to rectify reported issues and provide a more polished and seamless gaming experience.

Looking ahead, Eleventh Hour Games has announced upcoming changes, including a bug fix for Infernal Shade scheduled for release in a hotfix later this week. Meanwhile, players can already experience these changes and fixes made in Last Epoch Update 1.0.3.

Last Epoch Update 1.0.3 Patch Notes

Changes

CAMPAIGN

  • Moved Transition to Temporal Sanctum from The Ruined Coast so it’s not as easy to accidentally transition after combat.

SKILLS

  • Changed Cloud Gatherer to only apply to any individual Smoke Bomb one time.
  • Wandering Spirits now has 30% more spirit reveal frequency.
  • Wandering Spirits now has a base of damage of 20 (from 16.2) and damage effectiveness of 200% (from 180% actual, 140% listed).
  • These are compensatory buffs that were intended to be included alongside the change in 1.0 that made Wandering Spirits always fade out when the reveal duration ends, but the buff did not make it into release. Since the initial change was a nerf and did make it into 1.0, and this compensatory buff was always planned to be paired with the change, we’re adding the buff in this patch instead of waiting for the next cycle.

UI / VISUAL

  • Added “Localization” type to in-game bug reporting tool.
  • Improved player to player trade user experience so that you can no longer request a trade which requires a higher rank than the potential buyer possesses.

AUDIO

  • Reduced the frequency of the Falcon’s CAWWWWs (attack vocal sounds).
  • Updated audio for Healing Hands.
  • All chapter 6 scenes have new 2D ambient loop sfx.
  • The Barren Aqueduct has new music.
  • Soul Cage props in chap 6 have looping sounds again.
  • The Barren Aqueduct and Nests of the Fallen now have sounds for the running water on the ground in the aqueduct.
  • The large running water props in chapter 8 now have sfx.
  • Added looping sfx to the large rusty pipelines that cross the map.

OTHER

  • Reduced cost of Stash Tabs
  • Stash tabs beyond the first 6 previously cost 10000 more than the previous tab. Now stash tabs 7 to 16 cost 2500 more than the previous tab, and stash tabs beyond the first 16 cost 5000 more than the previous tab. This results in the cost of large numbers of stash tabs being reduced by around 50%.

Buf Fixes

CAMPAIGN

  • Added a failsafe to Imperial Welryn for killing the commander early or off-screen.
  • Fixed an issue where you could complete all Chapter 1 quests, but do not have the first Chapter 2 quest “Last Refuge.”

SKILLS & PASSIVES

  • Fixed a bug where Profane Veil’s Vampiric Pool gave 40% of the consumed minion’s maximum health as ward, instead of the listed 4%.
  • Fixed a bug where Runemaster’s passive node Sanguine Runestones’s threshold bonus (15% of health regen applies to ward) was scaling with points allocated.
  • Fixed a bug where the effect of Chthonic Fissure’s Eradication was not doubled when the player was cursed.
  • Flame Whip now receives 4% increased damage per point of intelligence (this affects Flame.
  • Whip casts from all sources, and previously never received attribute scaling from any source).

GAMEPLAY

  • Fixed several issues with Heorot fight including Ice Spike stopping projectiles, and being frozen not stopping actions in multiplayer.
  • Fixed bug where minions were not benefiting from items when being respawned after leaving towns in multiplayer.

ITEMS

  • Fixed a bug where items influenced by the Rank 8 passive from Circle of Fortune would not have the Circle of Fortune tag.
  • They still have the “cannot be traded” tag.
  • Fixed a bug where casting Summon Skeletal Mage with Grave Passage allocated caused the “minions transported with traversal skills” experimental affix to not bring any minions with you.
  • Fixed a bug where a Two-handed weapon and off-hand could be equipped at the same time.
  • Fixed a bug where Circle of Fortune Prophecy Lenses could be socketed into locked sockets with Shift + RMB.
  • Fixed bug where Wraithlord would try to consume other player’s minions.
  • Fixed a bug where Stygian Coal’s more Stygian Beam Damage per 10 current mana affix did not work.
  • Fixed a bug where Stygian Coal’s Stygian Beams were not affected by Drain Life’s Horrify, Condemnation, Unholy Mass, Stupefy, Soul Blast, and Ravenous nodes.
  • Fixed a bug where Chronicle of the Damned’s chance to reveal a Wandering Spirit on kill would cause the player’s existing cast of Wandering Spirits to stop releasing spirits.
  • Fixed a bug where the Wandering Spirit from Chronicle of the Damned’s chance to reveal a Wandering Spirit on kill always instantly faded away.
  • Fixed a bug where Flame Whips did not benefit from Chthonic Fissure’s Eradication when using Spine of Malatros.
  • Fixed a bug where Chthonic Fissure’s Grasp of the Undying did not apply to Flame Whip when using Spine of Malatros.
  • Fixed a bug where only the “while cursed” benefit of Chthonic Fissure’s Death From Below applied to Flame Whip when using Spine of Malatros.
  • Fixed a bug where Chthonic Fissure’s Chronicles of Ruin did not apply to Flame Whip when using Spine of Malatros.

UI / VISUAL

  • Fixed a bug where right clicking a dungeon key upon first entering game would not open the map.
  • Fixed a bug where campaign prophecies could still appear while blocked.
  • Fixed a bug where enemies could appear invisible while playing in a party.
  • Fixed a bug where the gate in Soul Warden’s Road wouldn’t animate going down.
  • Fixed a bug where The Mountain Beneath would walk through terrain in The Sheltered Wood.
  • Fixed some instances of players facing backwards after a scene transition.
  • Please continue to report any instances of this issue via the in-game bug reporter.
  • Fixed bug where item tooltips could disappear when loot dropped.

AUDIO

  • Fixed a bug where mousing over a vendor inventory then back to your inventory it would play the “item bought” sound effect.

Upcoming Changes

  • We will be releasing a bugfix for Infernal Shade in a hotfix later this week.
last epoch
Last Epoch

Platform(s)
PC
Released
February 21, 2024
Developer
Eleventh Hour Games (Video Game Company)
Publisher
Eleventh Hour Games (Video Game Company)
Genre(s)
Action RPG