Devolver Digital's ongoing support for indie developers occasionally leads to a new game hitting the scene that brings with it a unique perspective and intriguing game design. Inscryption is one such game, with an initial fantasy premise-turned-mystery wrapped up in a card game. It quickly becomes a gripping metafictional thriller that bleeds into the real world, elevating it a step above other titles in the genre.

Developed and released in late 2021 by Daniel Mullins Games, Inscryption has earned awards and nominations across the board. However, were it not for the game's move away from just a traditional card-based style, it might never have garnered the attention it enjoys today. Like many games currently cropping up on the indie scene, metafiction is a huge trend in game design. Spoilers for Inscryption ahead.

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Inscryption's Origins

Inscryption Player Looking At Hand Of Cards

Inscryption began life as a card game entered into the Ludum Dare game jam, with a prototype making its way to itch.io for the public to sample. The basis was drawn from the game jam's theme, "Sacrifices must be made," and so core mechanics revolved around the sacrifice of cards in order to summon and play stronger cards out of their deck. After seeing a positive response to the game, developer Daniel Mullins took the concept further.

New gameplay elements were introduced to complement the existing card game, and this gradually built up its story. For example, the card game takes place inside an escape room, sitting face-to-face with the antagonist. The player is welcome to stretch their legs at any point in the game to explore the room and solve its puzzles. Some puzzles require knowledge or experience acquired while playing the card game, and others require the player to make certain plays in order to influence the surrounding room. The complexity deepens when sentient playing cards begin hinting at more going on beneath the surface.

When Inscryption Gets Meta

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Once the player successfully escapes the cabin, Inscryption the game suddenly diverts and breaks through the fourth wall. It's revealed that the player's game is footage of a playthrough created by Luke "TheLuckyCarder," a would-be YouTube personality who embodies the trend of channels dedicating themselves to card games like the Pokemon TCG. It is revealed that Inscryption is not meant to be a video game, but a card game created by the fictional company Gamefuna, and Luke has stumbled across an unreleased version of the game buried in the middle of nowhere.

Hints had been scattered throughout the game that point to Inscryption's secret metafiction, such as the player only being able to "Continue" rather than start a new game, and the aforementioned sentient cards being revealed to be previous bosses called "Scrybes" from the original Inscryption. While remaining true to its card-based gameplay, the story escalates into an even greater thriller, unraveling a mystery behind OLD_DATA and its ominous influence, with Inscryption seemingly being designed to contain it. The game moves through various retro graphical styles and genres, becoming a dungeon-crawler in some portions and a point-and-click in others.

With real-world recordings of Luke, the involvement of Gamefuna, and the player's progress toward uncovering the truth, what started as a seemingly quirky and dark card game evolves into a Lovecraftian struggle against an unknown, corrupting power that affects the Scrybes and Luke himself. Inscryption's complexity and intertwined metafiction pushed the envelope of more typical card games that it might be compared to, such as Hearthstone, Gwent, or Artifact.

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Inscryption's Not The First Game to Break The Fourth Wall

inscryption obelisks feature

While Inscryption tred new ground within its genre, it wasn't the first to get metafictional. In 2017, Doki Doki Literature Club masqueraded as one of many anime dating sims in the visual novel style, and took the gaming scene by storm thanks to its sharp turn into psychological horror. The parallels here are important, as Doki Doki Literature Club likely would not have received the praise it did without breaking the fourth wall and spooking players.

Without the metafictional elements, Inscryption is a charming game at face value that may not have had much substance. Only when its added layers are brought in does the game begin to get more engaging, especially given its focus on narrative unlike other card games that primarily concern themselves with competitive play.

Inscryption grabbed players' attention, and its metafictional experience leaves the door wide open for a sequel to pick up where the first game left off. There's no official word from Mullins about coming back to the fantastical world that has been constructed for Inscryption, but fans are hungry for more, and it would be a shame to see an award-winning indie game remain a standalone title.

Inscryption is available now for PC.

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