Humankind: Every Medieval Culture And Its Benefits
Humankind
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Humankind is a recently released turn-based strategy game from Sega and Amplitude Studios. The game has many similarities to the Civilization series, with the game's main goal being to build a prosperous Empire.
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Like in Civilization, Humankind's campaigns are separated into a handful of different Eras. As players progress into new Eras, they must choose a culture - these cultures offer a range of different benefits that suit various playstyles. Each culture has four categories of perks that have the following conditions:
Affinity Trait | These effects will only be available during their specific Cultures, so they will not transfer to the next Era. |
Legacy Trait | Unlike Affinity Traits, Legacy Traits are not lost once a new Era begins. |
Emblematic Unit | These Units can only be built by their respective Cultures. However, they stick around for subsequent Eras. |
Emblematic District | Each Culture can create unique Districts that, similar to Emblematic Units, persist after the player transitions to a new Era. |
The Affinity Trait is the most important aspect to keep an eye on. These traits fall into seven different categories that each earn Fame in different ways and should be selected to suit the player's game plan. The seven categories and their suitable playstyles are as follows.
Aesthete | Influence and diplomacy |
Agrarian | Population growth |
Builder | Internal Empire improvements |
Expansionist | Empire expansion |
Merchant | Trade |
Militarist | War |
Scientist | Science |
Aztecs
Affinity Trait | Militarist | - Iron Reserves: Raise Militia Armies
- Vigilance: Increases the player's base War Support value
|
Legacy Trait | Huitzilopochtli's Glory | - +2 Land Movement Speed on Unit
- -20% on Unit Industry cost
|
Emblematic Unit | Jaguar Warriors | - 33 Combat Strength
- 4 Movement
- 1 Range
|
Emblematic District | Sacrificial Altar | - +5 Faith
- +5 Stability
- +2 Influence per adjacent District
|
Byzantines
Affinity Trait | Merchant | - Power Investor: Use Influence to build resource extractor
- Mediation: Sell on Resources purchased from third parties
|
Legacy Trait | Master of Whispers | - +5% Money per Alliance on all Cities
|
Emblematic Unit | Varangian Guards | - 43 Combat Strength
- 4 Movement
- 1 Range
|
Emblematic District | Hippodromos | - +5 Money per Horse
- +3 Money
- -10 Stability
- +25 Money per adjacent Horses Deposit
- +1 Traders Slot on City or Outpost
|
English
Affinity Trait | Agrarian | - Land of Plenty: Use Influence to steal population from adjacent
- Territories Community: Increases a City's Stability when it gains population
|
Legacy Trait | Serfs' Labor | - +7 Food per number of attached Territories on City or Outpost
|
Emblematic Unit | Longbowmen | - 32 Combat Strength
- 4 Movement
- 4 Range
|
Emblematic District | Stronghold | - Increase the range by 2 for Ranged Units standing on it
- +20 District Fortification
- +5 Stability
- +3 Combat Strength in combat for Units in or adjacent to the District
|
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Franks
Affinity Trait | Aesthete | - Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence.
- Grace: Earn maximum Ideological Proximity with everyone
|
Legacy Trait | Crown Lands | |
Emblematic Unit | Franci Milites | - 39 Combat Strength
- 6 Movement
- 1 Range
|
Emblematic District | Scriptorium | - +3 Faith
- -10 Stability
- +5 Science
- +2 Influence per adjacent District
- +1 Researchers Slot on City or Outpost
|
Ghanaians
Affinity Trait | Merchant | - Power Investor: Use Influence to build resource extractors
- Mediation: Sell on Resources purchased from third parties
|
Legacy Trait | Life of Luxury | - +5 Money per Number of Accesses to Luxury Resources
- +5 Money per Number of Accesses to Strategic Resources
|
Emblematic Unit | Meharists | - 35 Combat Strength
- 6 Movement
- 1 Range
|
Emblematic District | Luxuries Market | - +1 Money per number of Trade Routes
- +5 Money
- -10 Stability
- +3 Money per adjacent Market Quarter
- +1 Traders Slot on City or Outpost
|
Khmer
Affinity Trait | Builder | - Land Raiser: Convert Science, Money, and surplus Food into Industry
- Pride: Increases the Stability of a new District
|
Legacy Trait | Servants of Magnificence | - +3 Industry on Makers Quarter
|
Emblematic Unit | Dhanvī-gaja | - 42 Combat Strength
- 6 Movement
- 3 Range
|
Emblematic District | Baray | - +1 Industry per Population
- +5 Food
- -10 Stability
- +2 Industry per adjacent River
- +1 Workers Slot on City or Outpost
|
Mongols
Affinity Trait | Militarist | - Iron Reserves: Raise Militia Armies
- Vigilance: Increases the player's base War Support value
|
Legacy Trait | Mounted Mayhem | - +100% Ransack gains on Army
|
Emblematic Unit | Mongol Horde | - 29 Combat Strength
- 6 Movement
- 1 Range
|
Emblematic District | Orda | - Automatically upgrades regular Outpost
|
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Norsemen
Affinity Trait | Militarist | - Iron Reserves: Raise Militia Armies
- Vigilance: Increases the player's base War Support value
|
Legacy Trait | Stormborn | - +3 Naval Movement Speed on Naval Unit
- +2 Combat Strength on Naval Unit
|
Emblematic Unit | Langskip | - 23 Combat Strength
- 0 Movement
- 1 Range
|
Emblematic District | Naust | - -10 Stability
- +5 Food per adjacent Coastal Water
- +5 Food per adjacent Lake
- +50 Money from Ransack on Empire
- +1 Farmers Slot on City or Outpost
|
Teutons
Affinity Trait | Expansionist | - Under One Banner: Armies can forcibly annex Territories
- Ambition: Armies can cross any borders without being damaged or blocked
|
Legacy Trait | Spurred by Faith | - +1 Money per State Religion Follower
- +1 Science per State Religion Follower
|
Emblematic Unit | Teutonic Knights | - 39 Combat Strength
- 6 Movement
- 1 Range
|
Emblematic District | Kaiserdom | - +1 Faith per District
- +3 Influence
- -10 Stability
- +3 Faith per adjacent District
|
Umayyads
Affinity Trait | Scientist | - Collective Minds: Convert Money, Industry, and Food into Science
- Foresight: Unlock technologies from the next technological Era
|
Legacy Trait | Learned Friends | - +5% Science per Alliance on all Cities
|
Emblematic Unit | Haras | - 36 Combat Strength
- 6 Movement
- 1 Range
|
Emblematic District | Grand Mosque | - +3 Science per number of attached Territories
- +5 Faith
- -10 Stability
- +1 Researchers Slot on City or Outpost
|
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