Humankind is a recently released turn-based strategy game from Sega and Amplitude Studios. The game has many similarities to the Civilization series, with the game's main goal being to build a prosperous Empire.

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Like in Civilization, Humankind's campaigns are separated into a handful of different Eras. As players progress into new Eras, they must choose a culture - these cultures offer a range of different benefits that suit various playstyles. Each culture has four categories of perks that have the following conditions:

Affinity Trait

These effects will only be available during their specific Cultures, so they will not transfer to the next Era.

Legacy Trait

Unlike Affinity Traits, Legacy Traits are not lost once a new Era begins.

Emblematic Unit

These Units can only be built by their respective Cultures. However, they stick around for subsequent Eras.

Emblematic District

Each Culture can create unique Districts that, similar to Emblematic Units, persist after the player transitions to a new Era.

The Affinity Trait is the most important aspect to keep an eye on. These traits fall into seven different categories that each earn Fame in different ways and should be selected to suit the player's game plan. The seven categories and their suitable playstyles are as follows.

Aesthete

Influence and diplomacy

Agrarian

Population growth

Builder

Internal Empire improvements

Expansionist

Empire expansion

Merchant

Trade

Militarist

War

Scientist

Science

Aztecs

Aztecs culture art

Affinity Trait

Militarist

  • Iron Reserves: Raise Militia Armies
  • Vigilance: Increases the player's base War Support value

Legacy Trait

Huitzilopochtli's Glory

  • +2 Land Movement Speed on Unit
  • -20% on Unit Industry cost

Emblematic Unit

Jaguar Warriors

  • 33 Combat Strength
  • 4 Movement
  • 1 Range

Emblematic District

Sacrificial Altar

  • +5 Faith
  • +5 Stability
  • +2 Influence per adjacent District

Byzantines

Byzantines culture art

Affinity Trait

Merchant

  • Power Investor: Use Influence to build resource extractor
  • Mediation: Sell on Resources purchased from third parties

Legacy Trait

Master of Whispers

  • +5% Money per Alliance on all Cities

Emblematic Unit

Varangian Guards

  • 43 Combat Strength
  • 4 Movement
  • 1 Range

Emblematic District

Hippodromos

  • +5 Money per Horse
  • +3 Money
  • -10 Stability
  • +25 Money per adjacent Horses Deposit
  • +1 Traders Slot on City or Outpost

English

English culture art

Affinity Trait

Agrarian

  • Land of Plenty: Use Influence to steal population from adjacent
  • Territories Community: Increases a City's Stability when it gains population

Legacy Trait

Serfs' Labor

  • +7 Food per number of attached Territories on City or Outpost

Emblematic Unit

Longbowmen

  • 32 Combat Strength
  • 4 Movement
  • 4 Range

Emblematic District

Stronghold

  • Increase the range by 2 for Ranged Units standing on it
  • +20 District Fortification
  • +5 Stability
  • +3 Combat Strength in combat for Units in or adjacent to the District

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Franks

Franks culture art

Affinity Trait

Aesthete

  • Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence.
  • Grace: Earn maximum Ideological Proximity with everyone

Legacy Trait

Crown Lands

  • +10% Influence

Emblematic Unit

Franci Milites

  • 39 Combat Strength
  • 6 Movement
  • 1 Range

Emblematic District

Scriptorium

  • +3 Faith
  • -10 Stability
  • +5 Science
  • +2 Influence per adjacent District
  • +1 Researchers Slot on City or Outpost

Ghanaians

Ghanaians culture art

Affinity Trait

Merchant

  • Power Investor: Use Influence to build resource extractors
  • Mediation: Sell on Resources purchased from third parties

Legacy Trait

Life of Luxury

  • +5 Money per Number of Accesses to Luxury Resources
  • +5 Money per Number of Accesses to Strategic Resources

Emblematic Unit

Meharists

  • 35 Combat Strength
  • 6 Movement
  • 1 Range

Emblematic District

Luxuries Market

  • +1 Money per number of Trade Routes
  • +5 Money
  • -10 Stability
  • +3 Money per adjacent Market Quarter
  • +1 Traders Slot on City or Outpost

Khmer

Khmer culture art

Affinity Trait

Builder

  • Land Raiser: Convert Science, Money, and surplus Food into Industry
  • Pride: Increases the Stability of a new District

Legacy Trait

Servants of Magnificence

  • +3 Industry on Makers Quarter

Emblematic Unit

Dhanvī-gaja

  • 42 Combat Strength
  • 6 Movement
  • 3 Range

Emblematic District

Baray

  • +1 Industry per Population
  • +5 Food
  • -10 Stability
  • +2 Industry per adjacent River
  • +1 Workers Slot on City or Outpost

Mongols

Affinity Trait

Militarist

  • Iron Reserves: Raise Militia Armies
  • Vigilance: Increases the player's base War Support value

Legacy Trait

Mounted Mayhem

  • +100% Ransack gains on Army

Emblematic Unit

Mongol Horde

  • 29 Combat Strength
  • 6 Movement
  • 1 Range

Emblematic District

Orda

  • Automatically upgrades regular Outpost

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Norsemen

Norsemen culture art

Affinity Trait

Militarist

  • Iron Reserves: Raise Militia Armies
  • Vigilance: Increases the player's base War Support value

Legacy Trait

Stormborn

  • +3 Naval Movement Speed on Naval Unit
  • +2 Combat Strength on Naval Unit

Emblematic Unit

Langskip

  • 23 Combat Strength
  • 0 Movement
  • 1 Range

Emblematic District

Naust

  • -10 Stability
  • +5 Food per adjacent Coastal Water
  • +5 Food per adjacent Lake
  • +50 Money from Ransack on Empire
  • +1 Farmers Slot on City or Outpost

Teutons

Teutons culture art

Affinity Trait

Expansionist

  • Under One Banner: Armies can forcibly annex Territories
  • Ambition: Armies can cross any borders without being damaged or blocked

Legacy Trait

Spurred by Faith

  • +1 Money per State Religion Follower
  • +1 Science per State Religion Follower

Emblematic Unit

Teutonic Knights

  • 39 Combat Strength
  • 6 Movement
  • 1 Range

Emblematic District

Kaiserdom

  • +1 Faith per District
  • +3 Influence
  • -10 Stability
  • +3 Faith per adjacent District

Umayyads

Umayyads culture art

Affinity Trait

Scientist

  • Collective Minds: Convert Money, Industry, and Food into Science
  • Foresight: Unlock technologies from the next technological Era

Legacy Trait

Learned Friends

  • +5% Science per Alliance on all Cities

Emblematic Unit

Haras

  • 36 Combat Strength
  • 6 Movement
  • 1 Range

Emblematic District

Grand Mosque

  • +3 Science per number of attached Territories
  • +5 Faith
  • -10 Stability
  • +1 Researchers Slot on City or Outpost

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