Humankind: Every Contemporary Culture And Its Benefits
Humankind
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The Contemporary Era is the final Era in Humankind. Consequently, it's the most important stretch of the game, as it's what all the player's hard work has been leading to and is when the campaign's winner will be selected. The Contemporary Era often sees players taking drastic measures once a winner is close to being chosen, as they often have no other choice but to wipe out another Empire if they're trailing behind.
RELATED: Humankind: Every Ancient Culture And Its Benefits
Suffice to say, players need to think carefully about every choice they make during the final Era of Humankind. One of the first choices that players will make is what Culture and Affinity Trait to choose. Before looking at the Culture details, it's worth knowing how each Affinity Trait earns the player Fame:
Aesthete | Earn Fame for gaining Influence |
Agrarian | Earn Fame for new Population |
Builder | Earn Fame for building Districts |
Expansionist | Earn Fame for claiming Territories |
Merchant | Earn Fame for earning Money |
Militarist | Earn Fame for defeating Military Units |
Scientist | Earn Fame for discovering Technologies |
10 Americans
Affinity Trait | Expansionist | - Under One Banner: Armies can forcibly annex Territories
- Ambition: Armies can cross any borders without being damaged or blocked
|
Legacy Trait | American Exceptionalism | - +10 Influence on Resources being sold
- +1 Money generated from on-going Trade on City or Outpost
|
Emblematic Unit | Lightning | - 66 Combat Strength
- 0 Movement
- 20 Range
|
Emblematic District | Defense Agency | - -10 Stability
- +2 Combat Strength in combat for Units in or adjacent to the District
- +2 Influence per adjacent Garrison
|
9 Australians
Affinity Trait | Builder | - Land Raiser: Convert Science, Money, and surplus Food into Industry
- Pride: Increases the Stability of a new District
|
Legacy Trait | Dream Weavers | - +20% Industry on all Cities
|
Emblematic Unit | All Terrain PMV | - 64 Combat Strength
- 8 Movement
- 6 Range
|
Emblematic District | Strip Mining Complex | - +10 Industry
- +15 Pollution
- -10 Stability
- +50 Industry per adjacent Strategic Resource Deposit
- +1 Workers Slot on City or Outpost
|
8 Brazilians
Affinity Trait | Agrarian | - Land of Plenty: Use Influence to steal population from adjacent Territories
- Community: Increases a City's Stability when it gains population
|
Legacy Trait | Lungs of the Planet | - +3 Food on Tile producing Food
|
Emblematic Unit | Jungle Brigades | - 57 Combat Strength
- 4 Movement
- 4 Range
|
Emblematic District | Agronomy Lab | - +1 Food per Population
- -10 Stability
- +3 Food per adjacent Farmers Quarter
- +1 Farmers Slot on City or Outpost
|
RELATED: Humankind: What are Vassals for?
7 Chinese
Affinity Trait | Merchant | - Power Investor: Use Influence to build resource extractors
- Mediation: Sell on Resources purchased from third parties
|
Legacy Trait | Silk Railroad | |
Emblematic Unit | Guardians | - 60 Combat Strength
- 4 Movement
- 8 Range
|
Emblematic District | Congress | - +7 Money per number of attached Territories
- -10 Stability
- +3 Influence per adjacent Market Quarter
- On City or Outpost:
- +1 Farmers Slot
- +1 Workers Slot
- +1 Traders Slot
- +1 Researchers Slot
|
6 Egyptians
Affinity Trait | Aesthete | - Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence
- Grace: Earn maximum Ideological Proximity with everyone
|
Legacy Trait | Valley of Kings | - +4 Influence on Emblematic District
|
Emblematic Unit | Free Officers | - 58 Combat Strength
- 4 Movement
- 4 Range
|
Emblematic District | Archaeological Dig | - -10 Stability
- +3 Influence per adjacent District
- +3 Influence on Emblematic District
|
5 Indians
Affinity Trait | Aesthete | - Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence
- Grace: Earn maximum Ideological Proximity with everyone
|
Legacy Trait | Economic Elephant | - +3 Influence on Territory
- +10 Money per Number of Territories in your sphere of influence
|
Emblematic Unit | Peacekeepers | - 57 Combat Strength
- 4 Movement
- 4 Range
|
Emblematic District | Ashram | - +2 Faith per Population
- +5 Influence
- +3 Faith per adjacent District
|
4 Japanese
Affinity Trait | Scientist | - Collective Minds: Convert Money, Industry, and Food into Science
- Foresight: Unlock technologies from the next technological Era
|
Legacy Trait | Blossoming Innovation | - -20% on all Technology cost when researching
|
Emblematic Unit | Reisen | - 60 Combat Strength
- 0 Movement
- 18 Range
|
Emblematic District | Robotics Lab | - +5 Industry
- +5 Pollution
- -10 Stability
- +5 Science
- Per adjacent District:
- +3 Industry
- +3 Science
- +2 Industry on Makers Quarter
- +2 Science on Research Quarter
- On City or Outpost:
- +1 Workers Slot
- +1 Researchers Slot
|
3 Soviets
Affinity Trait | Expansionist | - Under One Banner: Armies can forcibly annex Territories
- Ambition: Armies can cross any borders without being damaged or blocked
|
Legacy Trait | Red Tide | - -20% on Unit Industry cost
- +3 Combat Strength on Unit
|
Emblematic Unit | Red Army Tank | - 60 Combat Strength
- 8 Movement
- 6 Range
|
Emblematic District | Arms Factory | - +5 Industry
- +5 Money
- +10 Pollution
- -10 Stability
|
RELATED: Humankind: How to Downgrade City
2 Swedes
Affinity Trait | Scientist | - Collective Minds: Convert Money, Industry, and Food into Science
- Foresight: Unlock technologies from the next technological Era
|
Legacy Trait | Prize Science | - +1 Science per District on all Cities
- +3 Science on Research Quarter
|
Emblematic Unit | Stealth Corvette | - 56 Combat Strength
- 0 Movement
- 5 Range
|
Emblematic District | Research Institute | - +3 Science per District
- -10 Stability
- +3 Science per adjacent Research Quarter
|
1 Turks
Affinity Trait | Agrarian | - Land of Plenty: Use Influence to steal population from adjacent Territories
- Community: Increases a City's Stability when it gains population
|
Legacy Trait | People's Reforms | - +1 Food per Population on all Cities
|
Emblematic Unit | Stealthy Operative Missile | - 70 Combat Strength
- 0 Movement
- 30 Range
|
Emblematic District | Public School | - +1 Science per Population
- -10 Stability
- +300% Science per adjacent Research Quarter
- +1 Researchers Slot on City or Outpost
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NEXT: Humankind: How to Raze a City