Highlights

  • The Last Faith is an excellent Gothic horror Metroidvania that draws inspiration from Blasphemous and Castlevania, making it a great game to fill the void while waiting for Hollow Knight: Silksong.
  • The Last Faith incorporates satisfying traversal and well-paced upgrades, similar to Hollow Knight, creating a compelling Metroidvania experience that encourages exploration and backtracking.
  • The Last Faith strikes a balance between Soulslike difficulty and indie Metroidvania enemies, making combat a delicate dance of observation and skill, just like in Hollow Knight.

The continued wait for any news regarding the eventual release of Hollow Knight: Silksong has led to the creation of an indie Metroidvania vacuum that has seen some incredible games attempt to fill its space. The latest of these is Kumi Souls' The Last Faith, an excellent Gothic horror Metroidvania that clearly errs more on the side of Castlevania than Metroid and has some obvious Bloodborne inspirations as well. Interestingly, The Last Faith also began its life as part of a Kickstarter campaign, and the title traces its development back to roughly a year after the initial announcement of Hollow Knight: Silksong, making both games genre contemporaries of sorts.

Beyond both games being indie Metroidvanias, The Last Faith and Hollow Knight are each part of a growing subgenre within action-platformers known as Soulsvanias thanks to the inspiration they pull from FromSoftware's flagship Dark Souls franchise. Taking this inspiration somewhat literally, The Last Faith is practically a 2D Bloodborne, and it also happens to have some similarities with another of the more recent acclaimed games in the genre – Blasphemous. More than its Soulsborne inspirations, though, The Last Faith mixes combat and platforming in the same satisfying way that the best Metroidvanias do, and anyone waiting for Silksong owes it to themselves to give it a shot.

RELATED:Hollow Knight: Silksong Should Still Be More Metroidvania Than Soulslike

How The Last Faith is Perfect to Tide Over the Wait for Hollow Knight: Silksong

Finely Tuned Platforming and Well-Paced Metroidvania Upgrades

A good Metroidvania has to incorporate satisfying traversal across its large, interconnected map as one of its core tenets. Hollow Knight's success within the genre rests on how tightly-tuned and responsive controlling the Knight feels, and Silksong promises to improve on this element in some fairly definitive ways according to developer Team Cherry.

Mostly, though, the best Metroidvania titles drip-feed upgrades and abilities in such a way that backtracking never feels like a chore, simultaneously incentivizing players to explore every biome and scour every room in search of secrets. One of the things that makes The Last Faith a compelling Metroidvania is the game's clear understanding of these mechanics.

The Last Faith's protagonist Eryk already starts off being fairly nimble and responsive, regardless of which starting class players happen to choose. It isn't long into the game's adventure that Eryk begins to acquire various upgrades aiding in traversal, such as a ring granting the ability to move heavy blocks or gloves that allow him to bounce back and forth between walls like Ryu from Ninja Gaiden. The Last Faith has an impressively large map with some varied biomes and tricky platforming challenges, but just like Hollow Knight, opting for fast travel isn't nearly as appealing as bounding from one end of the world to the next.

The Last Faith Understands the Value of Combat Depth

One of the primary means that players could use to shake up their approach to combat in Hollow Knight was the game's charms, with some of them proving to be entirely transformative and practically necessary for certain builds. The Last Faith lacks a convenient charm system, something that Hollow Knight: Silksong purports to upend as well, but it does implement a more traditional, Dark Souls-style approach to builds.

Players are given a choice of classes at the game's outset but then have the ability to allocate skill points in various stats and get immediate readouts of how these skills will impact Eryk's performance. And, just like Hollow Knight or Dark Souls, rushing into encounters without observing enemy behavior and movesets is a surefire recipe for disaster. Surprisingly, The Last Faith strikes an enjoyable balance between Soulslike difficulty and the cannon-fodder enemies of many indie Metroidvania titles in a way very similar to Hollow Knight.

Weaker enemies will quickly fall under Eryk's blade, but tougher, more complex foes will require a delicate dance back and forth before toppling. Hollow Knight is both one of the earliest Soulsvania games and one of the subgenre's best thanks to its understanding of what makes both Metroidvanias and Soulslikes tick, and The Last Faith is positioned as an excellent successor in the wake of Silksong's prolonged absence.

TheLastFaithCoverArt
The Last Faith
Platform(s)
PS5 , PS4 , Xbox One , Xbox Series X , Xbox Series S , PC
Released
November 15, 2023
Developer(s)
Playstack
Publisher(s)
Kumi Souls Games
Genre(s)
Metroidvania