Of Hogwarts Legacy's many features, few are as appreciated as its various traversal systems. Hogwarts Legacy players certainly have a good number of entertaining movement options to choose from, and while they are all fairly well-designed, there's still some room for improvement.

For fans of the Harry Potter franchise, Hogwarts Legacy is a treat in more ways than one. While previous Harry Potter games are mostly book and movie tie-ins that follow the source material's plot to a tee, Hogwarts Legacy simply puts players in the shoes of an 'average' Hogwarts student, fulfilling a long-held fantasy of many who grew up with Harry Potter media. Key to the realization of this Harry Potter fantasy are several worldbuilding details, of which broom-flying is perhaps the most exhilarating to engage with. Indeed, the novelty of soaring through the sky in such an appropriately magical manner is a great addition, but from a mechanical standpoint, there's not much to it. Though with such strong foundations, there's a lot that the sequel can do to improve this traversal system.

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Hogwarts Legacy 2: Deepening Broomstick Movement

Adding In-Air Broom Tricks Would Make Flying More Dynamic

Hogwarts Legacy boasts a beautiful open-world, one that is best viewed from the sky. Coasting through the air and checking out various points of interest, and in such a lore-appropriate way, elevates the game greatly. That said, broom flying can get a bit boring after the first few times, as there isn't any real learning curve or opportunity for player expression through gameplay. There's no way to meaningfully alter the moment-to-moment experience of flight, nor is there any risk of crashing or some other in-game consequence.

This is where tricks can come in. Broomsticks in Harry Potter are often portrayed as high-speed, no-nonsense pieces of magical tech, dangerous and demanding a certain degree of mastery. This doesn't really carry over Hogwarts Legacy, so a chance to perform tricks would add some much-needed risk-reward systems, allowing players to engage with broom flight in a more active, gripping way. These tricks could be as simple as pressing a button, or they could be a bit more complex, opening the door to things like inverted flight, barrel rolls, and alternate seating positions.

Mounts like Hippogriffs and Thestrals are likely to return in Hogwarts Legacy 2 , and the implementation of mid-air tricks could perhaps apply to them as well, although it would probably have to be to a lesser extent.

Adding More Challenge to Broom Flying In Hogwarts Legacy 2

Although it has been received extraordinarily well by consumers, Hogwarts Legacy is far from perfect. A common criticism of the game is its fairly shallow and straightforward gameplay: combat is essentially a version of the much-imitated Batman: Arkham system with only minor expansions, puzzles are simple, movement is totally frictionless, and so on. The game's level of challenge and complexity is fair, though, as it's meant to be a widely marketable and approachable product; it's not necessarily made for the Dark Souls purists.

At the same time, some sort of meta game would greatly elevate the sequel. Something like broom tricks could serve this purpose, being totally optional yet rewarding ways to engage with the game's systems. Maybe players could earn gear or upgrades for completing certain trick-based challenges, or enjoy speed boosts after successfully pulling off particular manuevers. In this way, the sequel could still be accessible, but with avenues to more complex gameplay. If Hogwarts Legacy 2 pulls the trigger on Quidditch, then a more interactive, multifaceted approach to broom mechanics would be even more justified.