Highlights

  • Arrowhead Games Studios releases update 1.000.304 for Helldivers 2, fixing game crashes and bugs.
  • The patch addresses crashes and various bugs, but no weapon or gameplay balance updates this time around.
  • Following the controversy, this update also allows for optional PSN account linkage through the in-game settings.

Arrowhead Games Studios releases update 1.000.304 for Helldivers 2, which makes a number of big fixes to ongoing bugs and game crashes. It's has been a rollercoaster ride for Helldivers 2 since it launched back in February. The online co-op shooter experienced unprecedented sales, which, in turn, caused the game's servers to break down, preventing players from logging in or causing errors during gameplay. Thankfully, Arrowhead managed to stabilize the game and since then, it has continued to grow, becoming Sony's fastest selling PlayStation game ever.

However, even with its continued popularity, Helldivers 2 hit another bump in the road due to a PSN Account controversy, where Sony intended to implement a system that required PC players to make and link to a PlayStation Network account. The news was not received well by players, who systematically review bombed the title on Steam, ultimately forcing Sony to back down, though Helldivers 2 was delisted in well over 150 countries with no resolution in sight. Still, Arrowhead continues updating the game, first with a new Warbond and now with a brand-new update.

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The latest update for Helldivers 2 focuses on the remaining game crashes players have been running into recently. Game crashes have been a common problem for Helldivers 2 since the game launched, including a strange one caused by players throwing too many snowballs while in a game. In this case, the trio of fixes address crashes that can happen when players load in to their ship, examine their loadout, or could be triggered right after the host left the room after a player had joined. It's unknown how rare these moments were, but either way, players no longer need to worry about them.

In addition to game crashes, this update addressed a handful of bugs as well. In terms of gameplay, the Airburst proximity explosion has been adjusted so that it is only triggered by enemies and other Helldivers in the vicinity. The AR-61 Tenderizer had a bug which gave it the wrong color scheme in some instances, which has since been fixed within this patch. Considering all of the recent Helldivers 2 controversy, this update has added an optional setting for players who do want to link their PSN Accounts found within the in-game settings.

For better or worse, Arrowhead has made plenty of balance updates with many of these patches, something which has left most in the community divided on. While some appreciate Arrowhead attempting to keep the game fair, others have questioned the need for so many balance updates when the game is strictly a cooperative experience. In fact, Arrowhead CEO Johan Pilestedt responded to a player saying the game has become unfun due to the constant changes, agreeing that the studio has gone a bit too far in some areas and in some cases, removing fun elements the community has discovered organically.

Helldivers 2 Update 1.00.304 Patch Notes

Crashes

  • Fixed a crash triggered when the host left after a player hot joined.
  • Fixed an occasional crash in the Loadout menu.
  • Fix for a rare crash when transitioning to or from the ship.

Misc Fixes

  • Fixed players getting stuck on the mission summary screen when the host leaves.
  • Fixed the issue of non-purchased Super Credits not being visible in the Warbond Overview screen (only relevant for Japanese release).
  • Optional account linking now available in the Account section of the in-game settings.
  • Fixed 'Steam AppId supplied invalid or not allowed' being shown due to a different error.
  • Fix attachments on weapons showing up as purple question marks in the tutorial in some cases.
  • Airburst proximity explosion is now triggered only by enemies & Helldivers.
  • The AR-61 Tenderizer now has the correct color scheme.

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Players may not have the option to send, accept or decline friend requests.
  • Players may not have the option to Block other players.
  • Blocked players are not added to the Blocked Player list or prevented from joining games.
  • Game may crash if the player changes the text language while on a mission.
  • Players may experience delays in Medals and Super Credits payouts.
  • Players may occasionally receive excessive XP.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Most weapons shoot below the crosshair when aiming down the sights.
  • AR-61 Tenderizer deals too little damage and is not in the final state we are intending.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • "Hand Carts" Ship module does not reduce Shield Generator Pack's cooldown.
  • Some players might become stuck in the Loadout when joining a game in progress.
  • Reinforcement may not be available for some players who join a game in progress.
  • Planet liberation reaches 100% at the end of every Defend mission.