When the tides of war arrive, it is imperative that everyone do their part, and in Helldivers 2, that means fighting hard and using everything at your disposal to push back the enemies of Super Earth. Aside from the weapons and gear available, every Helldiver needs to know just how and when to call down strategic Stratagems to aid in the fight.
It could be valuable supplies to keep you and your teammates well-stocked for the dangers ahead or a sentry that can do the heavy lifting for you. The right Stratagem can stack the odds in your favor, and in times of need, getting your button inputs right can save time and lives. Here are all the Strategms in Helldivers 2 and the respective button inputs to get you up to speed.
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All Stratagems and Button Inputs in Helldivers 2
Depending on the operations and what you have unlocked with precious samples and resources back on the Destroyer, players will have access to various Stratagems that can be equipped ahead of dropping into the fight. There will always be the default ones, but everything outside the SOS Beacon and Resupply Stratagem can be decided by you before an operation.
Stratagems | Button Inputs | Function |
---|---|---|
SOS Beacon | Up, Down, Left, Up | Sends out a call for aid from other Helldivers that are online. |
Resupply | Down, Down, Up, Right | Drop ammo, grenades, and stim pack supplies at location. |
The rest requires players to hit a certain level, and spend the required amount of Requisition Credits to make them available for use in the future in Helldivers 2.
Patriotic Administration Center Stratagem Codes
Stratagems | Button Inputs | Function | Requirements |
---|---|---|---|
Machine Gun | Down, Left, Down, Up, Right | Quick-firing support weapon, best used when stationary. | Level 1 |
Anti-Material Rifle | Down, Left, Right, Up, Down | Works well against light vehicle armor at longer distances. | Level 2 |
Stalwart | Down, Left, Down, Up, Up, Left | A more compact machine gun that is quicker to reload. | Level 2 |
Expendable Anti-Tank | Down, Down, Left, Up, Right | Single-use support weapon meant for vehicle armor for early-game usage. | Level 3 |
Recoiled Rifle | Down, Left, Right, Right, Left | Effective weapon against vehicle armor and can be reloaded using its support backpack. | Level 5 |
Flamethrower | Down, Left, Up, Down, Up | Incendiary prowess meant for close-range encounters. | Level 10 |
Autocannon | Down, Left, Down, Up, Up, Right | Comes with support backpack and is best used against light vehicle armor. | Level 10 |
Railgun | Down, Right, Left, Down, Up, Left, Right | Designed for penetrating heavier armor. | Level 20 |
Spear | Down, Down, Up, Down, Down | Homing missile that is best used against tanks. | Level 20 |
Orbital Cannons Stratagem Codes
Stratagems | Button Inputs | Function | Requirements |
---|---|---|---|
Orbital Gatling Barrage | Right, Down, Left, Up, Up | Defensive anti-personnel minefield. | Level 2 |
Orbital Airburst Strike | Right, Right Right | Deadly rain of shrapnel but ineffective against heavy armor. | Level 5 |
Orbital 120MM HE Barrage | Right, Down, Left, Right, Down | A precise artillery salvo that targets a small area. | Level 5 |
Orbital 380MM HE Barrage | Right, Down, Up, Up, Left, Down, Down | Used to blanket a large area with explosive shells. | Level 8 |
Orbital Walking Barrage | Right, Right, Down, Left, Right, Down | A linear artillery barrage that moves forward in intervals, which will help force enemies out of cover. | Level 10 |
Orbital Lasers | Right, Down, Up, Right, Down | A laser cannon that will move about within a designated area. | Level 15 |
Orbital Railcannon Strike | Right, Up, Down, Down, Right | Fires at the largest target nearest to the thrown beacon. | Level 20 |
Hangar Stratagem Codes
Stratagems | Button Inputs | Function | Requirements |
---|---|---|---|
Eagle Strafing Run | Up, Right, Right | Helps clear small targets with gunfire. | Level 2 1,500 Credits |
Eagle Airstrike | Up, Right, Down, Right | Utilizes a barrage of bombs to clear an area. | Level 2 |
Eagle Cluster Bomb | Up, Right, Down, Down, Right | Clustered explosives for smaller targets. | Level 3 |
Eagle Napalm Airstrike | Up, Right, Down, Up | Drops a wall of fire that can help stop enemies from advancing. | Level 5 |
Jump Pack | Down, Up, Up, Down, Up | A tool to help Helldivers get height and out of danger. | Level 8 |
Eagle Smoke Strike | Up, Right, Up, Down | Creates smoke that helps to block enemy line of sight. | Level 8 |
Eagle 110MM Rocket Pods | Up, Right, Up, Left | A barrage of rocket pods. | Level 10 |
Eagle 500KG Bomb | Up, Right, Down, Down, Down | Large, destructive bomb that destroys everything within range. | Level 15 |
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Bridge Stratagem Codes
Stratagems | Button Inputs | Function | Requirements |
---|---|---|---|
Orbital Precision Strike | Right, Right, Up | A single precision shot. | Level 1 |
Orbital Gas Strike | Right, Right, Down, Right | Releases cloud of corrosive gas, harmful to both organic and robotic lifeforms. | Level 3 |
Orbital EMS Strike | Right, Right, Left, Down | Stuns enemies within its radius, leaving them vulnerable. | Level 5 |
Orbital Smoke Strike | Right, Right, Down, Up | Drops a thick smoke screen to block enemies’ sight. | Level 8 |
HMG Emplacement | Down, Up, Left, Right, Right, Left | Drops a fortification that can be manned to wreak havoc on light-armored targets. | Level 10 |
Shield Generation Relay | Down, Up, Left, Down, Right, Right | Stationary energy shield that protects you against projectiles. | Level 10 |
Tesla Tower | Down, Up, Right, Up, Left, Right | Stationary structure that shoots out powerful electrical charges at close range. | Level 15 |
Engineering Bay Stratagem Codes
Stratagems | Button Inputs | Function | Requirements |
---|---|---|---|
Anti-Personnel Minefield | Down, Left, Up, Right | Halts enemy advances with blankets of mines. Triggers when targets are nearby. | Level 2 |
Supply Pack | Down, Left, Down, Up, Up, Down | Supply boxes with ammunition and a backpack to distribute to fellow Helldivers. | Level 3 |
Grenade Launcher | Down, Left, Up, Left, Down | Effective against armored infantry, but not for vehicle armor or fortified buildings). | Level 5 |
Laser Cannon | Down, Left, Down, Up, Left | Laser weapon uses no ammo, watch out for overheating. | Level 5 |
Incendiary Mines | Down, Left, Left, Down | Halts enemy advances with blankets of incendiary mines. Triggers when targets are nearby. | Level 8 |
“Guard Dog” Rover | Down, Up, Left, Up, Right, Right | Companion drone armed with laser rifle that provides 360-degree coverage. | Level 10 |
Ballistic Shield Backpack | Down, Left, Up, Up, Right | Backpack that comes with a shield used in one hand to protect from small arms fire. | Level 12 |
Arc thrower | Down, Right, Up, Left, Down | Emits arc of lightning at close range. | Level 15 |
Shield Generator Pack | Down, Up, Left, Right, Left, Right | Generates a shield to protect players from high-speed projectiles, very useful in the latter stages. | Level 20 |
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Robotic Workshop Stratagem Codes
Stratagems | Button Inputs | Function | Requirements |
---|---|---|---|
Machine Gun Sentry | Down, Up, Right, Right, Up | Automated machine gun turret that can kill friend and foe. | Level 3 |
Gatling Sentry | Down, Up, Right, Left | Automated turret with an even higher rate of fire. | Level 5 |
Mortar Sentry | Down, Up, Right, Right, Down | Turret that uses powerful shells, effective for long range and targets behind cover. | Level 8 |
“Guard Dog” | Down, Up, Left, Up, Right, Down | Companion drone armed with Liberator assault rifle that provides 360-degree coverage. | Level 10 |
Autocannon Sentry | Down, Up, Right, Up, Left, Up | Fire anti-tank ammunition over a long range. Limited agility. | Level 13 |
Rocket Sentry | Down, Up, Right, Right, Left | Automated turret, effective against armored targets, will always target larger enemies. | Level 15 |
EMS Mortar Sentry | Down, Down, Up, Up, Left | Long-ranged turret that fires static field generators to slow enemies down. | Level 20 |