Highlights

  • Halo Infinite's Update 31 introduces Easy Anti-Cheat on PC, networking model enhancements, and skill rank changes for a fairer gameplay experience.
  • The update also includes new custom game mode variants, balance changes to weapons, and bug fixes for a smoother gaming experience.
  • Players can expect an improved multiplayer experience with fewer bugs and issues, along with increased stability on Xbox consoles and PC platforms.

343 Industries has revealed Halo Infinite's update 31 patch notes, introducing a slew of enhancements, bug fixes, and new features to the game. Among the highlights are significant updates to Halo Infinite’s networking model, the introduction of Easy Anti-Cheat on PC, and experimental changes to Competitive Skill Rank payouts.

Halo Infinite is the latest installment in the iconic Halo video game series developed by 343 Industries and published by Xbox Game Studios. It serves as a direct sequel to Halo 5: Guardians and continues the story of Master Chief. The game features expansive environments, along with a renewed focus on the franchise's signature gameplay elements, such as epic battles, futuristic weaponry, and multiplayer modes.

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Halo Infinite's previously announced major update has been rolled out, packed with significant changes to the game's online multiplayer experience, including an overhauled network model and the implementation of Easy Anti-Cheat on PC. One of the most notable additions is the expansion of the new networking model previously introduced in the Firefight matchmaking playlists. Now applied across the entire Halo Infinite online multiplayer experience, players can expect fewer instances of rubberbanding movement and taking damage around corners, addressing issues caused by desynchronization with the multiplayer server.

To combat Halo Infinite’s cheaters, Easy Anti-Cheat will detect and remove players attempting to cheat or alter game files during multiplayer matches. This addition aims to maintain a level playing field and uphold the integrity of the gaming experience. However, it's important to note that EAC is not active in Campaign or Forge's Edit Mode. In response to community feedback, the update also introduces experimental deterministic competitive skill rank payouts. Players with a CSR of 1800 or higher will now earn or lose 7 CSR for every win or loss in Ranked matchmaking playlists, respectively.

Update 31 also brings a new Firefight Custom game mode variant, allowing Forge creators to design unique Firefight experiences by removing the King of the Hill game mode logic. Furthermore, the update introduces 2024 HCS Weapon Bundles in the in-game Shop menu, featuring exclusive content for players to customize their experience. Balance changes have also been implemented, addressing issues with various weapons and equipment.

The update also resolves numerous Halo Infinite issues and bug fixes across multiplayer, Forge, customization, visual and audio aspects, and more. Players are already able to experience these changes, while the developer encourages them to continue providing feedback and reporting any encountered issues during gameplay to further improve the Halo Infinite experience.

Halo Infinite Update 31 Patch Notes

NEW FEATURES

  • Overhauled Network Model
  • Easy Anti-Cheat on PC
  • Experimental Deterministic Competitive Skill Rank (CSR) Payouts
  • Firefight Custom Game Mode Variant
    • On Firefight Set Start: Event called when any Firefight game variant starts a new Set. Returns the Group Index the Set was Launched with, which determines which spawners and objectives were triggered for that Set. Only works in Firefight variants.
    • On Firefight Set End: Event called when any Firefight game variant ends a Set. Returns the Group Index the Set was Launched with, which determines which spawners and objectives were triggered for that Set. Only works in Firefight variants.
    • End Firefight Custom Set: Ends the currently running Firefight Custom Set. The defending (Eagle) team will gain a point if Defenders Successful is TRUE; otherwise, Cobra will earn a point. Only works in Firefight Custom. If called between Sets, will have no effect.
    • Fail Firefight Custom Perfect Set: Causes the defending (Eagle) team in the Firefight variant to fail their perfect Set, preventing them from earning Skulls after the Set completes. Only works in Firefight Custom when dynamic Skulls are enabled.
    • Adjust Firefight Lifepool: Adjusts the Team's lifepool by the provided Life Count, if teams and lifepools are enabled. Negative values will subtract lives. Only works in Firefight variants.
    • Get Firefight Custom Set State: Returns information about the currently running Firefight Custom Set. If no Custom Set is active, Custom Set Active will be FALSE and the other pin values will default to FALSE and 1 as appropriate. Input pins determine the value in Forge to facilitate script testing. Only works in Firefight Custom.
    • Get Firefight Wave Spawners: Returns a randomly ordered Object List of AI Spawner objects that have the Firefight Spawner game mode label, a matching Group Index, and a matching Subgroup Label. List contents will be filtered to first provide Phantom spawners up to the max, and then the rest of all other spawner types. Only returns up to 32 spawners. Works in all game modes.
    • Get Firefight Boss Spawners: Returns a randomly ordered Object List of AI Spawner objects that have the Firefight Spawner game mode label and a matching Group Index. List contents will be filtered to first provide Phantom spawners up to the max, and then the rest of all other spawner types. Only returns up to 32 spawners. Works in all game modes.
    • Override AI Spawner: Overrides the units on the given AI Spawner with a squad definition from the Firefight enemy tables. Higher Difficulty and/or higher Intensity will produce harder squads. Works in any game mode.
  • 2024 HCS Weapon Bundles
    • Cloud9
    • Complexity
    • FaZe Clan
    • OpTic Gaming
    • Quadrant
    • Sentinels
    • Spacestation Gaming (SSG)

BALANCE CHANGES

WEAPONS

Gravity Hammer

  • Instantaneous Acceleration: 5 (applied 10) >> 7.5
  • Alt. Instantaneous Acceleration: 7 (applied 14) >> 10.5
  • Prop Instantaneous Acceleration: 1 (applied 2) > 1.5
  • Damage Lower Bound: 320 (applied 640) >> 480
  • Damage Upper Bound (low & high): 395 (applied 790) >> 592.5

Diminisher of Hope

  • Instantaneous Acceleration: 5 (applied 10) >> 7.5
  • Alt. Instantaneous Acceleration: 15 (applied 30) >> 22.5
  • Prop Instantaneous Acceleration: 1 (applied 2) > 1.5
  • Damage Lower Bound: 320 (applied 640) >> 480
  • Damage Upper Bound (low & high): 395 (applied 790) >> 592.5

Rushdown Hammer

  • Instantaneous Acceleration: 7 (applied 14) >> 10.5
  • Alt. Instantaneous Acceleration: 15 (applied 30) >> 22.5
  • Damage Lower Bound: 400 (applied 800) >> 600
  • Damage Upper Bound (low & high): 400 (applied 800) >> 600

Bandit Evo and M392 Bandit

  • Reload speed increased 10%.
  • Reload speed while empty increased 10%.

VK78 Commando Rifle

  • Lower bound deceleration time decreased 0.22 >> 0.21 seconds.
  • Upper bound deceleration time decreased 0.22 >> 0.21 seconds.
  • Magnetism near fall off range increased 0 >> 1 wu.

Heatwave

  • Aim assist angle decreased from 5 >> 4.
  • Aim assist range decreased from 12 >> 11.
  • Aim assist falloff range decreased from 7.5 >> 6.5.

Stalker Rifle

  • Overheated threshold decreased from 1 >> 0.75.
  • Venting duration increased from 0.2 >> 0.5 seconds.

Plasma Pistol

  • Rate of fire for single shot trigger decreased from 10 >> 6.75 rounds per second.
  • Overheated threshold decreased from 1 >> 0.8.
  • The amount of time for trigger to fully charge decreased from 1.6 >> 1.2 seconds.

SYSTEMS

Bandit Spawn Influencer

  • Adjusted weapon spawn influencer for Bandit EVO to match BR75.
  • Adjusted weapon spawn influencer for M392 Bandit to match Assault Rifle.

Bandit Fire Volume

  • Lowered Bandit player fire volume >> -3dB.

RESOLVED ISSUES AND BUG FIXES

  • Step-by-step instructions on what caused the crash. The more specific, the better!
  • Attach an up-to-date DxDiagfile. To create a DxDiagfile, type "dxdiag" into the Start menu's search bar, press the Enter key, then click "Save All Information" when the DirectX Diagnostic Tool pops up.
  • Include the Problem Report from the Control Panel app. To find this, open the Control Panel and enter "problem reports" in the search bar. Click "View all problem reports" then locate the recent Halo Infinite report. Double click on this Halo Infinite entry then use the "Copy to clipboard" button near the bottom of the window. Finally, paste this text into your ticket's comments.

GLOBAL

  • Improved stability for Halo Infinite on both Xbox consoles and PC.

MULTIPLAYER

Gameplay

  • Resolved an issue that unintentionally increased the knockback and damage of the Gravity Hammer and its variants.
  • For more information on this change and the Gravity Hammer's new knockback and damage values, review the Balance Changes section above.
  • Equipment dropped upon death will no longer become stuck underneath the map's playable area.
  • Due to this fix, Equipment Pads in the Ranked Arena matchmaking playlist will now enter the "red rack" state when players pick up their equipment.
  • Picking up Equipment just before being killed is now less likely to result in a crash.
  • Walking or jumping into the side of a Cone object placed in Forge no longer results in player movement becoming unpredictable.
  • Opening the scoreboard while loading into a multiplayer match no longer allows players to move during the match's non-interactive intro sequence.
  • The spectator camera is now more stable when the spectated player is killed.
  • Resolved an issue that sometimes caused Extraction Devices to be planted in inaccessible areas while standing on dynamic map objects.

New Networking Model

  • Pinging enemies or locations on a map will now work consistently.
  • The Banshee and Wasp's aiming reticles no longer rapidly swap between their two firing modes while being piloted.
  • Banshee bombs now fire immediately after switching weapon modes while holding the fire button or key down.
  • When looking at a vehicle being driven by another player, it will no longer appear to turn in unintended directions.
  • Wraith mortar shots now fire at their intended targets more consistently.
  • Vehicle Pads will now push players obstructing the spawn area out of the way when spawning a new vehicle.
  • Grenades are now picked up consistently when throwing grenades when standing near a Grenade Pad.
  • The Warthog and Chopper no longer appear to turn in unintended directions when their drivers use the A or D keys.
  • Grappleshot charges are now counted correctly when they detach shortly after latching onto their original target.
  • The Repulsor no longer has a chance to consume 2 charges at once.

Menus

  • The post-match New Rank splash screen no longer displays an incorrect rank emblem.
  • The initial Operation Pass purchase menu will no longer allow players to purchase either premium offer while its price is loading.

Custom Games

  • 343 bots will now deal the appropriate amount of damage when playing a Forge map with the AI difficulty node set to Legendary.

Customization

  • Addressed various customization combinations that resulted in "Profile Sync" error messages or players becoming locked out of the Armor Hall menu.
  • Applying an Armor Emblem to an Armor Kit released since the Season 5 update then changing the Emblem Palette to a non-default option will no longer result in the Armor Kit being unequipped.

Visual

  • Firing a weapon mid-sprint no longer has a chance to show the weapon's projectile emitting from an incorrect location.
  • The text size for both match time and team score on the heads-up display (HUD) has been increased.

Audio

  • The Thruster's sound effects now play as intended when the Ark Reaction Mythic Effect Set is equipped.
  • Observer Mode
  • The Observer scoreboard no longer highlights two players at the same time.

FORGE

  • Edit Mode and Creation Tools
  • Improved stability when spawning and placing multiple objects in quick succession.
  • Leaving a Forge session via the pause menu while objects are selected is now less likely to result in a crash.
  • Improved stability when loading into Forge maps created on the Void or Ecliptic canvases.
  • Halo Infinite is now less likely to crash after placing multiple Biome objects in a row.
  • Player collision for the Leafy Bush A, B, C, and D objects is now aligned with their appearance.
  • Script Brains that grant Equipment charges upon use of existing charges no longer cause player movement to become unpredictable.
  • The "Get Random N Objects" node no longer returns an incomplete list of objects.
  • Selecting the Eye icon in the Folders menu will now hide and unhide FX objects as expected.
  • Removed two non-functional camera objects that appeared on all Halo Infinite Forge canvases.
  • File and Map Publishing
  • Resolved issues that allowed players to edit and save Copy Protected maps and Mode Prefabs.

KNOWN ISSUES

  • With this update, the team has added multiple new issues to our Known Issues lists:

MULTIPLAYER

  • Vehicles may play their "doom state" sound effects when they're approaching the doom state but prior to it actually triggering. When this issue occurs, observe whether the vehicle is glowing red to confirm whether it is about to explode.
  • When leading in score in a match of Free-For-All (FFA) Escalation, the mini-scoreboard along the bottom center of the Heads-Up Display (HUD) may show the incorrect player in second place.
  • On the map Deadlock, Pelicans only deploy Scorpion and Wraith tanks when playing non-Heavies variants of Big Team Battle.
  • Rarely, EAC is not installed preventing players from launching the game.
  • Workaround: If Halo Infinite was installed via Steam, use the "Verify integrity of game files" option to resolve this issue. If this does not resolve the issue or if Halo Infinite was installed via the Microsoft Store or Xbox app, uninstall then reinstall Halo Infinite to re-trigger the EAC installation process."
  • When Halo Infinite is installed via the Microsoft Store or Xbox app on PC, Comodo Antivirus may block Halo Infinite from launching.
  • Workaround: Manually add Halo Infinite to the Excluded Applications list in the Comodo Antivirus client to allow Halo Infinite to launch as expected.

FORGE

  • The Snapped Log A, B, C, and D objects appear as solid black models.
  • When its Object Mode setting is set Dynamic, the Broken Stump A object's Physics dropdown does not list an option for Normal physics.
  • When two or more Script Brains approach their max node capacity and a caution symbol appears in its Budget meter, all scripts on that map will not function as expected.
  • When a player joins an in-progress Forge session where two objects have been welded together, the joining player will not see the two objects as welded and may experience "rubberbanding" or jittery movement when moving near the objects.
  • After placing a saved Prefab object, deleted gameplay objects may still appear in Forge's Play Mode.

Download Size by Platform

  • Xbox consoles: 12.8 GB or less
  • Microsoft Store app or Xbox app on PC: 5.4 GB or less
  • Steam: 5.2 GB or less