Table of contents

Of all the members of the Bat Family, it’s perhaps Barbara Gordon’s Batgirl that is one of their smartest comrades. As Batgirl, Barbara demonstrates incredible combat prowess, perhaps unparalleled analytical skill, and a tech-savviness that almost rivals that of Batman’s. In turn, it makes sense for Batgirl to be one of Batman’s chosen to be Gotham’s next batch of protectors in Bruce Wayne’s death in Gotham Knights.

RELATED: Gotham Knights: Nightwing's Relationship with Haly's Circus Explained

In the cooperative action RPG, Gotham Knights will have Batgirl be the team’s resident techie. Armed with a slate of technological gadgets, Batgirl immediately sets herself apart from the rest of Batman’s proteges with the capability of catching foes by surprise through subterfuge and even disabling their equipment. How can Batgirl pull this off in the context of a build?

Unkillable Critical Focus

Unkillable Critical Focus

Given how Batman and the Bat Family don’t use guns and firearms as a moral choice (except Red Hood, of course), it’s natural for all of their members to be skilled in hand-to-hand combat. This is no different from Barbara Gordon, whose stint as Batgirl allowed her to master all sorts of martial arts prior to being hacking extraordinaire Oracle.

In Gotham Knights, Batgirl is one of the fastest fighters in terms of melee combat, and her Unkillable Critical Focus build allows her to pump up as many Criticals as possible to secure safety in combat.

The Unkillable Critical Focus build relies on Batgirl boosting her Critical Hit and Critical Damage so much that she pumps up incredibly high numbers in seconds. When paired with other Crit-proccing effects, Batgirl not only demolishes opponents in seconds, but she always gets the means to recharge her skills and secure her defenses in the process.

Gear Focus: Criticals Build-Up

Tonfa being held by Batgirl in Gotham Knights
  • Suit: Regeneration Suit
  • Melee: Staggering Tonfa
  • Ranged: Overtime Effect Batarang

Key to Batgirl’s Unkillable Critical Focus build are her Gear that focuses on securing as many benefits from Critical stats as possible. This is especially evident in her Regeneration Suit that gives her a health boost whenever she pulls off a Critical, on top of bonus defenses whenever her health is full.

These effects from her Gotham Knights suit stack with her weapons of choice. For instance, her Staggering Tonfa grants Momentum whenever she knocks out opponents in melee combat, with each use of Momentum Abilities guaranteeing a Critical on the next melee attack.

Likewise, Overtime Effect Batarang ensures more Momentum and extra health whenever Batgirl pulls off a Perfect Evade.

Skill Tree Focus: All For Crit

Batgirl preparing her arsenal in Gotham Knights
  • Justice: Critical Focus, Critical Expertise, Precise Strikes
  • Grit: HP+, Second Wind, Second Wind+, Vigilante Resolve
  • Oracle: Remote Hacking, Shocking Devices
  • Knighthood: Glide, Fear Takedown, Health Regen+, Enhanced Combo

With Gotham Knights' gameplay offering flexibility in terms of how to approach Skill Trees, it’s natural for players to mix and match different skillsets for their ideal build. In the case of Unkillable Critical Focus, it’s ideal for Batgirl to focus heavily on her Justice Skill Tree, particularly for how this is capable of boosting her natural Critical Chance and Critical Damage.

Another ideal Skill Tree focus would be the Grit Tree to boost Batgirl’s innate sustains, especially Second Wind as she is the only character in the game capable of self-revives. Lastly, Knighthood and its Fear Takedown is extremely helpful for Batgirl’s build, as the Fear it generates also boosts Batgirl’s Criticals.

Momentum Abilities Focus: Heavy Clears

Batgirl finishing a combo
  • Ultimate: Drone
  • Momentum Abilities 1: Bat Swarm
  • Momentum Abilities 2: Tonfa Jackhammer
  • Momentum Abilities 3: Batarang Barrage

Regarding Momentum Abilities in the Batman game, the Unkillable Critical Focus heavily relies on fast and loose area-of-effect attacks that give Batgirls the fastest way to clear areas.

In turn, Bat Swarm is easily a go-to AOE as this also provides her with a nifty defensive measure, with Tonfa Jackhammer serving as another AOE but this time with a convenient stagger effect.

Meanwhile, Batarang Barrage is another decent AOE for a straightforward attack. At the same time, the Drone (Ultimate) is an ever-reliable healer with extra attacks that ensure Batgirl isn’t left without defenses even when recovering.

High Damage Invincibility

High Damage Invincibility

With how straightforward the Gear and skill trees of Gotham Knights gameplay could become, players are provided with more options to remain flexible and experiment with progression options.

In the case of Batgirl, while a lot of her toolkit is building her to become a support unit, much of her skillsets could actually be tailored into transforming her into a melee juggernaut. The High Damage Invincibility build ensures Batgirl is able to release high-powered attacks as often as possible while guaranteeing her survivability.

The High Damage Invincibility build banks on stacking Momentum Ability after Momentum Ability to secure high damage as often as possible. This build includes options that boost Batgirl’s Elemental Effect damage, which can greatly increase her damage output.

Gear Focus: All About Momentum

Tonfa serves as the signature weapon of Batgirl
  • Suit: Momentum Ability Suit
  • Melee: Concussive Tonfa
  • Ranged: Direct Hit Batarang

Given how the desire for the High Damage Invincibility build relies on consistent damage performance in Gotham Knights, there’s a need for Batgirl to be able to secure Momentum Abilities as often as possible against Batman’s enemies.

This is made more viable with Gear that focuses on proccing Momentum-based effects. Key to this is the Momentum Ability Suit, which can build Momentum with knockdowns, boost armor with Momentum Abilities, and get Maximum Momentum at low health.

In addition to these Gear, Concussive Tonfa incentivizes knockdowns, as KOs, in general, boost Elemental Effect damage and resistance, Momentum-based KOs boost Momentum buildup, and Perfect Attack KOs grant more Momentum.

Skill Tree Focus: Secure Advantages On Crits, Normals

Batgirl preparing for combat
  • Justice: Critical Expertise, Critical Focus, Elite Beatdown, Heavyweight
  • Grit: HP+, Unflinching Heavy Strike, Enemy Counter Focus, Second Wind, Vigilante Resolve, Sense of Victory
  • Oracle: Remote Hacking, Shocking Devices, Gear Overclocking
  • Knighthood: Grapple Pull, Fear Takedown

When doing the High Damage Invincibility build for Batgirl in Gotham Knights gameplay, the key to her skill tree focus would be giving her the means of securing as many advantages in circumstances outside Momentum Abilities. These ensure she maximizes her damage output regardless of the circumstance.

RELATED: Action-RPGs To Play While Waiting For Gotham Knights

For instance, the Justice skill tree is an ideal choice for ensuring she gets as much damage as possible from Criticals. Meanwhile, Grit not only boosts Batgirl’s survivability, but skills like Enemy Counter Focus and Sense of Victory get her more damage output.

Lastly, Knighthood and its Fear Takedown is an ideal way of boosting Batgirl’s Criticals further while also having the benefit of staggering foes.

Momentum Abilities Focus: Get More Attacks

Batgirl flying in Gotham Knights
  • Ultimate: Drone
  • Momentum Ability 1: Elemental Strike
  • Momentum Ability 2: Adrenaline Surge
  • Momentum Ability 3: Tonfa Jackhammer

The High Damage Invincibility build comes full circle with the combination of Momentum Abilities that Batgirl can choose throughout Gotham Knights' gameplay. While the Drone is there for the emergency heals and the extra attacks, it’s how the other Momentum Abilities are combined that Batgirl procs the best damage output.

For instance, Adrenaline Surge is a great activated buff for overall boosts across all areas - attack, defense, Elemental Effect, and even Criticals. This is paired great with the Elemental Effect procs from Elemental Strike, as well as the devastating AOE potential of Tonfa Jackhammer.

Ranged Supremacy

Ranged Supremacy

While the Bat-Family adheres to Batman’s moral code of not using firearms, this didn’t stop them from building a variety of long-ranged gadgets that can do massive damage. In Gotham Knights' gameplay, Batgirl has the distinction of being assigned to hold Batman’s iconic Batarangs, which she can use in Ranged Supremacy with such efficiency that she may as well be a substitute for Red Hood.

With Ranged Supremacy, Batgirl’s ranged arsenal becomes a much more viable combat option. Not only that, but building upon her Criticals allows her to secure more damage options than ordinarily possible.

Gear Focus: Guarantee The Criticals

Batgirl using a Tonfa in Gotham Knights
  • Suit: Regenerator Suit
  • Melee: Jumpstart Tonfa
  • Ranged: Lucky Batarang

One of the best ways to optimize Batgirl’s performance in Gotham Knights as a ranged combatant is to secure as many opportunities for Criticals as possible. This is made more possible with her Gear; all outfitted with perks that boost her performance from a Critical standpoint and secure better performance from proccing Criticals.

For instance, Regenerator Suit ensures Criticals give her more health, with full health boosting her defenses. Meanwhile, using Momentum Abilities also boosts her armor for a short while.

Meanwhile, Jumpstart Tonfa grants damage bonuses when doing Criticals, and at the same time, gives healing with Momentum-based KOs, while low health boosts Crits and gives more Momentum. Lastly, Lucky Batarang ensures Ultimates boost Critical Chance and damage, full health guarantees a Critical Hit and securing Critical Hits boost Momentum Gain.

Skill Tree Focus: Bypass Defenses For More Crits

Batgirl attacking an opponent
  • Justice: Critical Expertise, Critical Focus, Precise Strikes, Elite Beatdown, Heavyweight
  • Grit: Unflinching Heavy Strike, Sense of Victory
  • Oracle: Shocking Devices, Gear Overclocking, Hacking Overload
  • Knighthood: Drone Firepower, Drone Ambush Blast, Fear Takedown

For Batgirl to secure as much damage as possible in the long-range in Gotham Knights' gameplay, players need to ensure she can dish out damage from wherever the vantage point could be. A good starting point here would be focusing on the Justice and Grit tree, skills that allow her to boost her Critical Chance and Critical Damage, as well as ensuring certain attacks are boosted and uninterrupted regardless of the enemy type.

Meanwhile, her Oracle tree boosts her performance from afar, allowing her Gotham Knights gadget hacks to deal extra damage and proc opportunities to deal more damage against foes. This is especially the case with Shocking Devices and Gear Overclocking for that nifty damage boost.

Lastly, Knighthood and Drone Firepower, Drone Ambush Blast, and Fear Takedown give her much-needed damage boosts when using her Drone.

Momentum Abilities Focus: Fighting From Afar

Batgirl showcasing a skill in Gotham Knights
  • Ultimate: Drone
  • Momentum Ability 1: Bat Swarm
  • Momentum Ability 2: Tonfa Jackhammer
  • Momentum Ability 3: Marauderangs

While much of Batgirl’s basic arsenal relies on her dealing enemies up close, her Momentum Abilities give her a lot of room to ensure she’s able to devastate enemy forces from afar. Her Drone is the ever-reliable Ultimate for that sweet healing and intense damage, especially with Drone Ambush Blast that can give much-needed stagger against foes.

RELATED: DC Comics To Read In Preparation For Gotham Knights

Meanwhile, the key to her ranged damage output are her other AOE abilities. For instance, Tonfa Jackhammer is an ever-useful AOE to stun opponents, with Bat Swarm and Marauderangs being decent follow-ups to destroy enemy forces more consistently.

Guaranteed Damage Powerhouse

Guaranteed Damage Powerhouse

All of Batman’s proteges are more than capable of holding out on their own, having developed different martial arts and melee skills to accommodate their fighting styles. While Batgirl’s relies on emergency melee while she waits for her other gadgets to activate their effects, her Gotham Knights gameplay can also transform her into a Guaranteed Damage Powerhouse with the right approach.

Due to the flexibility of the Gotham Knights character progression options, Batgirl is capable of using Melee Powerhouse to secure high damage numbers on every range option without worrying much about counters and enemy defense.

Gear Focus: Maximize Melee Procs

Batgirl using a weapon in Gotham Knights
  • Suit: Momentum Ability Suit
  • Melee: Instant Effect Tonfa
  • Ranged: Lucky Batarang

When choosing Gear for Batgirl’s Melee Powerhouse toolkit, players of Gotham Knights are ideally advised to secure equipment able to provide Batgirl with as much benefits as possible when pulling off attacks.

For instance, the Momentum Ability Suit gives players more armor when using Momentum Abilities, while knockouts give more Momentum buildup, and emergency situations through low health give players maximum Momentum.

Meanwhile, the Instant Effect Tonfa allows Heavy Melee KOs to give health and for Criticals and stealth-based KOs to give Momentum.

Lastly, the Lucky Batarang allows full health to transform the next attack into a Critical, for Critical Hits to give Momentum, and for Ultimates to give boosted Critical Chance and Damage.

Skill Tree Focus: Secure Passive Safety

Batgirl doing an attack in Gotham Knights
  • Justice: Critical Expertise, Critical Focus, Precise Strikes
  • Grit: HO+, Second Wind, Second Wind+, Vigilante Resolve
  • Oracle: Remote Hacking, Digital CGhost, Gear Overclocking, Super Health Packs, Health Packs+
  • Knighthood: Drone Firepower, Drone Ambush Blast

When choosing skill tree builds for Batgirl in Gotham Knights gameplay, players are advised to choose skills that allow them to secure safety despite being in passive situations. For instance, the focus on the Justice tree is to build Critical Chance and Critical Damage as often as possible to ensure even ordinary attacks have a damage boost. Opposite this principle is Grit, where the focus should be on Second Wind as this is Batgirl’s self-revive ability.

Likewise, the gadget-oriented Oracle skill tree should focus on proccing as many useful effects from deploying items, such as being undetected by enemy gadgets, overloading gadgets to shock foes, and getting more healing from Health Packs.

Lastly, the Knighthood skills for Batgirl should focus on building the damage for her drone.

Momentum Abilities Focus: Guarantee Ranged

Batgirl preparing for an attack
  • Ultimate: Drone
  • Momentum Ability 1: Bat Swarm
  • Momentum Ability 2: Tonfa Jackhammer
  • Momentum Ability 3: Marauderangs

In the context of the ideal Momentum Abilities for Batgirl in Gotham Knights' gameplay, it helps to ensure Batgirl also has ideal options in combat for various distances. Whereas her Gear and skill trees secure Batgirl’s performance in melee, her Momentum Abilities could help Batgirl secure defenses from afar.

For instance, the Drone (Ultimate) is an ever-reliable emergency option for heals with the extra kick in ranged damage. Meanwhile, Tonfa Jackhammer remains the efficient AOE finisher with the extra stagger, with Bat Swarm and Marauderangs being excellent ranged attacks that can also become defensive options.

Gotham Knights was released in 2022 for the PS5, Xbox Series X/S, and PC.