GoldenEye 007, the legendary first-person shooter from Rare, was first released for the N64 way back in 1997. Despite its age, the game still boasts a hardcore following among nostalgia-junkies and FPS historians, who flock to its blocky halls and angular characters to exchange gunfire and vitriolic video game trash-talk alike.

While spawning a slew of fan-made remakes, GoldenEye 007 has never had an official remaster, and those who prefer the purity of the original game must contend with right-angled halls, dull-grey walls and low-poly characters. To one fan, however, these features make the game a perfect home to a rather more modern creation.

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From Tesla With Love

Youtuber Graslu00 has done the decent thing and put Tesla's Cybertruck where it belongs, in the blocky world of GoldenEye 007. In a short video, Graslu00 shows himself getting into his new Cybertruck, watched all the time by a low-definition and utterly terrifying Elon Musk. Once aboard, he cruises around for several minutes, mowing down Russian soldiers and plowing cleanly through lesser vehicles.

The Cybertruck is not the only edition that players have made to Rare's classic title. As well as generating a slew of its own GoldenEye 007 memes, modders have been sure to add plenty themselves. The RickRollEye 64 mod is worth a particular mention, having remade the entire game into a story where British singer Rick Astley must restore a world invaded by every meme and reference imaginable.

Cybertruck 2019

On November 21, CEO of Tesla Elon Musk revealed his company's latest automobile offering. The Cybertruck, as it's called, is an all-electric battery-powered light commercial vehicle. The car's defining feature is its radical, brutalist design, replete with hard angles.

The first images of the Cybertruck produced an uproar across the Internet - a mix of marveling, mockery, and memes. Among the video-game community, there was only one thing to say about Tesla's latest design, and that was its similarity to the vehicles and assets of early gaming. Before computers and consoles could handle smooth curves, all players lived in a low-poly world of hard lines and sharp angles.

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