Highlights

  • Reincorporating some of God of War Ragnarok's best enemies in the next game would enhance the gameplay experience.
  • The Stalkers, Gradungr, Light Elves, Wulvers, and Travelers are among the most memorable and enjoyable enemies in Ragnarok.
  • The unique abilities, quick movements, and mythologically accurate designs of these enemies make them engaging and fun to fight against.

God of War Ragnarok carried over a good deal of content from its 2018 predecessor, and this practice of reimplementing content could be repeated in the next game. It's difficult to say what inclusions from Ragnarok will make their way into the rumored God of War half-sequel, but there is certainly an argument to be made in favor of reincorporating some of the game's best enemy types.

Being a direct sequel to God of War (2018) and taking place in the same setting with many of the same characters, it's natural that many enemies would reappear in God of War Ragnarok. That said, the game also adds several new enemies, some good and some a bit lackluster or frustrating. However, most of the new enemy types are solid, and many of the ones that Sony Santa Monica decided to reincorporate have been polished or enhanced in some way. Whenever the God of War Ragnarok half-sequel releases, at least a few of Ragnarok's best enemies should make a return.

The next God of War has been rumored to be a "half-sequel" in the vein of Spider-Man: Miles Morales or Uncharted: The Lost Legacy . If this turns out to be the case, then it's likely that it could reuse many assets from Ragnarok , including enemy designs and mechanics.

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Stalkers

A new enemy type introduced in God of WarRagnarok, Stalkers are a fantastic video game rendition of centaurs. These enemies can pose quite a challenge, with a diverse moveset and quite a bit of health, but their unique, versatile abilities, quick movement, and alluring, mythologically accurate design make them one of the most memorable and enjoyable enemies in the game.

Gradungr

This creature is famously mounted by Heimdall during his boss fight, but it can also be encountered throughout the game as a sort of mini-boss. Gradungr are beautifully designed, appearing like a sort of lion-deer hybrid. It has a few elemental variations as well. Striking and intimidating appearance aside, these beasts will rush, strike, and slam the ground around the player, making them fun to dodge and parry.

Light Elves

Light Elves are a more refined, elegant alternative to the many beastly and brutish enemies of God of War Ragnarok. They are quick and deadly, favoring magic or slim blades over war hammers or other large weapons, which makes them a nice change of pace and one of the best parts of Ragnarok's Alfheim region.

Wulvers

These werewolf-type creatures are terrifying and intense, but also highly enjoyable and not too challenging. They are equally fun to fight as Kratos and as Atreus, as the former can take an aggressive, hands-on approach, and the latter can effectively duck and dodge around the Wulver's wild and vicious attacks. Their ferocity makes them one of the more consistently engaging enemies in Ragnarok.

Travelers

One of the best enemies from 2018's God of War, Travelers make a comeback in Ragnarok. At first glance, these armor-clad swordsmen are nothing special, and in some ways, this is actually true; the stylish but basic design and straightforward attacks of the Travelers aren't revolutionary, but this is part of what makes them so fun to fight. They attack in a consistent rhythm that makes dodging and parrying feel like a dance, and knocking off chunks of their armor is always satisfying. So, even if they aren't mind-blowing compared to God of War's deities or other mythological beings, they are still more than worthy of reprisal in a God of War half-sequel.

That said, none of these enemy types might return if the alleged half-sequel is set in a completely new mythological realm.