Ghostwire: Tokyo has been highly anticipated since its initial reveal by publisher Bethesda Softworks at E3 2019. The title, developed by Tango Gameworks, the studio behind The Evil Within series, has seen plenty of updates and developmental changes over the course of its development, yet nonetheless has remained a highly anticipated title for many players.

Originally developed as another sequel to The Evil Within, Tango Gamework’s previous survival horror series, Ghostwire: Tokyo is a first-person action-adventure game about Akito, a man possessed by a detective spirit named KK, who uses their newfound supernatural abilities to try and unravel the mystery behind the vanishing population of Tokyo, and how it's connected to the other demonic spirits that have invaded the city. The game originally started production under Ikumi Nakamura, who previously worked on the two Evil Within games, before leaving the company and handing reins of development to director Kenji Kimura.

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So far, previews for Ghostwire: Tokyo have referred to the game as an intense supernatural adventure, however, that doesn’t mean there won’t be some elements of levity present in the game. On the game’s official Twitter page, it was revealed that a mechanic within the game will allow players to interact with the various dogs that are placed around the city.

According to this tweet, interacting with these dogs by way of feeding them will give players various different rewards, from Meika, the currency system in Ghostwire: Tokyo, to even hidden collectibles and other items. This is very similar to other games such as Far Cry 6 or Ghost of Tsushima, which also allow players to interact with dogs and other animals to varying degrees.

While various pieces of footage already confirmed that players can pet dogs in Ghostwire: Tokyo, it’s neat to discover that taking care of these various dogs is being treated as a legitimate game mechanic. It’s a very subtle feature, but it will likely leave players with the desire to go seek out all the various canines that are scattered throughout the setting.

With Tango Gameworks stating that the developer has ideas for a potential sequel to Ghostwire: Tokyo, it would be neat to see this feature carried over into a future title should this first entry prove successful. So far, players have expressed great enthusiasm for Ghostwire, and it will be exciting to see what secrets lie in store for the game once it releases.

Ghostwire: Tokyo launches March 25 for PC and PS5.

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