Highlights

  • The winning developers at The Game Awards share their heartfelt speeches, adding context to their triumphs and highlighting personal connections to their games.
  • The Game Awards faced criticism for giving the winning developers only 30 seconds for their speeches, contrasting with the time given to other developers to present their upcoming games.
  • IGN captured the sentiments of the winning developers, allowing them to deliver the speeches they couldn't at the ceremony, expressing gratitude, pride in their work, and promising continued efforts to enhance their games.

The team members behind some of the award-winning games Sea of Stars, Tchia, Street Fighter 6, and Resident Evil Village VR Mode shared the speeches they weren't able to deliver at The Game Award ceremony. From personal connections to cultural pride, the words of these winners add a layer of context to their triumphs at The Game Awards.

The Game Awards is an annual awards ceremony honoring achievements in the video game industry. However, this year, The Game Awards received heavy criticism after swiftly rushing the winning developers off stage during the show, giving them no more than 30 seconds to deliver their winning speeches. This marks a stark contrast with the amount of time that other developers were given to present their upcoming games. However, some developers were recently able to deliver the speeches they couldn't at the ceremony.

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5 Games Missing From The Game Awards 2023

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IGN managed to capture the sentiments that The Game Awards winners intended to share but were cut short due to the ceremony’s pace. Sea of Stars' creative director, Thierry Boulanger (winner for Best Indie Game), expressed profound gratitude for the team's dedication to the game, emphasizing the personal connection he feels to Sea of Stars. He acknowledged the challenges faced during development and extended thanks to partners and fans for their unwavering support. On the other hand, Phil Crifo, creative director at Awaceb, the studio responsible for Tchia, reflected on the symbolic significance of winning Games for Impact. Crifo recalled the pride felt when showcasing the New Caledonian culture through Tchia. "This award is not just a celebration of what we made, it is fuel to keep going, and to keep telling stories that are deeply ours, believing they will keep resonating with all of you," Crifo said.

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Takayuki Nakayama, director of Street Fighter 6, and Shuhei Matsumoto, the producer of the game, expressed gratitude for being selected as the Best Fighting Game, acknowledging the brilliance of other nominees. They thanked both players and the development team for their dedication, promising continued efforts to enhance the Street Fighter experience for fans.

Finally, the Resident Evil Village VR Mode development team shared their privilege in winning Best VR/AR Game, emphasizing the unique experience of the PSVR2 version of Resident Evil Village. They also expressed heartfelt appreciation for the support received.

This award is not just a celebration of what we made, it is fuel to keep going, and to keep telling stories that are deeply ours, believing they will keep resonating with all of you.

The big winner was Baldur’s Gate 3, and the developers of that game got a little more time than the rest to speak at the ceremony, though they still had fairly short speeches at the event.