Highlights

  • Final Fantasy has evolved from turn-based to real-time combat, with entries featuring stunning action-packed gameplay.
  • Spin-offs like Final Fantasy Adventure introduced real-time sword slashing with simple yet engaging combat mechanics.
  • From Crisis Core to Final Fantasy 16, Square Enix showcases a range of innovative real-time combat systems, diversifying the franchise.

Turn-based combat and RPGs go hand-in-hand, as the two have been inextricably linked since birth. And the Final Fantasy franchise is no exception, as the iconic series has produced some of the finest turn-based RPGs in history. But as the series has evolved and re-defined itself over the years, it has included some entries with some spectacular real-time combat.

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Square Enix has shown a deft hand at being able to re-invent the series, as both spin-off titles and mainline games have been introducing new and fascinating forms of real-time combat. Whether it's going for a full-on hack-and-slash style or something that adds real-time actions to strategic inputs, Final Fantasy has shown that it isn't, and has never been, shackled to its turn-based origins.

9 Final Fantasy Adventure

Zelda-Style Action Game With Fun Handheld Combat

Fighting a boss in Final Fantasy Adventure
Final Fantasy Adventure

Platform(s)
Nintendo Game Boy , Game Boy Color , Nintendo Game Boy Advance , SNES , Switch
Released
June 8, 1991
Developer(s)
Square
Genre(s)
Action RPG

Final Fantasy Adventure was initially developed as a completely different game, planned for release on five floppy disks, and eventually gave birth to the Mana series. In Final Fantasy Adventure, the combat and action unfold more like a Zelda game. It features a top-down perspective and real-time combat, which is splendidly simple thanks to the two-button layout of the Gameboy.

As the player defeats enemies, they gain experience that levels them up and grants them new abilities. It expertly combines RPG character building that the series is known for with some outstanding real-time sword slashing, and birthed an entire spin-off series that is still going strong to this day.

8 Dirge Of Cerberus: Final Fantasy 7

Third-Person Action Game Features Engaging Shooting Systems

dirge of cerberus final fantasy 7 ps2 game
Final Fantasy 7: Dirge of Cerberus

Platform(s)
PS2
Released
August 15, 2006
Developer(s)
Square Enix
Genre(s)
Third-Person Shooter , JRPG

Due to the unprecedented success of Final Fantasy 7, Square opted to cash in on its ravenous popularity by creating an entire media franchise. One of the first entries in the subseries was Dirge of Cerberus, a third-person shooter starring Vincent Valentine that combined RPG character-building with shooting action.

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Dirge of Cerberus takes place three years after the events of Final Fantasy 7, pitting Vincent up against Deepground, a secret Shinra organization. The different gun frames allow Vincent to fight this nefarious organization in some fun ways, as the shooting feels chaotic and fast-paced. Slotting Materia into a weapon returns from the original FF7 as well, allowing even more customization and frantic fun to the combat.

7 Final Fantasy Type-0

Dark Final Fantasy Game Features Students In Real-Time Combat With Monsters

class zero in combat during type 0
Final Fantasy Type-0

Platform(s)
PS4 , PSP , Xbox One , PC
Developer(s)
Square Enix
Genre(s)
Action RPG

Final Fantasy Type-0 was originally announced as a mobile game, eventually becoming a part of the Fabula Nova Crystallis subseries, which focuses on the crystal mythology from the franchise's past. In this dark, morally complex title, the combat unfolds with fourteen playable characters via some outstanding real-time action.

The fourteen students that make up Class Zero come with unique skills and moves, which the player controls in real-time combat that feels remarkably contemporary for a game that's over ten years old. Ranged and melee combat feels fantastic, as the lock-on system pits the player's party against numerous monsters and classic Final Fantasy enemies. It's a game that's dying for a sequel, as the depth and breadth of the combat could be greatly expanded in a new entry.

6 Crisis Core: Final Fantasy 7

FF7 Spin-Off Features Zack Fair In Satisfying Real-Time Combat

zack fair in combat in crisis core
Crisis Core: Final Fantasy 7 Reunion

Released
December 13, 2022
Developer(s)
Square Enix , Tose
Genre(s)
Action RPG

Crisis Core was designed to flesh out Zack Fair's story after he served as a minor character in the original. Evolving from the traditional style that Square had been used to, Crisis Core eventually morphed into an action-based system that also saw Materia return once again, which can be used to imbue weapons with different effects.

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Using a slot-based gacha mechanic, similar to machines found in Japan, Crisis Core features a simple, yet satisfying flow of combat. Attacks feel outstanding and the pace of battles is excellent, with some outstanding visual effects for limit breaks and brilliant animation. Crisis Core was recently remastered for all major platforms, making it easier than ever to play today.

5 Stranger Of Paradise: Final Fantasy Origin

Brilliant Mix Of Soulslike And Final Fantasy

the party from stranger of paradise battling enemies
Stranger of Paradise: Final Fantasy Origin

Platform(s)
PC , PS4 , PS5 , Xbox One , Xbox Series X , Xbox Series S
Released
March 18, 2022
Developer(s)
Team Ninja
Genre(s)
Action RPG

Rumors of a Soulslike Final Fantasy game by Team Ninja hit the internet in 2021, promising a fusion between the action RPG genre and Square's iconic series. Square formally revealed it as Stranger of Paradise: Final Fantasy Origin at E3 later that year, showcasing the slick and fast-paced combat alongside a story that taps into the rich lore of the older games.

Feeling like a cross between Dark Souls, Final Fantasy and Star Wars Jedi, Stranger of Paradise creates an intoxicating loop of combat, exploration, and story. And if anyone can be trusted with real-time combat, it's Team Ninja, as Stranger of Paradise feels like they are at the top of their game. Swings and attacks feel appropriately meaty, with some weight and feedback that feels excellent. It's a spectacular fusion of two schools of RPG and one that's absolutely worth diving into.

4 Final Fantasy 12

Fascinating Fusion Of MMO Tactics And Real-Time Action

the party from final fantasy 12 fighting a battle
Final Fantasy 12

Platform(s)
PS4 , PS2 , Xbox One , Switch , PC
Released
October 31, 2006
Developer(s)
Square Enix
Genre(s)
JRPG

After taking the series into the world of online, with Final Fantasy 11 being an MMORPG, as well as one of the first online games on the PS2, Square opted to return to a single-player adventure with the next entry. But while FF11 changed expectations for the series in some long-reaching ways, Final Fantasy 12 followed suit by adopting a real-time combat system. It was a bold move, but it paid off as FF12 went on to become one of the most innovative games in the series. Seemingly picking up where FF11 left off, the twelfth mainline Final Fantasy game adopts an MMO-influenced combat system.

Random enemy encounters are gone, and when combat is initiated, battles play out in real-time. Roaming the 3D combat window was a revelation, as the static angles from the previous games are gone and allow for a much more dynamic battlefield. It's a rich, complex system that feels wonderful and still holds up today as the game was remastered for modern platforms with Final Fantasy 12: The Zodiac Age.

3 Final Fantasy 15

Outstanding Real-Time Combat System Features Fun Abilities

noctis and the party from ff15 engaging in combat
Final Fantasy 15

Platform(s)
PS4 , Xbox One , PC , Stadia
Released
November 9, 2016
Developer(s)
Square Enix
Genre(s)
Action RPG

The fifteenth mainline entry in Square's JRPG series was in development for roughly ten years, and over time it gradually morphed into one of the company's most ambitious projects. Forming part of the Fabula Nova Crystallis series, Final Fantasy 15 removed all the shackles of previous turn-based systems and went for a full-boar action approach. Any resemblance to previous battle systems was gone, as FF15's epic road trip embraced its uniqueness within the series.

Similar to FF11 and 12, Final Fantasy 15 features free-roaming enemies and an open battle window. Noctis' warp ability becomes a key factor in battles, as using it to dodge attacks and set up counters feels fantastic. The scale of the battles is also much bigger, as some of the bosses feel enormous. It was just another step in Square's continued efforts to diversify the series, and it paid off in some spectacular ways.

2 Final Fantasy 16

Stylish Mix Of Devil May Cry And Final Fantasy

clive fighting enemies in ff16
Final Fantasy 16

Platform(s)
PS5
Released
June 22, 2023
Developer(s)
Square Enix
Genre(s)
Action RPG

By the time Final Fantasy 16 was ready to make its way to the PS5 in 2023, the franchise had more or less completely done away with its turn-based roots. Aside from re-releases of older games, the series has fully embraced an action-based combat system, which Square showed to perfection in FF16.

The hack-and-slash action feels terrific, especially when mixed with the abilities granted to the main character Clive Rosfield, as the charming hero gains access to some fabulous powers. Upgrading and evolving these through the skill tree makes pairing them with sword combat even more fun, as swapping between melee and powers feels outstanding and is simple to master. It's easily one of the franchise's best combat systems.

1 Final Fantasy 7 Remake

Remake Of Iconic PS1 RPG Features Excellent Real-Time Combat

cloud fighting enemies in final fantasy 7 remake
Final Fantasy 7 Remake

Platform(s)
PC , PS4 , PS5
Released
April 10, 2020
Developer(s)
Square Enix Business Division 1
Genre(s)
Action RPG

Twenty-three years after the launch of the original Final Fantasy 7, Square produced a complete remake for the PlayStation 4, which abandoned the pre-rendered backgrounds and turn-based combat in favor of full 3D and real-time battles. It was a massive undertaking, planned as the first part of a trilogy that launched the second chapter in 2024. But the efforts of Square's talented team paid off, as the combat in Final Fantasy 7 Remake turned out to be one of its best features.

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The action is crisp and fast, with some amazing animation and a visceral feeling. Swords crunch into enemies with power while using the Materia system to add some magic to the mix, making it feel like a perfect fusion between older-style FF games and the more contemporary entries. It's a slick, altogether fantastic combat system and is just one of the many reasons that Square's FF7 remake series is as wonderful as it is.

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