Highlights

  • Final Fantasy 14 introduces Fall Guys-inspired obstacle courses in a special arena called "Blunderville," allowing players to compete in shows and earn crowns as cosmetic items for their characters. The chaotic nature of Fall Guys has been faithfully translated into FF14, making for a hilariously punishing experience.
  • The developers of Final Fantasy 14 creatively use the game's status ailments to replicate the bouncy and ruthless nature of Fall Guys. Famous obstacles from Fall Guys are added to FF14, along with AoE effects, debuffs, and status ailments, making the game challenging and unpredictable.
  • Final Fantasy 14 offers a more forgiving experience compared to Fall Guys. The event lasts until New Year's Eve, allowing players ample time to earn crowns.

Just as the title implies, Fall Guys players have to get used to falling on their faces and being thrown every which way if they ever want to eventually claim the game's coveted crowns for themselves. These crowns are earned through obstacle courses that act as elimination rounds with only one Fall Guys player being the winner. Where many collaborations tend to only add simple cosmetics, Final Fantasy 14 brings the struggle of earning crowns to the MMORPG.

Final Fantasy 14 fans can complete a small quest in the Manderville Gold Saucer to unlock "Blunderville," a special arena where fans can register for "shows" just like the ones found in Fall Guys. These shows gather multiple people from different Final Fantasy 14 servers to compete; this pool is slowly cut down to 16 players, then eight, and then only one can take the crown that awaits at the end, earning it as a cosmetic item for their character. This won't be easy, as even Fall Guys' chaotic maps have been translated to the gameplay style of FF14 in their unpredictable glory.

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Final Fantasy 14 Uses Its Mechanics to Create Fall Guys Obstacles

Final Fantasy 14's Stat Debuffs Serve as Great Fall Guys Blockades

While Final Fantasy 14 is surprisingly versatile in what it can do as it is, it won't take much for players to see that Fall Guys courses to FF14 might be a difficult thing to adapt into the game's format. However, it seems that the developers of Final Fantasy 14 rose to the challenge as even the bouncy, almost ruthless nature of the Fall Guys games has made it into the game with ease, and this is in part due to some creative use of the game's status ailments, from the basic Stun to the rarely used Acceleration Bomb.

Plenty of the famous obstacles from Fall Guys' many levels are added to Eorzea. The game involves AoE effects, debuffs to hold characters in place or throw them up into the air, and status ailments that Fall Guys' beans won't ever encounter such as Temporary Misdirection. These effects, along with the many holes in the track, make a completely different game like FF14 just as hilariously punishing as Fall Guys.

Unfortunately, as clever as this design is, there are some flaws in its execution. Fall Guys is specifically designed for these sorts of competitive player events, while PvP events in FF14 tend to be completely different in nature. As a result, its netcode and snapshotting tend to result in some latency issues with hit boxes and other effects, leading to tons of frustration for Final Fantasy 14 players.

If players are having trouble, these problems with latency typically make it so most obstacles such as the swinging pendulums and balls don't hit when they're swinging down on players, so if these AOE effects have just activated on the ground, it's perfectly okay to cross. Aiming to cut it off while its ahead will likely result in fans getting thrown off.

Final Fantasy 14 is Much More Forgiving Than Fall Guys Is

Compared to Fall Guys' new seasonal nature since going free to play, this Final Fantasy 14 event will stick around until New Year's Eve. While the Blunderville maps may make getting the coveted crown at the end of all three rounds extremely difficult, Final Fantasy 14 has a way around this that removes the potential frustration of Fall Guys. After each set of rounds, players earn MGF and the expected MGP of a Gold Saucer event, which can be used to buy tons of event items, including the coveted crowns. Even losing in the first round over and over can net a considerable amount of prize points, meaning that fans are rewarded for just trying and failing, as it means they still tried their best.