For a fighting game to be considered fun and engaging, it needs to first-and-foremost have rock solid combat which feels satisfying to play, and which also has a formidable skill ceiling for players to aim for. The truth is though, while the core gameplay is the most important aspect of these games, the other smaller details go a very long way in encouraging players to come back for more, and this can include the music selection, character variety, and the art style.

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In an effort to stand out from the crowd, many developers have tried to play around with unique art styles in their fighting games to help each match look a little more vibrant and exciting than what fans might be used to. Not all of these attempts stuck the landing, but thankfully, there have been plenty of fighters which have blown players away with their visual aesthetic.

7 King Of Fighters 13

King Of Fighter 13's Bright And Beautiful Art Style Has Aged Like Fine Wine

Raiden battling Daimon
The King of Fighters XIII

Platform(s)
Arcade , PS3 , Xbox 360 , iOS , Android
Released
July 14, 2010
Developer(s)
SNK Playmore
Genre(s)
Fighting

The King of Fighters series is one of the longest-running fighting game franchises ever made, and though the fast-paced 2D gameplay has remained largely intact since the early entries, the same can't be said for the art style. SNK are always tinkering around with the visuals of these games to make them as bright and beautiful as possible, and for the thirteenth installment, they decided to go for a very sharp and eye-catching style which has aged like fine wine.

To pull this off, SNK actually had to model the characters in 3D, before then rotoscoping them with pixel art to give the impression of them as being almost pixelated in their animations and movements. This is an incredibly long and expensive process, so it makes sense why it was abandoned for future games, but it really worked wonders to bring this specific title to life through its presentation.

6 Mortal Kombat X

The Dark And Gritty Aesthetic Of Mortal Kombat X Perfectly Suits Its Gruesome Battles

Kotal Kahn holding Scorpion by the neck in a forest
Mortal Kombat X

Platform(s)
PS4 , Xbox One , PC
Released
April 7, 2015
Developer(s)
NetherRealm Studios
Genre(s)
Fighting

From the perspective of the art direction alone, Mortal Kombat X feels like the culmination of what the series had been building up to, before it decided to become more colorful and bright in Mortal Kombat 1 and 11. In stark contrast, Mortal Kombat X is a dark, grimy, and at times, pretty scary game where every character is shrouded in darkness, and the stages feel like they belong to a Resident Evil or Silent Hill game. This perfectly suited the grim reality of Mortal Kombat's world, while also making each and every fighter look that much more intimidating and badass.

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It also helped in making the X-Ray moves and Fatalities look even more gruesome, which is something Mortal Kombat fans will always be happy about. Many have been disappointed NetherRealm didn't decide to continue on with this particular aesthetic, so hopefully it can make a re-appearance in a new title later down the line.

5 Street Fighter 6

Capcom Went Above And Beyond To Make Street Fighter 6 As Visually Captivating As Possible

Street Fighter 6 Kimberly vs Luke
Street Fighter 6

Platform(s)
PS5 , PS4 , PC , Xbox Series X , Xbox Series S
Released
June 2, 2023
Developer(s)
Capcom
Genre(s)
Fighting

Though Street Fighter's universe is meant to be grounded in reality, the games have always had a charming and almost cartoonish style to them, which has helped separate them from other popular fighters like Mortal Kombat and Tekken. While Street Fighter 5 was more centered around its gameplay as opposed to visuals, Capcom went all in with the next game to make sure it was as appealing and vibrant as possible.

The bright paint strokes that flash across the screen during a Drive attack, mixed with the gorgeous splashes of color seen in the backgrounds of the stages, all come together to create a game that is hard not to admire from a visual standpoint. Capcom have managed to successfully incorporate elements from neon and even cyberpunk aesthetics into a modern day fighting game, which must have been a difficult task, but one that most definitely paid off in the end.

4 Samurai Shodown

Samurai Shodown's Characters Look Like They Were Ripped Straight Out Of A Storybook

Haohmaru and Genjuro aiming swords at one another in a field with a red sky

Samurai Shodown

Platform(s)
PS4 , Xbox One , Switch , Arcade , Xbox Series X , Xbox Series S , Android , iOS , PC
Released
June 25, 2019
Developer(s)
SNK Corporation
Genre(s)
Fighting

Samurai Shodown is a legendary fighting game series which was immensely popular among fans of the genre back in the day, but after a long hiatus, some were worried it would never see the light of day ever again. Thankfully, SNK revived the franchise with 2019's Samurai Shodown reboot, and it's fair to say, they couldn't have done a better job at modernizing the classic art style that so many people look back fondly on.

The dark black outlines of each character make it look as though they've been ripped out of a sketchbook and brought to life, which adds an extremely fun and creative quality to the overall presentation of the game. This particular art style also makes it easy to see the fighters at all times, especially on the busier stages, and of course, it also makes every slash of a sword that much more impactful and satisfying to look at.

3 Skullgirls

Skullgirls Stood Out From Other Indie Fighters For Its Stylish Art Decor Style

Skullgirls 2nd Encore Gameplay
Skullgirls

Released
April 10, 2012
Developer(s)
Reverge Labs
Genre(s)
Fighting

Skullgirls is one of the many indie fighting games which began cropping up in the early to late 2010s, but while a lot of them faded into obscurity, this game has managed to retain an active playerbase even to this very day. This isn't only thanks to the complex mechanics and jazzy music, but also the visual aesthetic of the game, which is absolutely stunning to watch in motion.

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The developers of Skullgirls clearly took a lot of inspiration from art deco which can often be seen used in western comic books such as Batman. It's a simple and minimalistic, yet jaw-dropping art style which allows the characters to feel that extra bit more energetic and bubbly thanks to their over-the-top movements and attacks. The fighting style should definitely be a big factor when choosing a character in Skullgirls, but in all honesty, the visual design and style of a fighter are arguably just as important.

2 Street Fighter 3: Third Strike

Street Fighter: Third Strike Is Undoubtedly The Pinnacle Of 1990s Spritework

Ken firing a Hadoken at Hugo
Street Fighter 3: Third Strike

Platform(s)
Dreamcast , PS2 , PS3 , Xbox 360 , Arcade , Switch , PS4 , PC , Xbox (Original)
Released
June 8, 1999
Developer(s)
Capcom
Genre(s)
Fighting

Often touted as the greatest fighting game of all time, Street Fighter Third Strike came out not long after the emergence of 3D fighters, but before 3D graphics had actually been properly refined or used effectively. As a result, Capcom made the bold decision to keep Third Strike as a 2D game, while also pushing the animations and visuals as far as they could go, to the point where the characters seemed as though they were fully 3D models because of how fluid their attacks and movements were. Third Strike is without a doubt the pinnacle of 1990s spritework, and many games, even today, are still trying to capture the stylish aesthetic that this iconic title managed to use for its battles.

This not only applied to the fighters, but also the stages, all of which are packed full of detail and feel truly alive thanks to the dynamic backgrounds and gorgeous lighting effects. Despite its age, Street Fighter Third Strike's art style still looks as good as it did back in 1999, and that's a testament to just how much care and attention was dedicated to making the game as much of a visual marvel as it could possibly be.

1 Guilty Gear Strive

Arc Systems Really Outdid Themselves With Guilty Gear Strive's Fun And Fluid Anime Art Style

Ky Kiske facing Sol Badguy in Guilty Gear Strive
Guilty Gear -Strive-

Platform(s)
Xbox One , Xbox Series X , Xbox Series S , PS4 , PS5 , PC
Released
June 11, 2021
Developer(s)
Arc System Works
Genre(s)
Fighting

The Guilty Gear games have always been known for their anime-inspired art styles and characters, but Strive takes this to a whole new level entirely. This 2.5D fighting game uses colors and shadows to amazing effect, allowing each and every stage to have a visible effect on the characters and how they look. Speaking of the characters, though all of them look hand-drawn, they move with such fluidity that it honestly feels a little surreal to see them in action, but jaw-dropping nonetheless.

It also needs to be mentioned just how full of expression these fighters are. Whether it's the giant behemoth known as Potemkin, or the naive yet excitable Ephraim, the choice of art style allows these characters to show exactly who they are through their movements and appearances alone, and while Strive already features incredibly addictive combat, the astonishingly beautiful art style is another reason why it's amassed such a large fanbase.

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