Highlights

  • Gun Runners' Arsenal DLC brings exciting weapons with modifications to Fallout: New Vegas .
  • Paciencia's durability and bonus critical hit damage make it a deadly choice for rifle enthusiasts in the Mojave Wasteland.
  • Two-Step Goodbye's explosive punch offers players a lethal and absurd melee weapon option in Fallout: New Vegas .

Fallout: New Vegas doesn't have the best arsenal of weapons across the multitude of Wastelands. That was until the Gun Runners' Arsenal DLC brought about an abundance of exciting weapons, filled with modifications, attachments, and visual flair to create new destructive capabilities for those seeking the best weapons in Fallout: New Vegas.

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These powerful weapons all offer an element of fun and danger, whether it's an explosive fist, the claw of a monster, or a standard rifle that can boast the best damage output in the game. If players want to survive the Mojave Wasteland, then the Gun Runners' Arsenal pack is essential.

10 Paciencia (GRA)

Sold By Cliff Briscoe at the Dino Bite Gift Shop For Around 11,991 Caps

Paciencia

Damage:

55

DPS:

65.1

Ammo Type:

.308 rounds

Ammo Capacity:

3

Critical Hit Damage:

110

Critical Hit Multiplier:

x2

Action Points Per Hit:

35

Weight:

8

Repaired With:

  • Hunting Rifles
  • Bolt/Lever/Pump-Action Weapons

Durability:

1,745 hits

  • Requirements: Strength (6), Guns (50)

Some might not like the Paciencia due to the fact that it can only hold 3 bullets in a magazine, but that doesn't mean it doesn't warrant use. Paciencia's Gun Runners variant is intensely durable, withstanding 582 reloads before it could potentially break. If that's not impressive, then the bonus critical hit damage and chance will certainly sweeten the deal, ensuring every headshot will have enemies' skulls exploding upon impact of a Paciencia bullet.

Whilst the weapon does not look distinct, the x3.5 magnification for aiming down the iron sights is one of the best rifle scopes in the game without obscuring the player's vision. To those who love rifles, and love one-shotting enemies from yards away, this is one to aim for.

9 Nuka Breaker

Sold By Mick at Mick & Ralph's For Around 8,573 Caps

Nuka Breaker

Damage:

50

DPS:

72

Critical Hit Damage:

50

Critical Hit Multiplier:

x2

Action Points Per Hit:

35

Weight:

8

Repaired With:

  • Rebar Club
  • Two-Handed Melee Weapons

Durability:

995 hits

  • Requirements: Strength (9), Melee Weapons (50)

Advertise everybody's favorite drink with a Nuka-Cola sign, a heavy-handled weapon that can be used to bash the brains in of anyone who doesn't like such a sugary soda that survived the apocalypse. The damage might seem a tad less than other melee Gun Runner weapons, but the bonus critical hit chance for the weapon certainly aids those who can't help but swing a giant Nuka-Cola neon sign.

The durability of the Nuka-Breaker is also something to be admired, and unlike other two-handed melee weapons, they're going to find themselves enjoying a ton of force without the worry of Action Point deduction. Some might be deterred due to the high Strength needed for an effective weapon, but it definitely swings its charm.

8 Chainsaw (GRA)

Purchased At Gun Runners, 188 Trading Post, and Novac's Dino Bite For 3,032 Caps

chainsaw

Damage:

80

DPS:

80

Critical Hit Damage:

8

Critical Hit Multiplier:

x1

Action Points Per Hit:

65

Weight:

20

Repaired With:

  • Chainsaws
  • Two-Handed Melee Weapons

Durability:

7,995 hits

  • Requirements: Strength (7), Melee Weapons (75)

The Gun Runners' Arsenal version of the Chainsaw is highly effective and highly murderous. Not only does it indulge in barbaric savagery to roam the Mojave Wasteland with a chainsaw, but it also aids players who are looking to ignore the pesky potential of damage resistance that some enemies might have, as the Chainsaw (GRA) easily cuts through that armor.

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Compared to the standard Chainsaw, this weapon deals more damage and has a higher durability, which makes it the perfect choice for any Wasteland-wandering murderers who want to hack their enemies to bits. Enemies can be dealt with pretty fast thanks to the speed of the chainsaw.

7 Esther (GRA)

Sold By Vendortron at the Gun Runners For 19,786 Caps

esther

Damage:

475

Ammo Type:

Mini nuke

Ammo Capacity:

1

Action Points Per Hit:

55

Weight:

40

Repaired With:

  • Fat Man
  • Missle Launchers

Durability:

620 hits

  • Requirements: Strength (8), Explosives (100)

Start training those explosives, because if players want to appropriately wield Esther, they're going to need to max out that stat and prepare for a weapon of mass destruction. Esther may be heavier than the ordinary Fat Man, but the fact that it is more durable and never jams, makes it a reliable pick for those who literally want to set the world on fire, especially since it boasts a lesser cost for Action Points.

Esther is definitely a better design for the Fat Man, seeming more fit for warfare rather than a slingshot that propels Mini nukes. Those who can afford this destructive monster should also be aware that wielding it grants a 10 additional Damage Threshold bonus, as well as an extra 25 points to Radiation Resistance, allowing more protection for wielding utter chaos.

6 MF Hyperbreeder Alpha

Sold By Cliff Briscoe in Novac's Dino Bite Gift Shop 8,894 Caps

MF Hyperbreeder Alpha

Damage:

25

DPS:

175

Ammo Type:

Microfusion breeder

Ammo Capacity:

10

Critical Hit Damage:

25

Critical Hit Multiplier:

x0.24

Action Points Per Hit:

20

Weight:

7

Repaired With:

  • Recharger pistol
  • Energy pistols

Durability:

3,995 hits

  • Requirements: Strength (2), Energy Weapons (50)

An entirely self-sufficient weapon, the MF Hyperbreeder Alpha is a weapon players will not want to miss, as it has the ability to self-charge itself and grant a limitless supply of ammunition. It's definitely one of the more reliable technologically advanced weaponry, and the seemingly infinite firepower makes ti worth having, even if the ammo capacity is a mere 10 cells per magazine.

To make matters even better, this weapon is fully automatic, so players can enjoy a faster recharge, a faster fire rate, as well as superior durability from other blasters. Those who enjoy futuristic weapons will need this in their expanding arsenal.

5 Embrace of the Mantis King

Sold By Mick at Mick & Ralph's For Around 9,343 Caps

Embrace of the Mantis King

Damage:

42

DPS:

65.7

Critical Hit Damage:

64

Critical Hit Multiplier:

x3

Action Points Per Hit:

25

Weight:

12

Repaired With:

  • Mantis Gauntlet
  • Unarmed Weapons

Durability:

395 hits

  • Requirements: Strength (4), Unarmed (75)

If players want to feel like Wolverine, then Embracer of the Mantis King might be the weapon for them. It's an unarmed weapon, showcasing the full potential of melee builds if players just want to run around and stab people and creatures with the severed foreleg of a giant mantis. This weapon is affixed to the player's arm, and with every punch, they will jab and stab at their enemies with a better reach than most unarmed weapons.

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The Embracer of the Mantis King also has the advantage of higher durability and higher damage values, allowing players to punch and slash their way through many foes without breaking a sweat or having their weapon break.

4 Medicine Stick

Sold By Vendortron at the Gun Runners For 21,985 Caps

Embrace of the Mantis King

Damage:

78

DPS:

108

Ammo Type:

.45-70 Gov't

Ammo Capacity:

8

Critical Hit Damage:

78

Critical Hit Multiplier:

x1

Action Points Per Hit:

31

Weight:

5.5

Repaired With:

  • Brush Gun
  • Bolt/Lever/Pump-Action Guns

Durability:

995 hits

  • Requirements: Strength (6), Guns (100)

A fan-favorite weapon across the board, the Medicine Stick does everything players would want of a rifle. It has a high damage per shot, and a great rate of fire, thus culminating in a great DPS. The Medicine Stick might require a large skill with Guns, but at the point, players can actually afford something as pricey as the Medicine Stick, they should be in a good way to purchase and utilize it to the best of their ability.

Whilst looking like nothing out of the ordinary, the Medicine Stick won't exactly cure people, unless the cure they are looking for is death. It's definitely worth admiring, as the gun has the second-highest damage of ballistic rifles, allowing a fluid control of combat from the wielder.

3 Anti-Material Rifle

Sold By Vendortron at Gun Runners and Torres at the Hidden Valley For 6,063 Caps

Anti-Material Rifle

Damage:

110

DPS:

49.3

Ammo Type:

.50 MG

Ammo Capacity:

8

Critical Hit Damage:

110

Critical Hit Multiplier:

x1

Action Points Per Hit:

65

Weight:

20

Repaired With:

  • Anti-Material Rifles
  • Bolt/Lever/Pump-Action Weapons

Durability:

470 hits

  • Requirements: Strength (8), Guns (100)

While the durability of the Gun Runners' variant for the Anti-Material Rifle might not seem impressive, players need to remember that it's more than likely that a headshot is going to instantly kill an enemy, whether that enemy be human or super mutant, perhaps not deathclaw. Either way, pull the trigger a few times and any deathclaw is going to be dead with something as powerful as the Anti-Material Rifle in the hands of the right player.

If players are seeking a weapon that deals high-powered damage at long distances with extreme accuracy and manageable recoil, this could very well be the weapon for them. The scope is great, the damage is great, and the weapon spread allows for a precise and powerful shot no matter the distance of the target.

2 Sleepytime

Sold By Vendortron at the Gun Runners For 9,068 Caps

sleepytime

Damage:

22

DPS:

220

Ammo Type:

10mm rounds

Ammo Capacity:

40

Critical Hit Damage:

22

Critical Hit Multiplier:

x0.1

Action Points Per Hit:

22

Weight:

5

Repaired With:

  • 10mm Submachine Guns
  • One-Handed Guns

Durability:

2,495 hits

  • Requirements: Strength (5), Guns (50)

A heavily modified SMG that will put enemies to sleep for good, Sleepytime has an incredible DPS thanks to its fire rate and damage potential, where 40 rounds in a magazine will easily fly out and latch to enemies until they are no longer moving. Even better is the fact that Sleepytime uses 10mm bullets, rounds that are rather cheap and common to find, so players should have plenty of use for this SMG.

If the attachments and modifications already didn't sound impressive, then players can enjoy the built-in suppressor, allowing for their adventure to have a more silent approach, if they want it. Otherwise, players can run in with a light weapon that can decimate opponents in a blink.

1 Two-Step Goodbye

Sold By Vendortron at the Gun Runners For 21,985 Caps

sleepytime

Damage:

70

DPS:

76.4

Critical Hit Damage:

10

Critical Hit Multiplier:

x4

Action Points Per Hit:

28

Weight:

6

Repaired With:

Ballistic Fist Unarmed Weapons

Durability:

395 hits

  • Requirements: Strength (9), Unarmed (100)

Lethal and ludicrous, Two-Step Goodbye features a wrist gauntlet with a missile attachment, allowing players to provide a literal explosive punch to anything they come into contact with. The idea of running around the Mojave Wasteland with an infinite stream of bombs attached to a fist is so absurd that it completely fits in with Fallout, and the damage potential is utterly lethal to both enemies and the player.

With one hit, players might cause a limb to explode from an enemy. Alternatively, without protection, players could cause their own demise by punching too much. It's a great weapon for those who enjoy absurdity and explosive melee combat.

fallout new vegas
Fallout: New Vegas

Platform(s)
PS3 , Xbox 360 , PC
Released
October 19, 2010
Genre(s)
RPG