In Warhammer 40,000: Darktide, players take on the role of ruthless mercenaries. They’re tasked with exacting judgment wherever the Imperium sees fit. The premise is on-point for a Warhammer 40,000 story, and Darktide doesn’t disappoint.

These ruthless mercenaries are sent on a variety of missions which they’re not likely to return from. They have to battle a smattering of special enemies and defend themselves from grotesque horrors while they complete the tasks the Imperium sets for them. There are a total of seven mission types as of now. Read on to learn what they are and pick up a few tips for how to complete them effectively.

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Assassination

assassination finale

An Assassination mission involves hunting down a heretic captain and exacting judgment on them. The fight itself can be pretty tough. The shield that goes up around the captain is broken fastest by power attacks, so lean on them as much as possible. A well-built Preacher can be invaluable here.

Disruption

disruption finale

In a Disruption mission, players have to seize a Comms-Plex that was taken over by heretics. The finale requires players to first clear out the demonic growths, then realign the satellite and transmitter. It mainly involves holding out against waves of enemies; a well-built Psyker can be incredibly useful here with its crowd-control abilities.

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Espionage

espionage finale

In Espionage missions, players are tasked with breaking into a station, stealing data, and sabotaging the array. In the finale, players attach Data Interrogators to a few Security Stacks to extract the necessary data. While the Data Interrogators are running, they'll occasionally need to be rebooted. When that’s finished, the party needs to move to the central chamber, where they can use the same device to upload false data to the cogitator array.

Investigation

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Investigation missions have the team scouring the map for samples. They need to escort the Crypto Skull around to different sites, scan for samples, collect them, and upload them in a few places. The Auspex is a primary part of this mission type, so knowing how to use the Auspex before going in will help.

Raid

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Raid missions have players breaking into a heretic armory to steal their ammunition. The finale requires the team to crack open two large freight train cars on either side of the map. They loot them for canisters and take what they find to a Valkyrie in the center of the map. A well-built Skullbreaker can be especially useful because of his ability to carry heavy objects at full speed.

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Repair

repair finale

Repair missions require players to find their way to a broken station and then repair it. To do so, they need to take the Cryonic Rods in the center of the map to the coolant systems spread out around it. Again, the Skullbreaker’s ability to carry heavy objects at full speed means he should be carrying the rods most often.

Strike

strike finale

The finale for Strike missions involves infiltrating a location, taking control of it, and purging it of demonic infestation. Each demonic infestation consists of three stalks that need to be destroyed to reveal a large yellow eye called a Corruptor. The Skullbreaker can earn one of his Penances here, too, if he can manage to hit a Corruptor with his box of grenades.

Warhammer 40,000: Darktide is available for PC. An Xbox version is waiting for a release date.

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