Highlights

  • Dragon's Dogma 2 and Suicide Squad: Kill the Justice League both surprisingly share online mechanics for players to interact with each other.
  • Despite being different genres, both games offer players the ability to recruit virtual companions that impact gameplay based on player interactions.
  • The Pawn system in Dragon's Dogma 2 and the Social Squad feature in Suicide Squad show how player decisions affect each other's gameplay experiences.

At first glance, it may seem like Dragon's Dogma 2 and Suicide Squad: Kill the Justice League share absolutely nothing in common. One is a single-player open-world fantasy RPG while the other is a live-service action-adventure shooter title that brings together some of DC's greatest villains, so they really could not be more different on paper. That being said, both games also seem to share a ton of similarities with their online mechanics, even if they are not likely inspired by each other.

Dragon's Dogma 2 may be a single-player RPG, but its Pawn system is built around online mechanics that see players share their created Pawns. At the same time, Suicide Squad: Kill the Justice League features a mechanic known as Social Squad, which lets players play with their friends even when they are offline. While both go about this extremely differently, at their core, they seem to serve the same purpose.

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Dragon's Dogma 2 Pawn Specializations Explained

Dragon's Dogma 2 is packed with complex RPG features, and not all of them are immediately explained to the player, just like Pawn Specializations.

Dragon's Dogma 2 and Suicide Squad May Have More in Common Than Players Think

Dragon's Dogma 2's Pawn System Explained

When players begin their Dragon's Dogma 2 journey they can fully customize their own unique Pawn. This Pawn will serve as their constant companion during their adventure. Not only are they an ally in combat, but they will also help players find things, provide conversation, and even hold the Arisen's stuff when asked.

Rather, players will soon discover that Pawns actually serve a far greater purpose. Through Riftstones, they can hire other player's Pawns to join their party. These Pawns will come with their own knowledge of the world based on how the last player used them, which they will share with the current player during their adventure. This makes them feel almost lifelike, as everything they see during their journeys with others influences how they react to the world they are in. And that can heavily impact the way players experience the world themselves, especially if one of these Pawns comes with the vile Dragonsplague.

Dragon's Dogma 2's Pawns Act a Lot Like Suicide Squad's Social Squad

While Suicide Squad: Kill the Justice League is primarily a multiplayer experience, it also lets players recruit bots to help them. Specifically, the Social Squad feature lets them recruit their actual friends even when they are offline. These bots will come with the same looks, talents, and loadouts that the player was using. Depending upon what that player was using, it can significantly affect how the main player approaches the game.

These two features are extremely different, yet they are also remarkably similar. The decisions that players make in their own games can actually impact those who decide to recruit their characters. In Dragon's Dogma 2, that comes in the form of Pawns assisting players based on what they saw in their creator's world. In Suicide Squad: Kill the Justice League, the recruited bots will utilize every item and cosmetic given to them by the player they represent.