Dragon Age: Dreadwolf is obviously building a lot on the story and lore established in DA: Origins, DA2, and Inquisition, and a recent BioWare community update dives into that complicated process by giving insight and glimpses into how all that's done. BioWare has promised more community updates, including one based on the designs of the game, but the latest does provide some in-game codexes and interviews with writers of Dragon Age: Dreadwolf.

As fans may be familiar, BioWare recently confirmed Dragon Age 4's official title to be Dragon Age: Dreadwolf. This sent fans into an absolute frenzy because of its implications. First off, the world of Thedas has always treated Dread Wolf as two words, a reference to the being Solas represents, but the title makes it one word for some reason. Secondly, Dragon Age: Dreadwolf is an anagram for Fade World, which has huge implications regarding Solas' plan (and it's not the first time an anagram has been used in reference to Solas).

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Either way, the update reveals three new codices (which also gives a nice look at how they probably look in-game): a diary criticizing Brother Gentivi's understanding of Nevarra's Necropolis and practices regarding the dead, a codex based on Vinsomer (a high dragon breed encountered in Dragon Age: Inquisition) and it apparently having dragonlings, and a review in The Randy Dowager Quarterly of Their Knightly Needs. Furthermore, the update also features an interview with narrative editor Ryan Cormier, whose job is to ensure clarity, consistency, and accuracy across BioWare's various stories, and senior writer Sylvia Feketekuty, who helps pen all the things in Dreadwolf, working with level designs, ensuring themes are consistent, and building the world of Thedas through snippets like these Codexes.

dragon age codex necropolis
dragon age codex randy dowager
dragon age codex vinsomer

This interview highlights how the editing process works, beginning with the broad big picture and saving line edits for last, while also diving into how writers work cross-discipline in nature. Overall, as far as a BioWare community update goes, it may not have the most "content" for fans to see, but it proves to be a great read into Dragon Age: Dreadwolf's development.

Fans of the franchise would do well to check out the whole interview for themselves HERE.

No doubt, fans will be excited to see more BioWare community updates like these in the future, but seeing the actual game is high on many wish lists too. It's hard to say for sure when that could happen, but a previous BioWare blog post said Dragon Age: Dreadwolf was in the middle of production. Therefore, it seems safe to assume that everything is continuing to move forward, and perhaps at the end of this year/early next, fans will start to hear more and more about the actual game. We wouldn't rule out a Dragon Age: Dreadwolf trailer at The Game Awards 2022 either.

Dragon Age: Dreadwolf is in development.

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