Ever since the introduction of the Necromancer in Diablo, fans of the class have had a distinct identity. Of course, it's possible to make other builds work, but isn't it the most fun to flood the screen with powerful units that do all the work? That's a dream that can again be realized in Diablo Immortal.
Just being able to put stuff on the screen isn't the extent of the class. Those who simply take summoning skills and hope for the best will find that they are not going to have fun in Diablo Immortal. Using the right build, however, these risen monstrosities can tear through rifts without the Necromancer needing to lift a single bony finger.
Due to several factors, like gear, skills, reforging, and upgrades, it is impossible to list the exact quantities for many of the numbers detailed here. Any variable number has been replaced with an 'X' to signify its potential to change.
Skill Selection
Slot | Skill | Description |
Primary Skill | Soulfire | Throw a ball of Soulfire that explodes when it strikes an enemy, inflicting X damage to the target and X% as much to all other nearby enemies. |
Skill | Command Skeletons | Active: Command your skeletal champions to charge to a location and increase attack speed by 80% for 4.5 seconds. Passive: Raise a skeletal champion every X seconds to a max of X. Skeletal champions deal X damage per attack. |
Skill | Skeletal Mage | Summon an immobile skeletal mage for X seconds that throws bolts of Soulfire in a direction, each dealing X damage to all enemies in the bolt's path. You may not command more than X total skeletal champions and skeletal mages. |
Skill | Command Golem | Summon a bone golem for X seconds. When summoned, it will deal X damage to all nearby enemies and Stun them for X seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal damage and force all nearby monsters to attack it for X seconds. |
Skill | Dark Curse | Curse all enemies in the area, dealing X damage to them over X seconds and greatly reducing their vision. |
The only skills here that don't summon something are the primary attack (take the ranged Soulfire to stay safely behind minions) and Dark Curse. Dark Curse may seem like an odd choice, but there aren't more than three summoning skills and it can be upgraded with gear to assist the summoned units.
Gear
The bulk of gamers will be hunting down their ideal pieces of legendary gear after taking the time to beat the game. But don't forget to track down the set bonus pieces after choosing them from the list. A complete set gives three additional effects, on par with the legendary bonuses from the regular gear.
Primary Gear
Slot | Piece | Legendary Effect |
Head | Visitant's Sign | Command Golem duration increased by X%. |
Chest | N/A | No legendary gear yet exists in this slot that boosts this build's skills. |
Shoulders | Synod's Anointing | Skeletal Mage maximum charges increased by X. |
Legs | Guided By Maggots | Dark Curse no longer decreases enemy vision, instead causing your minions within the area to frenzy, increasing their attack and movement speeds. |
Main Hand | Desolatoria | Command Golem now summons a molten golem that continually Burns all nearby enemies instead of forcing them to attack it or Stunning them. |
Off Hand | Welcome End | Skeletal Mage now summons a powerful grim reaper, but has a longer cooldown. |
Despite many great choices for a summoner, these selections seem to be the best for the units themselves. Welcome End may be the most controversial, but when combined with Synod's Anointing, there will still always be at least one Skeletal Mage up and fighting.
Set Items
Set Bonus | 2/6 Effect | 4/6 Effect | 6/6 Effect |
Shepherd's Call To Wolves | Your summons deal X% more damage. | Critical Hit Chance increased by X% for each of your summons, up to a maximum of X%. | Your summons enters a frenzied state for X seconds each time one of them critically hits. The frenzied state increases their damage and Attack Speed by X%. Cannot occur more often than once every X seconds. |
The Shepherd's Call To Wolves is tailor-made for the Summoner. No other class or build can use it as well as this one, giving a shot in the arm to its main source of damage.
Reforge Bonuses
Even for paid players, reforge attribute bonuses can be guided, but are not guaranteed completely. With enough rerolls, any player can eventually get the exact attribute they want, but this will take time and luck, even for those who have the money. Therefore, several different attributes have been listed within the same family, in order of preference.
Family Bonus
Family | Family Attribute |
Ravager | You have a X% chance when you defeat an enemy to cause the corpse to explode, damaging all nearby enemies. |
This may have the fixings of a Corpse Explosion build, but it is not that. The Family bonus, having such a small chance to occur, is an afterthought due to the strong individual attributes offered.
Attributes
Preference | Attribute |
First | Damage done by summons increased by X%. |
Second | Damage taken by summons decreased by X%. |
Third | Damage to elite enemies increased by X%. |
These attributes are precisely why the Ravager family makes so much sense. The extra damage and tankiness for the minions in addition to better output against the toughest enemies are too good to ignore.
Gems
There are two kinds of gems to consider for this build: the legendary gems and the regular gems. Players of all income levels will be using this guide, so there are three charts for legendary gems to choose from. Probability demands that even paying for an advantage will still make it tough to get the right gems, so feel free to mix and match from the charts based on the character's most valuable stats.
Legendary Gems
5-Star Gem | Effect |
Blood-Soaked Jade | Increases all damage you deal by up to X% and your Movement Speed by X%, with less damage bonus the lower your Life, to a minimum of X%. |
Bottled Hope | Using a skill to grant a buff increases the target's damage done and movement speed by X% for X seconds. Cannot occur more often than once every X seconds per target. |
Echoing Shade | Your attacks have a X% chance to summon a shadow clone for X seconds that gains some of your abilities. |
Howler's Call | Your Primary Attack has a X% chance to summon a charging spirit wolf that inflicts X% base damage +X to all enemies in its path. Cannot occur more often than once every X seconds. |
Seeping Bile | Your attacks have a X% chance to poison enemies, inflicting X% base damage +X every second for X seconds. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more often than once every X seconds. |
Zwenson's Haunting | When you defeat an enemy, summon a dark beast to attack nearby enemies, dealing X% base damage +X to all nearby enemies. Cannot occur more than once every X seconds. |
The Summoner Necromancer should happily take advantage of all the summoning powers in the 5-star gems.
2-Star Gem | Effect |
Bloody Reach | Increases all damage you deal by X% for every X yards between you and the enemy hit. Maximum increase of X% at X yards. |
Cutthroat's Grin | Gain X% increase Critical Hit Chance when attacking from behind. |
Fervant Fang | Each time you deal damage to an enemy, that enemy now takes X% increased from your attacks, up to a maximum increase of X% at X stacks. |
Follower's Burden | Increases all damage you deal by X% for each summon you control, up to a maximum increase of X% |
Lightning Core | Your Primary Attacks and movement slowly charge you up with electricity. When fully charged, your next Primary Attack will release chain lightning, dealing X% base damage +X to nearby enemies. Cannot occur more often than once every X seconds. |
Unity Crystal | You and all party members take X% reduced damage per additional party member within X yards of you. |
If it weren't for the Resonance bonuses with the 5-star gems, the Follower's Burden would be the best gem in the game for the Summoner. As it stands, it's definitely the best outside of the 5-star gems.
1-Star Gem | Effect |
Berserker's Eye | Increases all damage you deal by X%, but increases all damage you take by X%. |
Ca'arsen's Invigoration | Increases the speed of your Primary Attack by X%. |
Chained Death | Increases damage done by your attacks by X% per target hit, up to a maximum of X% with X targets. |
Everlasting Torment | Your critical hits inflict agony, dealing X% base damage +X every second for X seconds. Each enemy can only be affected by this once every X seconds. |
Freedom And Devotion | Increases the duration of your summons by X%. |
Seled's Weakening | Gain X% increased damage for X seconds after killing an Elite monster. |
The Freedom And Devotion gem may be given a measly 1-star rank, but until the rest of the gem slots are 2-start or better, no Summoner should even consider replacing it.
Regular Gem Preference
Color | Gem | Effect |
Red | Tourmaline | +Damage |
Yellow | Citrine | +Potency |
Blue | Sapphire | +Armor Penetration |
Given the choice between tanking and damage, elect for extra damage every time, allowing the best defense to be a good offense.
Diablo Immortal is available now for mobile and PC.