Diablo 2 experts are all too familiar with how Blessed Hammer, now Spinning Shield, can destroy even the toughest bosses. It was the best build for the Paladin and most would argue it's the best build in the game. Seeing the skill again on the Crusader in Diablo Immortal is sure to make some eyes light up.
And it very well should! The Crusader can use the Spinning Shield in Diablo Immortal just as well as the Paladin did in the past. To do so requires a specific build and a few tough choices. Thankfully, the leaderboards have given the gamers a glimpse of how to make these choices.
Due to several factors, like gear, skills, reforging, and upgrades, it is impossible to list the exact quantities for many of the numbers detailed here. Any variable number has been replaced with an 'X' to signify its potential to change.
Skill Selection
Slot | Skill | Description |
Primary Skill | Sacred Fire | Ignite the air with holy flames from your weapon, dealing X to X damage to an enemy and X% as much to all other enemies in front of you. |
Skill | Holy Banner | Plant a holy banner that inspires nearby allies for X seconds, increasing Critical Hit Chance by X%, but decreasing Critical Hit Damage to X% instead of double. Critical Hit Chance over X% will grant up to X%. |
Skill | Draw and Quarter | Mount a celestial war horse for X seconds, dispelling all movement impairing effects, increasing your movement speed by X%, and replacing your Primary Attack. Holy chains will bind up to X nearby monsters, dragging them as you ride and repeatedly dealing X damage. |
Skill | Conjuration of Light | Call down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for X seconds. |
Skill | Spinning Shield | Hurl a spinning shield, inflicting X damage to all enemies in its path. The shield will return, pulling enemies in its path to you and dealing an additional X damage. Maximum X charges. Players can only be affected by Spinning Shield once every X seconds. |
The rotation isn't too tough. Use Draw and Quarter to grab the attention of several mobs. Then get to a choke point, put down the two buffs, and cast Spinning Shield, forcing enemies to go through it. As they try, spam them with Sacred Fire.
Gear
The bulk of gamers will be hunting down their ideal pieces of legendary gear after taking the time to beat the game. But don't forget to track down the set bonus pieces after choosing them from the list. A complete set gives three additional effects, on par with the legendary bonuses from the regular gear.
Primary Gear
Slot | Piece | Legendary Effect |
Head | Arrowkeeper | The inspiration from Holy Banner now moves with you. |
Chest | Justice Without Favor | Conjuration of Light surrounds you and your allies with holy fire that continually damages all nearby enemies, but no longer prevents damage. |
Shoulders | The Folly of Zakarum | Holy Banner duration increased by X%. |
Legs | Bladed Jambeau | Draw and Quarter's mount becomes a fiery steed that Burns the ground and enemies, but no longer drags enemies. |
Main Hand | The Bristle | Sacred Fire now also hurls waves of flame, dealing X damage to all enemies in its path. |
Off Hand | Sinkhole Cross | Spinning Shield hovers at a location, damaging enemies and reducing their movement speed. |
The immunity from Conjuration of Light is virtually useless until trading it in for extra damage. Use it right before enemies arrive as they get stuck on the Spinning Shields and they'll be receiving damage on top of damage.
Set Items
Set Bonus | 2/6 Effect | 4/6 Effect | 6/6 Effect |
Untouchable Mountebank | Each time you take damage, you have a X% chance to gain a shield that absorbs damage equal to X% of your maximum Life. Cannot occur more often than once every X seconds. | Shield's damage absorption increased to X% of your maximum Life, and you can move unhindered through enemies while this shield is active. | Your shield has a X% chance when it expires to explode for X% of your maximum Life in damage to all nearby enemies. |
After getting these items and skills, the Spinning Shield Crusader has lots of damage but not too much survivability. This is where the set bonus from Untouchable Mountebank can help out, especially against those single target bosses at the end of rifts who aren't affected by this build's standard rotation.
Reforge Bonuses
Even for paid players, reforge attribute bonuses can be guided, but are not guaranteed completely. With enough rerolls, any player can eventually get the exact attribute they want, but this will take time and luck, even for those who have the money. Therefore, several different attributes have been listed within the same family, in order of preference.
Family Bonus
Family | Family Attribute |
Wildfire | You have a X% chance when you defeat an enemy to summon a fireball-spitting Hydra. |
Taking out clusters of enemies at a time maximizes the odds of getting a Hydra to pop up and help out. This family bonus is better for this build than most since the Crusader can get the attention of massive waves of enemies and burn them all down at once.
Attributes
Preference | Attribute |
First | All skill damage increased by X%. |
Second | Primary attack damage increased by X%. |
Third | Critical Hit damage increased by X%. |
Primary attack damage will need to eventually be a focus for players who intend to try and top the Challenge Rift leaderboards so they can take on the final boss. Until then, skill damage should be the most anticipated. Critical Hit damage is also wise to get because of the reduction from Holy Banner.
Gems
There are two kinds of gems to consider for this build: the legendary gems and the regular gems. Players of all income levels will be using this guide, so there are three charts for legendary gems to choose from. Probability demands that even paying for an advantage will still make it tough to get the right gems, so feel free to mix and match from the charts based on the character's most valuable stats.
Legendary Gems
5-Star Gem | Effect |
Blessing of the Worthy | When you take damage, you have X% chance to unleash retribution on all nearby enemies, dealing damage equal to X% of your maximum Life. Cannot occur more often than once every X seconds. |
Blood-Soaked Jade | Increases all damage you deal by up to X% and your Movement Speed by X%, with less damage bonus the lower your Life, to a minimum of X%. |
Howler's Call | Your Primary Attack has a X% chance to summon a charging spirit wolf that inflicts X% base damage +X to all enemies in its path. Cannot occur more often than once every X seconds. |
Echoing Shade | Your attacks have a X% chance to summon a shadow clone for X seconds that gains some of your abilities. |
Seeping Bile | Your attacks have a X% chance to poison enemies, inflicting X% base damage +X every second for X seconds. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more often than once every X seconds. |
Zwenson's Haunting | When you defeat an enemy, summon a dark beast to attack nearby enemies, dealing X% base damage +X to all nearby enemies. Cannot occur more than once every X seconds. |
Gems should be customized based on experience, especially if players have their choice of any 5-Star gem. For the Spinning Shield build, mixing damage with a bit of tankiness is a good move.
2-Star Gem | Effect |
Battleguard | Decreases all melee damage you take by X% from enemies within X yards. |
Fervent Fang | Each time you deal damage to an enemy, that enemy now takes X% increased from your attacks, up to a maximum increase of X% at X stacks. |
Lightning Core | Your Primary Attacks and movement slowly charge you up with electricity. When fully charged, your next Primary Attack will release chain lightning, dealing X% base damage +X to nearby enemies. Cannot occur more often than once every X seconds. |
Power and Command | Power and Command alternate states every X seconds. Power increases your Primary Attack damage by X%. Command increases all other skill damage by X%. |
The Hunger | Heal X% base damage +X Life each time you defeat an enemy. Cannot occur more often than once every X seconds. |
Cutthroat's Grin | Gain X% increase Critical Hit Chance when attacking from behind. |
The 2-Star gems have similar benefits to the Crusader as the 5-Star gems. Although the Resonance bonus will always be better on those, don't be pressured to move on from these until acquiring those gems, these are perfect for the build.
1-Star Gem | Effect |
Berserker's Eye | Increases all damage you deal by X%, but increases all damage you take by X%. |
Ca'arsen's Invigoration | Increases the speed of your Primary Attack by X%. |
Chained Death | Increases damage done by your attacks by X% per target hit, up to a maximum of X% with X targets. |
Defiant Soul | Each time you block an attack you deal X% base damage +X to all nearby enemies. Cannot occur more often than once every X seconds. |
Respite Stone | Decreases all damage you take by X% for every X% your Life is below maximum, up to maximum damage decrease of X%. |
The Black Rose | Each time you are attacked, you have a X% chance to summon vines that Immobilize the attacker for X seconds. Each enemy cannot be affected by this more than once every X seconds. |
Notably, Berserker's Eye is used by some players that have access to all 5-Star gems. Most builds cannot handle giving up defense for more offense, but the Spinning Shield build thrives on killing all but bosses before they reach the player.
Regular Gem Preference
Color | Gem | Effect |
Red | Tourmaline | +Damage |
Yellow | Citrine | +Potency |
Blue | Sapphire | +Armor Penetration |
Given the choice between tanking and damage, elect for extra damage every time, allowing the best defense to be a good offense.
Diablo Immortal is available now for mobile and PC.