Diablo Immortal Barbarian Guides | |||
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There is no shortage of guides that can get to the final boss of a rift in Diablo Immortal. Where these builds fall apart is against that last opponent. Unfortunately, killing mobs is a much different business than taking care of a single target with massive health and painful attacks.
This is where the Frenzy build truly shines. It might seem odd to build around a primary attack in Diablo Immortal, but nobody can argue with the results. The Barbarian is lucky to have a standard attack that has nearly uncapped potential, it's all a matter of designing a build that can make the most of it.
Due to several factors, like gear, skills, reforging, and upgrades, it is impossible to list the exact quantities for many of the numbers detailed here. Any variable number has been replaced with an 'X' to signify its potential to change.
*Article updated 1/17/2023 to reflect appropriate related guides
Skill Selection
Slot | Skill | Description |
Primary Skill | Frenzy | Launch a frenzied attack for X damage. Each hit increases Frenzy's attack speed by X% for X sec, stacking up to X times. |
Skill | Demoralize | Release a ferocious shout that forces nearby monsters to attack you. Also deals X damage to all nearby enemies and reduces their damage to all nearby enemies and reduces their damage done by X%. Lasts X seconds. |
Skill | Undying Rage | Enter a rage for X seconds that prevents you from dying and causes all your attacks to heal you for X% of damage done. |
Skill | Wrath of the Berserker | Enter a berserker rage that increases your attack speed by X% and movement speed by X% for X seconds. |
Skill | Hammer of the Ancients | Call forth a massive hammer that smashes enemies in front of you for X damage and shakes the earth itself, dealing X additional damage over X seconds. |
Hammer of the Ancients and Demoralize may seem like misfits in this group of skills, but both gain important effects when altered with legendary gear, so keep them in. Most of these skills will act as either buffs or setups for the featured Frenzy skill.
Gear
The bulk of gamers will be hunting down their ideal pieces of legendary gear after taking the time to beat the game. But don't forget to track down the set bonus pieces after choosing them from the list. A complete set gives three additional effects, on par with the legendary bonuses from the regular gear.
Primary Gear
Slot | Piece | Legendary Effect |
Head | Battlemaster's Helm | Demoralize is replaced with a war cry that increases all damage you and nearby allies inflict. |
Chest | Davin's Legacy | Hammer of the Ancients maximum charges increased by X. |
Shoulders | The Coming Storm | Wrath of the Berserker cooldown decreased by X%. |
Legs | N/A | No legendary gear yet exists in this slot that boosts this build's skills. |
Main Hand | Stonefall | Hammer of the Ancients damage increased by X%. |
Off Hand | The Remembered | Hammer of the Ancients now summons a Spirit of the Ancients who stuns all nearby enemies and then fights beside you for a while. |
There is only one piece of gear that adds anything directly to Frenzy but it's purely a movement speed buff, so don't worry about it. Altering Demoralize is key to the build as the skill is purely used for tanks otherwise, not for damage-dealers.
Set Items
Set Bonus | 2/6 Effect | 4/6 Effect | 6/6 Effect |
War Rags of Shal'baas | Primary Attack Damage increased by X%. | Your Primary Attacks gradually increase your Attack Speed, up to a maximum of X%. | Your Primary Attacks have a chance to increase your Attack Speed for X seconds, cannot occur more than once every X seconds. |
More than the legendary gear, the War Rags of Shal'baas define the Frenzy build. All three effects combine to turn the primary attack into nothing more than a blur on the screen. No opponent, even a boss, can last more than a few seconds under this kind of pressure.
Reforge Bonuses
Even for paid players, reforge attribute bonuses can be guided, but are not guaranteed completely. With enough rerolls, any player can eventually get the exact attribute they want, but this will take time and luck, even for those who have the money. Therefore, several different attributes have been listed within the same family, in order of preference.
Family Bonus
Family | Family Attribute |
Wildfire | You have a X% chance when you defeat an enemy to summon a fireball-spitting Hydra. |
The Tremor family has the unquestionably better bonus, but the individual attributes within it are designed more for a PvP slant. Wildfire is still good and the Hydras can help out with the group damage that the Frenzy build lacks.
Attributes
Preference | Attribute |
First | Primary attack damage increased by X%. |
Second | Critical Hit damage increased by X%. |
Third | Damage done to enemies below 30% Life increased by X%. |
It's going to take luck and perhaps a huge stack of cash to sync up all pieces for a single attribute, but players who can get the primary attack bonus on all six pieces will unleash the Frenzy build to its fullest capabilities.
Gems
There are two kinds of gems to consider for this build: the legendary gems and the regular gems. Players of all income levels will be using this guide, so there are three charts for legendary gems to choose from. Probability demands that even paying for an advantage will still make it tough to get the right gems, so feel free to mix and match from the charts based on the character's most valuable stats.
Legendary Gems
5-Star Gem | Effect |
Blessing of the Worthy | When you take damage, you have X% chance to unleash retribution on all nearby enemies, dealing damage equal to X% of your maximum Life. Cannot occur more often than once every X seconds. |
Blood-Soaked Jade | Increases all damage you deal by up to X% and your Movement Speed by X%, with less damage bonus the lower your Life, to a minimum of X%. |
Echoing Shade | Your attacks have a X% chance to summon a shadow clone for X seconds that gains some of your abilities. |
Howler's Call | Your Primary Attack has a X% chance to summon a charging spirit wolf that inflicts X% base damage +X to all enemies in its path. Cannot occur more often than once every X seconds. |
Seeping Bile | Your attacks have a X% chance to poison enemies, inflicting X% base damage +X every second for X seconds. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more often than once every X seconds. |
Bottled Hope | Using a skill to grant a buff increases the target's damage done and movement speed by X% for X seconds. Cannot occur more often than once every X seconds per target. |
The Frenzy Barbarian has a preposterously high ceiling as it attacks faster than any other class or build in the game. With this in mind, anything that delivers a "chance" upon attacking is a near-guarantee for the Frenzy build and should receive top priority.
2-Star Gem | Effect |
Battleguard | Decreases all melee damage you take by X% from enemies within X yards. |
Fervent Fang | Each time you deal damage to an enemy, that enemy now takes X% increased from your attacks, up to a maximum increase of X% at X stacks. |
Lightning Core | Your Primary Attacks and movement slowly charge you up with electricity. When fully charged, your next Primary Attack will release chain lightning, dealing X% base damage +X to nearby enemies. Cannot occur more often than once every X seconds. |
Power And Command | Power and Command alternate states every X seconds. Power increases your Primary Attack damage by X%. Command increases all other skill damage by X%. |
The Hunger | Heal X% base damage +X Life each time you defeat an enemy. Cannot occur more often than once every X seconds |
Cutthroat's Grin | Gain X% increase Critical Hit Chance when attacking from behind. |
It's impossible for any build to avoid all damage, especially for melee characters. The Frenzy Barbarian gets some great regenerative and tanking capabilities from the 2-Star gems, as well as the usual increases to DPS.
1-Star Gem | Effect |
Chained Death | Increases damage done by your attacks by X% per target hit, up to a maximum of X% with X targets. |
Everlasting Torment | Your critical hits inflict agony, dealing X% Base damage +X every second for X seconds. Each enemy can only be affected by this once every X seconds. |
Pain of Subjugation | You deal X% increased damage to enemies suffering loss of control. |
Respite Stone | Decreases all damage you take by X% for every X% your Life is below maximum, up to maximum damage decrease of X%. |
The Black Rose | Each time you are attacked, you have a X% chance to summon vines that Immobilize the attacker for X seconds. Each enemy cannot be affected by this more than once every X seconds. |
Zod Stone | Increases the duration of your Ultimate Skills by X%. |
There are very few 1-Star gems that don't make sense for the Barbarian. Boosts to melee damage and attack speed should take priority. However, don't neglect survivability and mobility as well.
Regular Gem Preference
Color | Gem | Effect |
Red | Tourmaline | +Damage |
Yellow | Citrine | +Potency |
Blue | Sapphire | +Armor Penetration |
Given the choice between tanking and damage, elect for extra damage every time, allowing the best defense to be a good offense.
Diablo Immortal is available now for mobile and PC.