The new Diablo 4 update has added new Unique weapons and Legendary Aspects. Diablo 4 is getting closer to Season 1, but first, the game is making several adjustments and bringing new content to players.

Diablo 4 announced Season 1 earlier this month and gave it the gloomy name "Season of the Malignant." The reason is the new theme and core mechanic Blizzard will be adding to Diablo 4: malignance. Diablo 4 players will team up with Cormond, a former priest of the Cathedral of Light, to discover the source and stop the spread of the Malignant throughout Sanctuary. Because of the theme, Diablo 4 Season 1 will add Malignant Hearts and other "malignant content" like enemies, powers, and tunnels that function as the game's new dungeons.

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Diablo 4 has released Patch 1.1.0 and added six new Unique weapons and seven new Legendary Aspects. With the new patch, each of Diablo 4's five classes is getting a new Unique, these being Azurewrath (Barbarian's Unique Sword), Fleshrender (Druid's Unique One-Hand Mace), Lidless Wall (Necromancer's Unique Shield), Eaglehorn (Rogue's Unique Bow), and The Oculus (Sorcerer's Unique Wand). Diablo 4's list of Uber Uniques has also increased with the introduction of the Ahavarion Spear of Lycander, an extremely rare Uber Unique staff players can find on World Tier 4, the highest difficulty in Diablo 4.

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Diablo 4's Legendary Aspects are extremely useful unique modifiers, as they can turn Rare items into Legendary ones. To get one of these aspects, the player can use Diablo 4's Codex of Power, or slay demons to get Legendary items and extract the Aspects from them. With the release of Patch 1.1.0, Diablo 4's classes received new offensive Aspects that are Ancestral Charge (Barbarian), Subterranean (Druid), Gore Quills (Necromancer), Pestilent Points (Rogue), and Searing Wards (Sorcerer). The new general Legendary Aspects for Diablo 4 are Audacity, a utility Aspect that stuns nearby enemies, and Craven, an Aspect that increases movement speed when moving away from Slowed or Chilled enemies.

Diablo 4 will begin Season 1 on July 20, meaning the time left for players to prepare is getting shorter. After all the buzz Blizzard's game generated in the first month, players are waiting to see how Diablo 4's seasonal system will work, and how much it will engage the community in the long run.

Version 1.1.0 Patch Notes:

NEW UNIQUE ITEMS

General

  • Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.

Barbarian

  • Azurewrath (Unique Sword): Lucky Hit - Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.

Druid

  • Fleshrender (Unique One-Hand Mace): Debilitating Roar and Blood Howl deal 0.5-1.0 damage to Nearby Poisoned enemies.

Necromancer

  • Lidless Wall (Unique Shield): Lucky Hit - While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.

Rogue

  • Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.

Sorcerer

  • The Oculus (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.

Developer’s Note: The Azurewrath and Fleshrender Unique Items have flat damage effects, which scale with power. For example, at 820 Item Power, Azurewrath deals between 3359-6718 damage.

NEW LEGENDARY ASPECTS

General

  • Audacity (Utility Aspect): When there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.
  • Craven (Mobility Aspect): You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.

Barbarian

  • Ancestral Charge (Offensive Aspect): Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.

Druid

  • Subterranean (Offensive Aspect): Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.

Necromancer

  • Gore Quills (Offensive Aspect): Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.

Rogue

  • Pestilent Points (Offensive Aspect): Every third cast of Puncture is Poison Imbued with 100-150% of normal potency.

Sorcerer

  • Searing Wards (Offensive Aspect): After spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.

Diablo 4 is available for PC, PS4, PS5, Xbox One, and Xbox Series X/S.

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Source: Blizzard