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Back during the Warmind expansion of Destiny 2, players had to use Resonate Stems to create Override Frequencies and use them to open Sleeper Nodes scattered across Mars. With Season 19 being about the restoration of Rasputin, Sleeper Nodes have been brought back and are now called Warmind Nodes.

Unlike their Year 1 counterparts, there are only 16 Warmind Nodes, and they are scattered across three destinations. Six are on Europa, Six are on the Moon, and the remaining four are in a location that is currently not available at this time. Here is where all the Warmind Nodes can be found and opened.

Updated January 3rd, 2023 by Paul Woodward: With the release of Revision Zero, the final four Warmind Nodes are now obtainable for Destiny 2 players. While the first 12 were in free roam areas, the other four can only be found inside the Exotic mission called Operation: Seraph's Shield. Unlike the other story missions in Season 19, Operation: Seraph's Shield is replayable. That said, since the order in which players get the Override Frequencies is random it is unlikely that players will be able to get all four in one go. As a result, this mission will need to be run several times to get all four Warmind Nodes.

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How to Open Warmind Nodes

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Before getting started, Destiny 2 players will want to make sure to have stocked up on Resonate Stems. Without these, players will not be able to create Override Frequencies. For each Warmind Node, players will need to gather four Resonate Stems to create an Override Frequency. Which Override Frequency that is created by this process is entirely random, but it will give players a hint as to where to find the Warmind Node.

All Warmind Nodes on the Moon

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On the Moon, there is one Warmind Node at Sanctuary, two at Archer's Line, one at the Hellmouth, one at Sorrow's Harbor, and one at the Anchor of Light. While players can easily stumble upon these Warmind Nodes as they explore, they will not be able to open them until they have the matching Override Frequency. When Destiny 2 players are close to the Warmind Node that they have an Override Frequency for, music will start playing, and a visual effect will appear on the screen.

The Warmind Node at Sanctuary can be found behind where Eris Morn is standing. Jump off the ledge, and it will be on the edge overlooking the chasm. The first Warmind Node in Archer's Line can be found on the catwalk of the ruined dome shaped building. To find the second Warmind Node in Archer's Line, follow the large crack across the area. If Destiny 2 players have the Override Frequency for this Warmind Node, they will know they are close when the visual effect appears. Drop down and the Warmind Node will be right there.

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The Warmind Node at the Anchor of Light can be found inside the round building that is at an angle. The Warmind Node in the Hellmouth is a little trickier to find, as it is pretty well hidden and this area of the Moon has lots of small alcoves and caverns. Use the Landing Zone in Sorrow's Harbor and then turn around to go back to the Hellmouth. Keep going and rather than moving toward the Hive structure, jump down and follow the path to reach the Warmind Node.

The final Warmind Node is located at Sorrow's Harbor. Underneath the stairs that lead to the Scarlet Keep, there is a small passage on the right that will lead to the Warmind Node.

All Warmind Nodes on Europa

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Of the six Warmind Nodes on Europa, two are in non-combat zones. The one in Charon's Crossing can easily be found by dropping off the ledge directly across from where Variks is. The Warmind Node in Beyond takes some time to get to. After arriving at the camp, turn right and follow the path depicted on the in-game map and follow it to the area where the opening mission for Beyond Light started. This is where the Warmind Node can be found.

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There is one Warmind Node in Asterion Abyss. Near the back of the large Vex structure in this area, look for a small area where there is a gap between the ice and the wall. The Warmind Node will be in this space. To find the Warmind Node in Camdus Ridge, enter the area by going through Charon's Crossing. Soon after arriving at Camdus Ride, look to the left for a narrow ledge to walk across. Follow that ledge to reach the Warmind Node.

Eventide Ruins has two Warmind Nodes. The first is in the dome that is partially buried in snow on a catwalk. The second Warmind Node is hidden away in a small cave on the side of the cliff nearby the Landing Zone for Eventide Ruins. Move to the right and go down to find the cave where the Warmind Node is.

All Warmind Nodes on Seraph Station

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The final four Warmind Nodes are in a place called Seraph Station. While this area was not accessible at the start of Season of the Seraph, players can now go there during Operation: Seraph's Shield. The first Warmind Node can be found near the beginning of the mission. After completing the second Scanner puzzle, jump up a series of platforms and there will be a Warmind Node up there.

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The second Warmind Node is in the area where Destiny 2 players first get the Operator Augment. Shoot the first panel and then go into the room that opened up. On the left is a side room that contains several columns, and the Warmind Node will be in there.

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The third Warmind Node is further into the mission. After completing the space platforming section, players will fight and kill the large Hive Knight from earlier on. There is a small room to the right that contains a Warmind Node guarded by lasers that turn on and off.

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The fourth and final Warmind Node is found in the room that is accessible after killing the final boss. Look to the left and a Warmind Node will be there.

Destiny 2 is available now on Epic Games Store, PS4, PS5, Steam, Xbox One, and Xbox Series X/S.

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