Bungie has got a lot of moving parts all coming together for the release of Destiny 2's Witch Queen DLC, such as weapon crafting and the introduction of Light-wielding enemies. Another major consideration, however, is that of the massive Void ability rework, the so-called Void 3.0 system, with Hunters supposedly getting tuned into becoming proper trappers and debuffers at last.

Void 3.0 aims to retrofit all of Destiny 2's Void abilities for the significantly more customizable and granular system that was introduced with BeyondLight DLC to host Stasis abilities. As of Witch Queen, Void will be every bit as customizable as Stasis, with similar changes being rolled out to Arc and Solar abilities over time as well.

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Though Bungie hasn't gone into huge detail on the exact specifics of each given class in its Destiny 2 Void 3.0 blog post, it did offer insight into what its plans for each of the three classes will be, moving forward. With this latest update, Bungie hopes to improve the viability of Nightstalker Hunters by turning them into more of a debuff/trapper style subclass with Void 3.0. Specifically, Hunters are getting reworked Shadowshot supers as the most important novelty.

The Moebius Quiver super will now, for example, fire three-arrow volleys that track enemies and make them volatile (i.e. explode on death). Deadfall, on the other hand, will pull enemies in to make them an easier target to deal with. All of this on top of applying the usual array of Void-related debuffs on all targets affected by Shadowshot. These changes look like straight-up buffs to the Hunter Shadowshot super, which should hopefully make it viable in Witch Queen's Legendary Campaign mode.

Though players aren't getting classic Void abilities back with Witch Queen, Hunters will get two all-new Void Aspects to choose from, alongside Vanishing Step. Trapper's Ambush will let Hunters spend their melee charge to do a Void Shatterdive to cast invisibility on Guardians and debuff enemies. Stylish Executioner, on the other hand, will give Hunters invisibility and Truesight whenever they defeat a Void-affected enemy (weakened, volatile, or suppressed).

Finally, Hunters' Void melee throwables will now have the ability to weaken enemies and make them vulnerable to damage. All of these ability changes combine to make for an impressive kit update for Void Hunters, though an argument could be made that it may not completely be the groundbreaking revamp that Destiny 2 Hunters need to compete with other classes in endgame PvE. Whether Bungie makes Hunters needed and wanted will probably depend on just how strong the new Shadowshot debuff is, though the exact numbers are still pending.

Destiny 2 is available now on PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.

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