With the growing focus on class builds in Destiny 2, the upcoming Void 3.0 rework will usher in a new era for the game. During the next year, Void as well as the other Light subclasses in Destiny 2 will be transformed to better reflect the choices that players can make with their Stasis subclass. The overall goal of this rework is to give players more options with how they play Destiny 2, and help each class' different abilities shine. While there are a ton of new options that Destiny 2 fans would like to see the upcoming Void 3.0 reworks should also look to Destiny’s past for inspiration.

Despite fond memories of the first Destiny game, it had its problems, but many of them have been addressed by Destiny 2. Part of the fun of the original Destiny came from the overall synergy that its different classes had with one another, both in PvP game modes and in PvE, thanks to the way the subclass system was designed. While there are abilities that might be game-breaking or too overpowered to reintroduce in Destiny 2, like the Fireborn skill for Sunsingers, there are still different abilities from the first game that could transfer over well. Many would also help highlight player builds and restore some of the mighty feelings Guardians may miss from the first game.

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Titan Void Abilities

A Void subclass Titan throws a shield at a Cabal trooper in Destiny 2.

For Titans with the Witch Queen's Void 3.0 update, Destiny 2 should consider bringing back the class’ incredible orb generation abilities. This is something that Titans haven’t completely lost since the first Destiny game, thanks to the Sentinel Shield skill tree through the Code of the Commander, but it’s been inhibited considerably. Currently, players will need to get the Ursa Furiosa exotic gauntlets for Titans if they want to maximize both the middle tree Void super and orb generation, but the super ability’s usefulness can be situational.

In many cases, opting for the Titan’s Ward of Dawn bubble from the Code of the Protector is much more viable and offers a greater umbrella of coverage for teammates. The overall resilience of this bubble was nerfed, however, and how much resilience Titans build into their character affects how much damage the bubble can absorb. This significantly affects the overall usefulness of the Ward of Dawn and the options Titans have at their disposal, but revisiting Void abilities from the first game could help make this feel better in the Witch Queen expansion.

In the first Destiny, Titans were able to generate orbs through their Ward of Dawn with Gift of the Void, which created orbs as the bubble took damage. This is a skill that’s been worked into the Sentinel Shield super ability, and while useful there, it could help make Ward of Dawn feel like it has more significance in the heat of battle. The barrage that Ward of Dawn takes would be able to generate more orbs, making its defensive traits a more palatable option for some of the harder endgame activities, like the weekly Nightfall and Grandmaster Nightfall strikes.

This could be amplified even more if Gift of Light was also returned to the Titan class. With Force Barrier active, which has been moved to Defensive Strike, Titans could generate orbs of Light from melee kills making them a master of their arena within the Ward of Dawn. This particular ability would be a flashy addition for mob clearing but because of the already problematic Titan builds in Destiny 2 it would likely have to be tweaked before reappearing in the game.

Warlock Void Abilities

A Warlock demonstrating Voidwalker subclass abilities in Destiny 2.

While not as game-changing as the Titan’s Void abilities, Warlocks in the first Destiny game also had some tricks of their own that were useful. The Lance modifier for Voidwalkers made Nova Bombs a dangerous ability from almost anywhere on the map in PvP. Traveling farther and faster it also did more burst damage than the singularity from the Vortex Nova Bomb, or the broken projectiles the Nova Bomb could become with Shatter. This also made Voidwalkers more helpful in PvE when it came to dealing burst damage, and bringing it back could positively affect Warlock builds for hard PvE content.

Though it isn’t much, seeing the Lance modifier return with Void 3.0 at the launch of The Witch Queen would be great. In general, it’s always better to have more options when it comes to character builds, and allowing players to tweak their subclasses and supers as much as possible is a good thing. Especially, if the goal of the 3.0 reworks happening to each subclass is to give the player more freedom over their builds in Destiny 2.

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Hunter Void Abilities

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The explosive fun of the Nightstalker super for Hunters also disappeared in Destiny 2. This made Nightstalker a great way for Hunters to be more present in PvE and help clear waves of enemies. Its utility came from impressive modifiers like Blood Bound, which shared damage between tethered enemies and also caused them to explode when they were killed. While enemies can still share damage with Shadow Shot, the explosive nature of the super ability made it both fun to use and effective at clearing waves in PvE activities, while adding some ticks to anyone stronger than a rank-and-file Thrall caught in the crowd.

Adding this back into Destiny 2 with the Witch Queen expansion might not be a major change to some, but it could help with the overall viability of Hunters in PvE. Right now, while Hunters can dominate PvP spaces they can feel lacking in endgame content like Grandmaster Nightfall strikes, dungeons, and the raids in Destiny 2. The return of Blood Bound style perks for Hunters with Void 3.0 could help change this so that even without seasonal mods like Focusing Lens, they can continue to be a valuable asset on any fireteam.

Overall, reprising these perks and abilities in Destiny 2 might not seem like something major, but it could still help the Void 3.0 changes feel even better. Each one would add more freedom to their respective class, and the Titan and Hunter options would be incredibly useful in builds like Charged with Light. It might not be much in the face of some of the major teasers players have seen in the new Witch Queen trailer, but it’s also not worth leaving at the wayside just because it was left behind in the first Destiny game originally.

Destiny 2 is available now on PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.

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