Highlights

  • Bungie releases update 8.0.0.6 for Destiny 2, addressing gameplay issues and nerfing popular exotic gear.
  • The episodic activity Breach Executable has also received a number of quality of life fixes requested by the community.
  • Previously announced changes to exotic gear like Speaker's Sight, Red Death Reformed, and Khvostov have also gone live with this patch.

Bungie releases update 8.0.0.6 for Destiny 2, fixing various gameplay issues and nerfing popular exotic gear, as well as addressing some community concerns with the episodic activity known as Breach Executable. After months of new content with updates like Into the Light, The Final Shape expansion, and Episode Echoes, things have slowed down a bit for Destiny 2 players. Following the conclusion of Act 1, players are now on a three-week break before Act 2 kicks off and continues the Nessus story.

While the time between acts will certainly help some players catch up on everything that has been released since The Final Shape, Bungie has continued to discuss how these periods of downtime will help the studio in the long run. In terms of content, game director Robbie Stevens has teased that Act 3 will feature one of Destiny 2's biggest exotic missions ever. The new content release cadence has given the studio enough time to work on this feature, though they made sure not to elaborate too much further. The extra downtime also gives Bungie time to address issues with the game, as evidenced by the latest update.

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One of the bigger concerns players have been raising since the release of Episode Echoes has been with the new activity Breach Executable. Inside these arena-style activities, players can find hidden resources and materials, though the struggle for many seems to be that not only are they hard to find, but fire team members can push forward too quickly, causing everyone to be forced to warp ahead, ultimately causing the items to be missed out on. With this patch, Bungie has reduced the time to extract the resources, making them more visible from a futher distance away, and increased the roaming time before the next encounter begins.

In addition to the expected Breach Executable changes, Bungie also made the nerfs to popular Destiny 2 The Final Shape exotics official as well. As described in a previous weekly blog, Bungie is nerfing the Khvostov and Red Death exotic weapons, while also disabling the orb generating ability of the Speaker's Sight, though the majority of these changes only impact the PvP side of Destiny 2.

However, one thing that Bungie has yet to address seems to be the strange XP earning discrepancy between Warlocks and the other two classes. Players have continually reported that Warlocks are not seeing the same XP gain for Destiny 2 Ritual activities, which became really evident during the recent double XP weeks for Gambit and Vanguard. Some players have even indicated that this issue isn't new and has been around for a few months, leaving most surprised at the lack of acknowledgment by Bungie to this point.

Destiny 2 Update 8.0.0.6 Patch Notes

THE PALE HEART

General

  • Fixed an issue where players could level weapons faster than intended in Overthrow.
  • Fixed an issue where the Heart's Hidden Depths Pathfinder objective could not progress by completing the Forgotten Deep and the Broken Deep Lost Sectors.
  • Fixed an issue where the Overthrow boss Triumphs did not count specific bosses.

Cysts

  • Fixed issue where Swords in Sword Dance Cyst would report that the player never picked up a Sword and failed the Triumph.
  • Made the following changes to Infested Caverns:
    • Fixed issue in Moth Infested Caverns where an Acolyte had a delayed spawn, causing plate capture delay.
    • Removed moth respawns during the boss fight.
    • Added 2 minutes to the time trial timer to give players a total of 6 minutes to complete it.
  • Fixed an issue that could cause a game crash when breaking hive “gunk” with a Sword.

VANGUARD PLAYLIST

  • Fixed issue where Lightfall and The Witch Queen expansions were required to access certain Vanguard Ops contents.

CRUCIBLE

  • Fixed an issue where the Still Hunt Exotic Sniper Rifle was getting more Special ammo than intended in some modes.
  • Fixed an issue where Ghost Mods were erroneously granting bonus rewards for private mode match completions.
  • Fixed an issue where private mode Rumble matches were granting players reputation incorrectly.

PATHFINDER

  • Fixed an issue where the Resonant Synergy challenge does not work with the Prismatic subclass.
  • Fixed an issue where the Light Magnitude node incorrectly mentioned Masterworked weapons as a requirement to generate Orbs of Power.
  • Reduced the number of ability kills required for the Proof of Ability node from 100 to 25.

DUNGEONS AND RAIDS

Salvation's Edge

  • Extended the timer after the last encounter has been completed.
  • Fixed an issue where purchasing Adept weapons from the vendor on Master difficulty did not provide a weapon.

The Shattered Throne

  • Fixed an issue where Surges were still applied.

SEASONAL

Enigma Protocol

  • Fixed an issue where sometimes the countdown timer would not appear until the second half of the mission.

Breach Executable

  • Fixed a rare game crash that could occur when collecting materials during the activity.
  • Fixed an issue where the Weekly Activity challenge wasn't properly tracking Expert difficulty completions.
  • Fixed an issue where Expert level Vex combatants were dealing higher than intended damage.
  • Made the following changes to material gathering:
    • Reduced the time needed to extract samples.
    • Two Pistons are now always available per run.
    • Navigation points for Pistons are now visible from further away.
    • We have increased the roaming time available after a player has started the next encounter.
  • Fixed an issue where the banner for reaching score tiers (Silver, Gold, Platinum) was missing some text.

GAMEPLAY AND INVESTMENT

ABILITIES

  • Fixed an issue that prevented players from gaining an improved glide if Heat Rises was activated while already gliding.
  • Fixed an issue where Facet of Hope was not correctly working with certain buffs.

ARMOR

  • Removed Year 6 gear from the Blind Well loot pool.
  • Speaker's Sight:
    • We have disabled the ability to create Orbs of Power in PvP.
      • We will be considering ways to approach this in a more balanced way in the future.

WEAPONS

Exotics

  • Khvostov:
    • Corrected an issue that was significantly reducing recoil.
      • To partially offset this change, we have increased its stability stat by 30.
    • Reduced the damage of its ricochet shots against players only.
      • Initial damage bonus decreased from 15% to 5%.
      • Bounce impact damage decreased from 18.4 to 4.6.
  • Red Death:
    • Reduced the intrinsic stability bonus granted by the custom recoil pattern.
  • Hawkmoon:
    • Corrected an issue that allowed it to have more final bullets than intended.

Legendary

  • Undercurrent:
    • Fixed an issue where the base and Adept versions of Undercurrent could obtain non-Wave Frame Grenade Launcher magazine options. Versions that received these incorrect magazine options will be updated to receive High-Velocity Rounds. New drops of Undercurrent will feature High-Velocity Rounds and Implosion Rounds as selectable magazine options.

Perks

  • Air Trigger:
    • Corrected an issue that was allowing this perk to apply to any equipped weapon.
    • Reduced the Aim Assist penalty when airborne.
  • Enhanced Physic:
    • Fixing an issue where it was providing Restoration x2 instead of Restoration x1.
    • Physic now correctly gives increased Restoration x1 duration.

GENERAL

  • Fixed an issue where some of Failsafe’s voiceover and subtitles would not match.
  • Added more information to the Character Boosts screens, to better reflect what’s unlocked after acquiring a The Final Shape Campaign Skip Boost.
  • Fixed an issue where theWishbearer Title was no longer available to players.
  • Fixed an issue where the Season Rank number was displayed incorrectly in the Player Menu after reaching rank 100.
    • The Season Rank cap is 100 until Act II starts.
  • Fixed an issue where Echoes Engrams can be focused at the War Table before Failsafe is moved to the H.E.L.M.
  • Fixed an issue where the Exotic Glaive patterns from the Evidence Board still required Legendary Shards.
  • Fixed the issue preventing gear from properly loading in certain activities and destinations.