Highlights

  • Dead Island 2's SOLA Festival DLC will bring new narratives, locations, and fresh additions like weapons and blueprints.
  • The Left Hand of Glova, a memorable weapon blueprint from the original Dead Island, could make a comeback in SOLA Festival.
  • The Left Hand of Glova's push-back lighting ability could be useful in controlling the densely packed hordes of enemies in the DLC's festival setting. Plus, with SOLA Festival seemingly being the last bit of content for the game, letting players get a truly overpowered tool within it would be less problematic.

Dead Island 2 is expected to launch its anticipated SOLA Festival DLC in the near future, marking the end of the title's post-launch expansion plans. Of course, a lot of attention is currently being placed on the new narratives and locations that the DLC will bring, but the smaller content SOLA Festival might implement is deserving of duscission as well.

Like the recent Haus expansion for Dead Island 2, it is expected that SOLA Festival will also introduce things like new weapons and blueprints to the game, and these fresh additions should pay homage to some of the most iconic past blueprints in the Dead Island franchise. With this in mind, the SOLA Festival expansion could be the perfect setting for Dead Island 2 to finally reintroduce the Left Hand of Glova weapon blueprint that first appeared in the 2011 original.

The Left Hand of Glova Would Be a Perfect Fit for Dead Island 2's SOLA Festival DLC

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Dead Island 2's SOLA Festival expansion is set to release at some point during the second quarter of 2024, with only a brief overview of the DLC currently being available. According to SOLA Festival's official description, it will see players be thrust into an eccentric festival that sees L.A.'s surviving socialites "greenwash their way to ecstasy, one rave at a time."

While Dead Island 2 's SOLA Festival expansion is set for a Q2 2024 release, this could always change due to a delay.

From this description, fans are expecting SOLA Festival to lean heavily into Dead Island 2's satirical take on Los Angeles, with many already drawing comparisons between SOLA Festival and the real-world Burning Man festival. Considering that November's Haus DLC for Dead Island 2 introduced groundbreaking new gameplay elements like human enemies, a huge content precedent has been set that SOLA Festival will need to meet and arguably exceed.

Weapon Blueprints Could Be the Boost that SOLA Festival Needs

New weapon blueprints would play a small but vital part of this, and a return of the Left Hand of Glova would be a fun homage for veteran fans to enjoy, while playing perfectly into the likely combat engagements of SOLA Festival. Glova weapons were a huge staple of the first Dead Island and Dying Light, being a tangible reminder of the connection that the games shared since they were both developed by Techland.

The Left Hand of Glova appeared in Dead Island, with the Right Hand of Glova belonging to Dying Light. Players had to complete an elaborate activation process to acquire the Left Hand of Glova in Dead Island, with it essentially giving the player who wields it an absurd push-back lighting ability that is fired directly from the hand. The weapon has a huge stamina cost to compensate for its massive damage and crowd control impact, and this could be perfect for SOLA Festival.

It is likely that SOLA Festival could feature the most densely packed hordes of enemies that Dead Island 2 has seen, thanks to its festival setting, and the Left Hand of Sola would be the perfect weapon to control the chaos that this would create. If Dead Island 2's take on the Left Hand of Glova also possesses the same ritual that needs to be carried out to unlock it as a blueprint, then it could end up being one of the most memorable and useful new additions to compliment SOLA Festival's gameplay. Plus, with SOLA Festival marking the end of Dead Island 2's currently planned DLC, there is no need to worry about the Left Hand of Glova being too overpowered in future content.