Colonel Kurt Hansen is the ruler of Dogtown, and in Cyberpunk 2077: Phantom Liberty, he serves as the biggest threat to V’s survival. Hansen is ruthless and leads the Barghest faction with an iron fist. Players might come across Hansen a few times during Cyberpunk 2077: Phantom Liberty’s main story, and they’ll be told of his impressive combat feats, which might make players want to mimic that battle prowess.

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Luckily, there are a few tricks that can help players become Kurt Hansen in Cyberpunk 2077, and whilst they may not be the leader of Dogtown, they can certainly leave their mark by showing it the brute force that they are capable with, thanks to a versatile array of weaponry, Cyberware, Attributes and Perks that will make them a Dogtown Legend or Reaper.

Best Weapons

kurt hansen gun bald eagle

The best part about these Cyberpunk 2077 weapons is that they all come from the same source, Kurt Hansen himself. With these missable Iconic weapons, players will have a varied mix to choose from, whether it’s a Light Machine Gun, Knife, or a Power Revolver. All three of these weapons will make for the definitive Kurt Hansen loadout.

Bald Eagle

The predator stalks his prey. Nothing escapes his sight.

Gun Type

Power Revolver

Attack Speed

2

Damage

120.00

Reload Speed

1.08

Effective Range

42

Weapon Handling

4.13

Effects

  • +250% Headshot Damage Multiplier
  • +75% Armor Penetration
  • Fires Explosive Rounds
  • After throwing Iconic Knife Fang into an enemy's leg, shooting the same leg will shred it to pieces and return Fang to your hand. Effective against moving targets.

Kurt Hansen's trusty Revolver comes with a real kick to it. It boasts with one of the best damage capabilities of any gun and places itself as one of the best handguns in Cyberpunk 2077. It even puts Johnny Silverhand's Malorian Arms 3516 to shame. The fact that it has the additional effect of shredding an enemy's leg if they use Kurt Hansen's Fang just makes it even more powerful than it already was.

Fang

  • Defeat Kurt Hansen and loot his body during the Firestarter mission. (Must Betray Songbird).

Good for hunting bear. Or chopping firewood. Or eviscerating another human being.

Weapon Type

Knife

Attack Speed

3.08

Damage Per Hit

123.59

Stamina Cost

4.80

Effective Range

25.80

Return Time

7

Effects

  • +50% Headshot Damage Multiplier
  • +30% Bleeding Chance
  • Thrown hits cripple the target, preventing escape. Continued attacking in close combat has increased damage.

It wouldn't be a Kurt Hansen build without his trusty blade. Kurt Hansen is often seen with his knife, and those who evoke his wrath can find it lodged in their neck. This knife has been with Hansen for decades, and now that it's V's, it's time to do some good with it. Or, a lot of bad. It's great to spice things up in combat with this melee weapon.

Wild Dog

  • Defeat Kurt Hansen and loot his body during the Firestarter mission. (Must Betray Songbird).

This dog's got a big appetite. Don't forget to feed it.

Gun Type

Power Light Machine Gun

Attack Speed

12.50

Damage

30.52

Reload Speed

2.73

Effective Range

30

Weapon Handling

5.53

Effects

  • +85% Headshot Damage Multiplier
  • +25% Armor Penetration
  • Heavy weapon. Slightly reduces movement speed and jump height.
  • Repeated hits increase fire rate and Crit Chance.
  • Quick Melee Attacks deal massive damage when ammo is empty.

The final weapon to use for Kurt Hansen's build in Cyberpunk 2077 is his trusty Power Light Machine Gun. This weapon annihilates the competition, and it's no surprise the NCPD and other corpos have been kept out of Dogtown because the Wild Dog weapon will shred anyone that comes close. The fact that this weapon has an increased fire rate for hit targets turns strong opponents to mush.

Best Attributes

Attribute perk trees for kurt hansen build

Thanks to Attributes, players can enhance their weaponry and their body to deal some truly devastating blows. With these Attributes, V can become a Night City Legend, and unlock the true terrors of Kurt Hansen's rule over Dogtown. These Attributes will help develop players as they progress through the game, and it will give them the chance to unlock new and exciting powers.

Reflexes (20)

  • +0.5% Crit Chance per Attribute Point
  • Grants proficiency with Submachine Guns, advanced movement, and quick, observant remarks in dialogue.

Body (20)

  • +2 Max Health per Attribute Points
  • Increases tank-like powers. Allows players to open doors by force, rip off turrets, and use intimidating or solo-trained dialogue choices.

Cool (20)

  • +1.25% Crit Damage Per Attribute Point
  • Greater abilities with Handguns, and gives players stealthy advantages, as well as subtle or street-smart dialogue choices.

Technical Ability (18)

  • +2 Armor per Attribute Point
  • Improves proficiency with Explosives and compatibility with high-end Cyberware, as well as the ability to bypass locks, override devices, and exhibit tech-savvy skills in dialogues.

Intelligence (3)

  • +1 Max RAM per 4 Attribute Points
  • Players will not use any Intelligence Perks for this build, so do not waste Attribute Points.

Relic (8 Relic Points)

  • Only 4 Perks (8 Relic Points) in the Relic perk tree will be of use to players of this build, but they must have Cyberpunk 2077: Phantom Liberty to use them.

Best Perks

cool attribute perk points for kurt hansen

As a former military man, and a full-time dictator, Kurt Hansen knows how to use his many skills, and he proves that in how he controls Dogtown. With the Attributes selected above, players will have access to some truly wild Perks in Cyberpunk 2077, and here are the best ones that players should use in each Attribute tree:

Reflexes

Perk Title

Description

Slippery

  • The faster you move, the more difficult for enemies to shoot you.
  • Effect increases when Dashing, dodging, sliding, sprinting, and vaulting.

Dash 2/2

  • −20% Stamina cost for dodging and dashing.
  • Unlocks the ability to Dash.

Can't Touch This

  • +100% Mitigation Chance when performing a Dash.

Mad Dash

  • +100% Dash range toward enemies.

Lead and Steel 2/2

  • 15% Stamina cost attacks with Blades.
  • Unlocks ability to block incoming projectiles with Blades. This consumes Stamina.

Seeing Double

  • Increased damage and Stun chance with counterattacks.

Flash and Thunderclap

  • When performing Strong Attacks, you now automatically leap to enemies within range.
  • These Leap Attacks can be also performed from midair and deal additional damage that scales with the distance of the leap (max +50%).

Finisher: Bladerunner 3/3

  • −15% Stamina cost attacks with Blades.
  • +20% Attack Speed with Blades.
  • Unlocks a Blade Finisher. Restores 25% Health.

Going the Distance

  • +100% Finisher range.

Flash of Steel

  • +25% Movement Speed and Attack Speed for 6 sec. after performing a Finisher.

Body Perks

Perk Title

Description

Painkiller

  • Unlocks slow Health Regen in combat.

Speed Junkie

  • +60% Health Regen Rate while sprinting.

Army of One

  • +10% Health Regen Rate for each nearby enemy.

Comeback Kid

  • +1% Health Regen Rate for each percent of missing Health.

Adrenaline Rush 3/3

  • +35 max Health
  • +20% Health Regen bonus to all Health Regen effects from all sources.
  • Unlocks Adrenaline Rush mode.
  • Blood Pump cyberware and Health Items now also give Adrenaline equal to 30% of max Health (up to a max of 50% max Health).

Calm Mind

When Adrenaline Rush is active:

  • +3 sec. delay before Adrenaline begins to decay.

Juggernaut

When Adrenaline Rush is active:

  • +20% movement speed
  • +10% damage.

Unstoppable Force

When Adrenaline Rush is active:

  • Gain immunity to movement penalties and non-damaging Status Effects such as Knockdown, Blinding, etc.

Die! Die! Die! 2/2

  • −15% recoil at low Stamina.
  • Increased fire rate as Stamina decreases (max. +25% at 0 Stamina).

Bullet Ballet

  • −25% bullet spread when moving.

Don't Stop Me Now

When below 33% Stamina:

  • +15% Mitigation Chance,
  • +5% Mitigation Strength.

Like A Feather

  • No movement speed penalty with Shotguns, Light Machine Guns, and Heavy Machine Guns.

Spontaneous Obliteration 3/3

  • −15% recoil at low Stamina.
  • +10% damage against nearby enemies.
  • Unlocks Obliterate – the ability to sometimes instantly kill and dismember enemies at low Health.
  • The chance increases as enemy Health decreases (max. 20% Obliterate chance).

Rush of Blood

  • +20% reload speed for 8 sec. after dismembering an enemy.

Cool Perks

Perk Title

Description

Focus 2/2

  • +10% Headshot and Weakspot damage Unlocks Focus mode. This mode automatically activates when you aim while at full Stamina. While active:
  • No Stamina cost for shooting, allowing for more accurate shots.

When it ends:

  • −40 Stamina
  • Duration: 2.5 sec.

Head to Head

  • While Focus is active, neutralizing an enemy with a ranged attack resets its duration.

Deep Breath

  • Time slows by 25% for you and enemies when Focus is active.

No Sweat

  • −50% Stamina cost from Focus for each enemy neutralized while it was active.

Rinse and Reload

  • +10% Reload speed for your next reload after neutralizing an enemy while aiming. Stacks 2 times. The stack resets to 0 whenever you start aiming.

Deadeye 3/3

  • +10% headshot and weak spot damage.
  • −25% Stamina cost for shooting Unlocks Deadeye mode, which is active above 85% Stamina.

When active:

  • +25% headshot damage
  • +25% weak spot damage
  • No bullet spread.

High Noon

When Deadeye is active:

  • +35% reload speed for your next reload after neutralizing an enemy via headshot or weak spot. Effect available for 3 sec.
  • Slows time by 50% during reload.

California Reaper

  • +30% Stamina after neutralizing an enemy via headshot or weak spot.

Long Shot

  • When Deadeye is active, your shots always deal full damage regardless of distance.

Nerves of Tungsten-Steel

  • When Deadeye is active: guaranteed critical hits for headshots and weak spots, increased damage as distance increases (max +25%).

Run 'N' Gun

  • Hip-firing does not consume Stamina.
  • When Focus is active +25% Movement Speed.

Feline Footwork

When crouched:

  • +15% Movement Speed
  • +15% Mitigation Chance

Ninjutsu 3/3

  • +15% Movement Speed.
  • +15% Mitigation Chance when crouched.
  • Unlocks the ability to sprint while crouching.
  • Crouch-sprinting allows you to move more quickly while staying silent, but consumes Stamina.

Killer Instinct

  • +25% damage with knives, axes, and silenced guns outside of combat. They also provide a preview of the estimated damage.

Scorpion Sting 2/2

  • −15% recovery time for throwable weapons.
  • Critical hits, headshots and hits to weak spots with throwable weapons apply Poison for 5 sec.

Parasite

  • +15 Health on Crit Hit and headshots with thrown weapons.

Juggler 3/3

  • −15% recovery time for throwable weapons.
  • +20% headshot and weak spot damage with throwable weapons.
  • Instant cooldown reset for all throwable weapons after neutralizing an enemy with a throwable weapon via headshot, Crit Hit, or Poison.

Pay it Forward

  • After retrieving a thrown knife or axe from an enemy, your first melee attack with a throwable weapon gains +200% damage.

Finisher: Act of Mercy

  • Unlocks a Throwable Weapon Finisher.
  • Can be used on low enemy Health.
  • Automatically activates Juggler.
  • Restores 25% Health.

Pounce

  • Allows you to perform Finishers from a greater distance if you've hit the enemy with a throwable weapon.
  • Each successful throw also makes them more susceptible to Finishers.
  • Finishers can be performed when an enemy's Health is low.

Sleight of Hand

  • +20% Crit Damage for 8 seconds whenever Juggler is activated.
  • Stacks 5 times.
  • New stacks reset duration.
  • All stacks are removed when duration ends.

Style over Substance

  • Guaranteed Crit Hits with throwable weapons when crouch-sprinting, sliding, dodging or Dashing.
  • No movement speed penalty when aiming a throwable weapon.

Technical Ability Perks

Perk Title

Description

Glutton For War

  • 5% instant recharge of Health Items and Grenades after neutralizing an enemy.

Transfusion

  • +30% health from the final charge of your equipped health item.

Health Freak 2/2

  • +8% recharge speed for Health Items and grenades.
  • +1 Health Item charge
  • 150% recharge speed for Health Items outside combat.

Demolitions Surplus

  • +1 max grenade charge.
  • +250% recharge speed for grenades outside of combat.

Borrowed Time

  • +100% instant recharge of a Health Item after neutralizing an enemy if you are below 25% Health and have no charges remaining.

Pyromania 1/3

  • +8% recharge speed for Health Items and grenades.

All Things Cyber 2/2

  • +10% to all cyberware stat modifiers.
  • −20% Cyberware Capacity cost for cyberware in the Integumentary System and Skeleton.

Chrome Constitution

  • −5% incoming damage if all Integumentary System and Skeleton cyberware slots are filled

Renaissance Punk

  • +4 Cyberware Capacity for each Attribute at 9 or higher

License to Chrome 3/3

  • +10% to all cyberware stat modifiers.
  • +40 Armor Unlocks a new cyberware slot for the Skeleton.
  • All Skeleton cyberware has boosted stats.

Ambidextrous

  • Unlocks a new cyberware slot for your Hands.

Cyborg

  • 15% reduced Cooldowns for all cyberware if all available slots are filled.

Relic Perks

Perk Title

Description

Vulnerability Analytics

During combat, you can now detect Vulnerabilities in enemy Armor and Cyberware. Hitting Vulnerabilities gives:

  • 100% Crit Chance
  • +25% Armor penetration Weakspot damage bonuses

Dealing enough damage to a Vulnerability will cause it to explode, generating an EMP blast that damages enemies within 3 meters.

Machine Learning

Destroying an enemy's Vulnerability grants:

  • +10% frequency of new Vulnerabilities appearing
  • +5% Crit Damage against Vulnerabilities

Duration: 25 seconds. Effects and duration can stack 5 times. Reaching max stacks doubles these effects.

Jailbreak

  • Unlocks new abilities for Arm cyberware: Mantis Blades, Gorilla Arms, Projectile Launch System and Monowire.
  • Attacking with Gorilla Arms now charges them up. When fully charged, a Strong Attack deals massive damage and creates a shockwave, staggering nearby enemies.
  • Neutralizing an enemy this way will send their body flying.

Limiter Removal

The shockwave from a charged Gorilla Arms attack now knocks down all enemies within range.

Best Cyberware

kurt hansen cyberware in cyberpunk 2077

Kurt Hansen's combat abilities are assisted by his chrome. One only has to look at Kurt Hansen to see that he has been enhanced thanks to some powerful Ripperdocs, and that's not just in his robot arm. With the best Cyberware in Cyberpunk 2077, players can feel like a fast, heavy-hitting tank that could take out the most dangerous of Cyberpsychos, and perhaps even MaxTac themselves. After all, there's a reason Kurt Hansen has kept governments and corpos out of Dogtown. All of these Cyberware options should be available to purchase from any Ripperdoc.

Operation System

Militech Berserk

Effects

When active:

  • Invulnerable to damage
  • Cannot use items
  • Melee weapons only
  • +30% attack speed
  • -100% stamina cost
  • +20% movement speed
  • Increased damage at low Health (max. +50% damage when below 20% Health)

When it ends:

  • +25% Health for each enemy neutralized.

Duration: 12 seconds. Cooldown: 35 seconds.

Body Attuned

+0.5% damage during Berserk per Attribute Point.

Face

Kiroshi "The Oracle" Optics

Effects (when scanning)

  • Highlights enemies within 17.5 meters, including enemies behind cover.
  • Highlights cameras and turrets within 35 meters.
  • Highlights explosive devices and traps near your crosshair and within 26 meters.

These effects remain active for 60 seconds after scanning.

  • 10x optical zoom when scanning or aiming.
  • +3.1 Health
  • +3.1 Bonus damage against enemies at full health.

Body Attuned

+0.5 Health per Body Attribute Point.

Hands

Shock Absorber

Effects

  • -20% recoil
  • +3.1 Health
  • +2.5% Melee Damage Resistance

Cool Attuned

+0.2% headshot and weakspot damage per Cool Attribute Point.

Handle Wrap

Effects

  • +6.2 Bonus Stealth Damage
  • +3.1% Melee Damage

When equipping or throwing a throwable weapon:

  • +23% Crit Chance with throwable weapon for 6 seconds.

Cool Attuned

+0.2% headshot and weakspot damage per Cool Attribute Point

Circulatory System

Threatevac

Effects

  • +27% movement speed when your Health drops to 25%.
  • The more your Health drops, the more movement speed increases (max. +37%)
  • +1.6% Decreased enemy vision
  • +3.1 Health

Intelligence Attuned

+0.05% to all dealt damage per Attribute Point.

Microrotors

Effects

  • +23% melee attack speed (Melee attack speed cannot exceed 2 attacks per second.)
  • +3.1% Melee Damage
  • +1.9% Health Item Recharge Speed

Reflexes Attuned

+0.1 Crit Chance per Attribute Point.

Blood Pump

Effects

  • Instantly restores 85 Health, then regenerates 17 Health per second for 6 seconds.
  • +2.5% Quickhack Damage
  • +3.1% Damage Over Time

Technical Ability Attuned

+0.1% Health item efficiency per Attribute Point.

Legs

Leeroy Ligament System

  • (Purchased from Dogtown Ripperdocs or Dogtown Airdrops.)

Armor

12

Effects

  • +19% Movement Speed
  • +3.1% Melee Damage
  • +3.1% Weapon Handling

Integumentary System

Pain Editor

Armor

108

Effects

  • -7% all incoming damage
  • +0.6% Mitigation Chance
  • +2.5% Damage Over Time Resistance

Cool Attuned

+0.1% damage reduction per Attribute Point.

Countershell

Armor

57

Effects

  • +50% Mitigation Chance for 4 seconds, if you lose 35% Health within 3 seconds.
  • Cooldown: 6 seconds.
  • +1.6% Health Regen Bonus
  • +1.6% Health Item Effect

Reflexes Attuned

+0.1% Crit Chance per Attribute Point.

Proxishield

Armor

28

Effects

  • The closer an attacking enemy is, the less damage they deal to you.
  • -20% incoming damage at 3 meters.
  • Damage reduction tapers off to 0% at 6 meters.
  • +2.5% Melee Damage Resistance
  • +3.1% Melee Damage

Body Attuned

+0.5 Health per Attribute Point.

Nervous System

Stabber

Effects

  • +16.75% Crit Chance with Blades and throwable weapons.
  • +2.5% Melee Damage Resistance
  • +3.1% Melee Damage

Reflexes Attuned

+0.1% Crit Chance per Attribute Point.

Neofiber

Effects

  • +10% Mitigation Chance
  • +9% Mitigation Strength
  • +1.6% Bonus Ricochet Damage
  • +2.5% Melee Damage Resistance

Reflexes Attuned

+0.1% Crit Chance per Attribute Point.

Reflex Tuner

Effects

  • Slows time by 60% for 4 seconds when your Health drops below 25%.
  • Cooldown: 40 seconds.
  • +3.1 Health
  • +6.2% Aim Speed

Cool Attuned

+0.2% headshot and weakspot damage per Attribute Point

Skeleton

Titanium Bones

Armor

34

Effects

  • +66% Carrying Capacity
  • +4.7 Armor
  • +3.1% Melee Damage

Body Attuned

+0.5 Health per Attribute Point.

Scar Coalescer

Armor

34

Effects

  • +22% Armor when below 50% Health
  • +4.7 Armor
  • +2.5% Damage Over Time Resistance

Body Attuned

+0.5 Health per Body Attribute Point

Dense Marrow

Armor

108

Effects

  • +27% melee damage
  • +15% melee Stamina cost
  • +4.7 Armor
  • +6.2 Bonus Stealth Damage

Reflexes Attuned

+0.1% Crit Chance per Attribute Point.

Arms

Gorilla Arms

Attack Speed

2.14

Damage Per Hit

142.82

Stamina Cost

9.60

Effects

  • +6 to Body Attribute checks.
  • Deal Physical damage.
  • 20% Bleeding chance
  • +3.1% Health
  • +2.5% Melee Damage Resistance

Body Attuned

+0.5% damage with this cyberware per Attribute Point.

Cyberpunk 2077: Phantom Liberty is out now for PC, PlayStation 5, and Xbox Series X|S.

MORE: Cyberpunk 2077: All Changes in Update 2.0