Around the time of its release, Cyberpunk 2077 was discarded by many gamers as a massive failure for failing to meet their expectations, as well as the game's poor performance on consoles. Ultimately, it turned out to be a satisfying open-world experience with captivating storylines, some of which have left players with plenty of unanswered questions. 

RELATED: 10 Unresolved Mysteries & Plot Holes Left Hanging In Cyberpunk 2077

Although the writing in Cyberpunk 2077 is right up there with some of the best recent stories in the industry, there were a few missteps made in that department, too. They aren't as jarring as the performance issues, but there were quite a few frustrating continuity errors and storylines that did not grant players the closure they deserved.  

10 Broken Continuity in "SOS: Merc Needed" Gigs

Intersection With Cars Cyberpunk 2077

Cyberpunk 2077's "SOS: Merc Needed" side missions can be a good way to amass cash, XP, and some great and rare items. They revolve around rescuing NPCs and aren't too fleshed out in terms of the writing. They do, however, make for some exciting gameplay sequences. 

Some fans report broken continuity mechanics in these quests, though. Players who choose to follow the rescued NPCs after completing the missions will quickly see that after a few blocks, their car stops and becomes immovable. It can neither be stolen nor destroyed and will remain stuck in one place on the map for a while. It won't ruin your experience (unlike some other things that can happen during a playthrough), but can certainly be annoying and immersion-breaking.

9 Cesar's Car From "Beat On The Brat: The Glen"

Text Message From Cesar About His Car Cyberpunk 2077

"Beat on the Brat" is a series of sidequests that can see V becoming the ultimate fist-fighting champion of Night City. In one of these fights, located in the Glen, V is supposed to beat up Cesar Diego Ruiz, a wannabe gangster with a baby on the way.

As it turns out, he is in dire financial straits and offers the player his car instead of cash for winning the fight. It is up to V to choose the reward. Regardless of what they end up choosing, Cesar will still send V a message asking about the shape of his car, breaking the game's continuity and completely ignoring the player's choice. 

8 Johnny Silverhand's Attitude Towards V 

Johnny Silverhand Sitting At Diner Cyberpunk 2077

The interactions between Johnny and V are among some of the most entertaining conversations in the game, but Johnny's attitude towards V does not always make sense in the context of the choices players make throughout the main quest.

RELATED: Cyberpunk 2077: All Johnny Silverhand Items, Ranked

V can choose to take up an antagonistic approach towards Johnny, rejecting his friendship and opposing his influence. However, Johnny's exchanges with V in the majority of side quests present their relationship as wholesome and friendly (Cyberpunk 2077 can be wholesome). This is another instance where the game didn't really take the players' choices into account. 

7 Who Rigged The Fortuneteller In "Killing In The Name"? 

Fortuneteller Machine in Pacifica at Night

"Killing In The Name" could have been a great conspiracy-style quest in the vein of "The Prophet's Song," but unfortunately, it leaves the players out to dry. Throughout the game, V receives cryptic messages from the mysterious Bartmoss Collective. When players finally get to start a related side quest, they follow a string of clues leading to a hacked fortuneteller machine in Pacifica. 

The mysterious entity behind the hacking and messages sent to V is never revealed, and through a conversation with Johnny, it is assumed that the hacking is nothing more than a silly joke by a netrunner. This conclusion seems rushed, to say the least. It's a shame, because the messages and the mystery around the Bartmoss Collective could have tied in really well with Cyberpunk's leading themes. 

6 Garry The Prophet And His Mysterious Chip 

Garry the Prophet Preaching

V meets Garry early on in the game, as he hangs out right around the corner from Misty's shop. The player can return to Garry and interact with him throughout the game. Depending on their dialogue choices, they can unlock a side mission called "The Prophet's Song."

It entails V retrieving a chip with a mysterious message encrypted on it. Unfortunately, when they get back to Watson, the prophet is nowhere to be found, and his disciple explains to V that he was kidnapped by mysterious men in suits. This is where the quest ends, and players are left wondering about Garry's fate and the relevance of the mysterious chip. It's the kind of setup that just begs for a rescue mission! 

5 Jefferson Peralez And Night City Politics

Jefferson Peralez Sitting Cyberpunk 2077

The side quests involving Jefferson and Elizabeth Peralez feature some of the best writing in the game, as they shine a much-needed light on the politics of Night City. At the end of this storyline, V can choose to inform Jefferson of the truth about a conspiracy (meant to influence the upcoming election) or leave him in the dark, as per his wife's wishes. 

RELATED: Cyberpunk 2077: 5 Best Side Jobs, Ranked 

That's where the questline ends, though. Jefferson calls V during the end credits with a message that varies depending on the players' choices, but it's far from a satisfying conclusion to a truly exceptional sequence of side missions. The world of Night City politics seems bloated and intriguing, certainly enough to warrant at least one more quest that grants players the opportunity to have an impact on the mayoral election's outcome. 

4 The Unrealized Potential Of Trauma Team

Trauma Team Paramedics And Vehicle Cyberpunk 2077

Trauma Team International is a corporation dispatching highly-skilled, combat-trained paramedics to treat customers on the spot. The existence of Trauma Teams is meant to highlight the wealth inequality plaguing the fascinating world of Cyberpunk 2077, which is why it is disappointing that the developers chose not to explore it further. 

V bumps into paramedics from the Trauma Team in "The Rescue," but they don't make a major appearance again. A couple of side quests involving Trauma Team and their customers is certainly something CD Projekt Red should look into when developing expansions for Cyberpunk 2077. 

3 Regina Jones' Cyberpsychosis Research

Regina Jones At Night Cyberpunk 2077

All throughout the "Psycho Killer" side quest chain, V hunts down various foes around Night City. It is a great sequence, with each one of the 17 individuals being fun and challenging minibosses. The reason for V's hunt is Regina Jones's research into cyberpsychosis. She needs V to pacify the targets without killing them in order for her research to succeed. 

As it turns out, however, keeping the Cyberpsychos alive only matters for the kind of quest reward you get, and the game does not go into detail regarding the results of Regina's research. The finale of "Psycho Killer" feels incomplete, as if the writers didn't have enough time to come up with a fitting conclusion. 

2 What Happened To Mikoshi? 

Mikoshi Infrastructure Cyberpunk 2077

Regardless of the choice that players make at the end of Cyberpunk 2077 (deep and intriguing as some of the endings are), the game ends with Alt Cunningham taking control of the Mikoshi servers and all of the "souls" trapped in there. This was always going to be the case, since that was part of the deal she made with V in exchange for helping him get rid of the relic. 

RELATED: 10 Alt Cunningham Facts Most Fans Didn't Know

Many fans felt like the conclusion to Alt's story arc was unsatisfying. They were left with burning questions regarding Soulkiller and the future of Mikoshi. Hopefully, the team gets back to this storyline in future DLCs and the potential sequel. 

1 Who Is Mr. Blue Eyes And What Does He Want?

Mr Blue Eyes Cyberpunk 2077

Mr. Blue Eyes is so elusive that even players with 100+ hours in the game may fail to encounter him! He can be found on the balcony across from the plaza where the Jefferson Peralez storyline ends, suggesting that he might be involved in Night City politics. 

Those who chose "The Sun" ending would have met Mr. Blue Eyes in the Afterlife, where he sends V off to the mysterious Arasaka Corporation's Crystal Palace space station to pull off a near-impossible heist. RPG enthusiasts draw similarities between Mr. Blue Eyes and the Illusive Man from Mass Effect, as they seem to be manipulating events from the shadows in a similar manner. With the game leaving players with many questions and barely any answers about Mr. Blue Eyes, fans can only hope that he will be one of the major plot points of a potential sequel. 

NEXT: 10 Plot Points A Sequel To Cyberpunk 2077 Could Potentially Follow