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Faithful followers can finally get their hands on Cult of the Lamb, a cuddly-yet-dark roguelite from Massive Monster and Devolver Digital that sees players building and cultivating their very own cult of dedicated creatures. Fans have been anxiously awaiting this adventure since its release trailer, thanks to its cute-yet-stunning storybook-like visuals. It also blends together two genres with the Lamb itself adventuring through combat-heavy dungeons, slaying all manner of angry enemies, and facing randomized, roguelike challenges, while simultaneously tending to their flock by building their own town in whatever fashion they see fit.

RELATED: Everything You Need to Know Before Cult of the Lamb Releases

Developers worked hard to polish the Indie release, and it's possible players will get their hands on some DLC before it's all over. That said, the base adventure for Cult of the Lamb promises to be a pretty expansive adventure for its price point. There's quite a bit for players to see and do, with a singleplayer storyline that stretches across five unique regions. Players will contend with all sorts of malicious non-believers, while also engaging in side quests, mini-games, and other town-building exercises.

But just how much content is there to uncover in this gloomy-yet-charming title? According to the developers themselves, players can expect to get around 15-20 hours at minimum when it comes to playing through Cult of the Lamb for the first time. Even so, it's very possible that many players will take more than the baseline timeframe to complete their cultish journey, thanks to the roguelike mechanics sprinkled throughout the release. Each time players embark on a journey through a dungeon they'll be forced to wield a specific weapon and adhere to the rules of a curse. These items may be exchanged later on during a given run, but this randomization may make it easier or harder to progress through an area depending on play style and mechanics.

It's also important to note that the dungeons themselves are random as well, and even include odd events and other encounters to further shake things up. Outside of the full-throttle combat, players will find a fairly relaxing and semi-in-depth town and community building mechanic that will see them embarking on quests for followers, as well as general interactions that can help them strengthen their bond with their cultists, many of which will gladly become a sacrifice so that the player-controlled Lamb can ascend further into the story.

It will be interesting to see where Cult of the Lamb goes in the future, but for now there is healthy amount of content for aspiring wooly cult leaders to sift through.

NEXT: Cult of the Lamb Tells Players How to Start a Cult in New Trailer