Highlights

  • Cult of the Lamb is a game where players control the Lamb on a Crusade to find resources, discover new places, and defeat enemies with the help of magical powers and weapons.
  • The Lamb can acquire different curses, which are magical abilities that range from area-of-effect damage and knockbacks to poison and particle trails.
  • There are various categories of curses, each with its own unique set of abilities, such as AoE damage, control over the environment, fiery projectiles, and extended weapon reach. Each curse has its own strengths and can be combined with different weapons for different playstyles.

It's nice to have a whole church of loyal followers praying to the woolly divinity of their Dear Leader, but Cult of the Lamb isn't all about enjoying the adulation of devoted cultists in a grassy pasture. Sooner or later, the Lamb has to embark on a Crusade to find resources, discover new places, and defeat the bad guys, and the power of the Red Crown means they have some magical help.

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Cult Of The Lamb: Every Weapon Type, Ranked

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Every time the Lamb steps into a dungeon, they are given two random items. One is a physical weapon and the other is a magical power, otherwise known as a Curse. There are four different categories of Curses, and they are ranked according to how powerful they are, with a higher number reserved for more advanced parts of the Crusades.

Updated January 27, 2024 by Kristy Ambrose: There have been some updates and changes to Cult of the Lamb since it was originally launched. The Sins of the Flesh update was one of the most expansive, and it included a new type of currency, buildings, crafting options, and some new weapons and skills for better, more advanced Crusading.

That includes the selection of Curses that the Lamb can use on their journey. This is the power the Lamb can wield in addition to their weapons and consists of a ranged or AoE ability, and they can pick them up while Crusading.

Once the Lamb has the power of Return, which means they can Focus at some point during the Crusade and return to their base, they can use this power to exit the Crusade and return later if they don't like the choice of weapons or Curses. Without this power, the only way a Lamb can change to a different curse is if they cross a weapon-swapping room in the dungeon or find Kudaai, the weapon vendor who appears randomly in dungeons.

5 AoE Damage

Includes Both Damage And Knockback Power

Divine Blast 4 Curse Cult of the Lamb

These surround the Lamb with Divine Power and have several adverse effects on enemies, including damage over time and knockbacks. They're the most useful in more advanced points of the dungeons when the Lamb has to face more enemies.

All of these are useful for crowd control and AoE, so ranking them is a matter of opinion and is based entirely on one's build.

  • Divine Blast: A circle of damage opens around the Lamb, damaging enemies and knocking them away. It gives the player some space when enemies feel overwhelming.
  • Divine Guardian: Handy to fight enemies that use arrows or other ranged weapons, this gives the player a few seconds of invincibility and deflects projectiles back at enemies.
  • Divine Blight: Doesn't just knock enemies out of melee weapon range but also poisons them with a DoT, or damage-over-time effect.
  • Divine Force: Makes enemies stop in place for a short duration. Not to be confused with the Tarot Card Divine Strength, which increases attack rating.
  • Divine Blizzard: Opens a circle of frost under the Lamb which knocks back enemies and freezes them.
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4 Poison And Particle Trails

Battlefield Management And Damage Over Time

CultOfTheLambCurses

Not all Curses come from above or below. These are the ichor and oil-based Curse attacks that leave sticky trails to slow enemies down or poison them. Tarot Cards and Ancient Relics also grant similar powers.

Hold down the Target button to aim these before throwing them. Their effects last for two to three seconds and you can combine it with a variety of melee attacks.

  • Path of the Righteous: Throws a projectile that explodes when it hits and leaves a deadly trail behind it. Any enemies that touch the ichor are poisoned.
  • Ichor Thrown: A ranged ability that explodes into poisonous black ichor when it hits the ground and poisons any enemy that touches it.
  • Point of Corruption: A projectile that explodes when it hits enemies and poisons them with DoT.
  • Ichor Of Consuming: This makes the black ichor powers the Lamb already has even stronger, doing more damage and covering more area.
  • Call of the Crown: Situational, as it only works to possess enemies when it directly hits but can give the Lamb a handy minion when it works.
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3 From Beneath

Control The Environment

A tentacle monster pulls a fox character into a portal in Cult of the Lamb.

All of these Curses seem to recall the powers of the Underworld, invoking tentacles, whirlpools, and other horrors from the ocean depths. They combine well with any of the weapons but make more sense with a melee build with their long reach.

They do variations of area-of-effect damage and erupt in either lines or circles, and some of them open up the floor to either suck in targets or release ghostly minions to aid the Lamb.

  • Passage of the Mariner: Tentacles erupt from the ground and reach across the room, ideal for both melee and ranged damage.
  • Maelstrom: Less precise to aim than a circle but more deadly, this spreads a long range of tentacles in four directions centered on the player.
  • Touch of Turua: A circle of tentacles erupts around the Lamb and damages enemies. A lower-level version of Maelstrom with less of a range but easier to aim.
  • Touch of Ithaqua: These ice pillars, a frozen version of the tentacles, erupt beneath enemies and freeze them.
  • Touch of the Revenant: The Lamb opens a chasm into the Underworld beneath their enemies, calling forth a horde of angry ghosts to attack.
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2 Fiery Projectiles

A Classic Tool For Ranged Damage

CultOfTheLambWeapon

These are the classic, ranged "magic missile" type spells that throw various kinds of projectile damage at enemies. They deal fire and holy damage and seek enemies automatically rather than needing to be charged, but aim and line-of-sight are still required for some of them.

This category of Curse in CotL has the longest range, so they combine better with melee or short-range weapons. RPG players will recognize abilities that look like Magic Missle or Fireball that do both direct and AoE damage.

  • Flaming Shot: One of the earliest curses the Lamb gets is limited but easy to use. Fire it with one click, or hold and aim to make it explosive.
  • Trail Blazed: Shoots enemy-seeking projectiles at enemies, covering the Lamb from both front and back.
  • Cleansing Fire: A ranged ability that shoots three fiery projectiles that might not hit enemies but leave a firey pit where it lands.
  • Hounds of Fate: A single fireball that doesn't need to aim, but seeks out enemies automatically.
  • Strike of the Crown: A lower-level version of Call of the Crown, which always works on a direct hit and has a chance to possess enemies.
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1 Extended Weapon Reach

Augment And Improve Existing Abilities

Fighting enemies in Cult of the Lamb

These give the Lamb's choice of weapons a more extensive range, and they vary more widely than other categories. The variety of abilities granted by these Curses include deflection, possession, and a longer and wider range, and weapons can be charged by holding down the X button for greater power.

This works to give smaller weapons a better hit chance and make ones with an already long reach even more brutal.

  • Death's Attendant: A longer weapon range, better damage, and resurrects the slain to act as the Lamb's minions.
  • Death's Squall: Enemies hit with Death's Squall freeze and shatter when hit. It's a neat effect with a hammer equipped.
  • Death's Disregard: An ability that's ideal for a melee build with a wider range, like a hammer or sword, because it deflects projectiles back to the enemy.
  • Death's Sweep: Charge this Curse for an even better damage ability, allowing the player to hit several enemies with one attack.
  • Oath of the Crown: Increased range and damage plus a chance to possess enemies when the Lamb hits them.
Cult of the Lamb
Cult of the Lamb

Developer(s)
Massive Monster
Genre(s)
Roguelite , Indie Games , Simulation
Platform(s)
Switch , PS4 , Xbox One , PS5 , PC
Released
August 11, 2022