Remakes continue to be divisive between fans who believe the original game is untouchable and fans who believe the original game could be improved upon. Capcom’s Resident Evil remakes have seen both sides of that argument, and while the Resident Evil 4 remake honors its source material as a faithful reimagining, the previous Resident Evil remake had failed to do the same. Still, the clear improvements and elaborations made in Resident Evil 4’s remake will hopefully be enough to convince FromSoftware to take the same course of action for Bloodborne.

Bloodborne is an incredibly popular FromSoftware action-RPG, with its standout features being its distinct setting and tone. Following three Dark Souls games, it was great to see such a refreshing change of pace in terms of FromSoftware’s macabre storytelling in Bloodborne, supported by its addition of trick weapons and firearms for stunning and parrying enemies. Players have only ever wanted a port of Bloodborne onto PC or PS5 in order for it to run and look better, but a full-blown remake with new features would be a great way to reprise it.

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Resident Evil’s remakes are beginning to learn that to appease fans, all they need to do is faithfully adapt the games they are inspired by. Resident Evil 3’s remake learned this lesson the hard way after a lot of the original content was scrapped. Fans can likely expect that a Resident Evil 5 remake would be as faithful to the original game as Resident Evil 4’s remake is.

Of course, the Resident Evil 4 remake does make a fair number of changes in its modern reimagining, but none of these changes take away from the atmosphere or nostalgia of the original. Resident Evil 4’s U-3 boss fight was divisive already, for example, and not many fans seem to have missed it in the remake. Likewise, the parry mechanic and shooting range charm perks are wonderful changes that have added a lot to the game; so is the thought Capcom has put into Resident Evil 4’s inventory management, with even more items to store and organize.

FromSoftware Should Take Inspiration from Capcom Regarding Bloodborne

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Learning from the mistakes of Capcom’s remakes, FromSoftware would have a lot of support from fans if it ever announced anything new about Bloodborne. FromSoftware would not even need to handle the remake itself, perhaps instead electing to have Bluepoint Games tackle a Bloodborne remake like it did for Demon’s Souls. Demon’s Souls was a landmark title for the PS5 and to this day looks remarkable; many fans are eager to see that level of fidelity on a FromSoftware game again.

Bloodborne having its own remake would offer an obvious upscaling in resolution and frame rate, hopefully with included accessibility options, but it could also implement quality-of-life features that Bloodborne does not already have. Bloodborne would not necessarily need entire mechanics to be added on top of the ones it already has. Borrowing from some of FromSoftware’s other action-RPGs could make it a fully modern title that was worth the wait after its original release back in 2015.

Otherwise, a simple remaster or remake could be the perfect foundation for a potential Bloodborne 2 to garner as much excitement as possible. FromSoftware could decide that developing a Bloodborne 2 on its own would be more advantageous and a better use of its time if it is planning to develop more Armored Core games and a follow-up to Elden Ring. That is why its collaboration with Bluepoint is hopefully not over.

Bloodborne is available now on PS4.

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