Highlights

  • A new update for Call of Duty: Modern Warfare 3 and Warzone was released on December 7, introducing many bug fixes and balancing changes.
  • Among other things, the update resolves an issue that caused loadout customization resets after greeting players with a scary error message warning them about some unspecified data corruption.

A new update for Call of Duty: Modern Warfare 3 and Warzone rolled out on December 7. This release arrives just one day after the start of Modern Warfare 3 and Warzone Season 1.

The Modern Warfare 3 reboot was released on November 10 to mixed reviews, largely on account of its short and underwhelming single-player mode. The poor reviews did not stop Modern Warfare 3 sales from starting strong, underlining the fact that the series' long-term success has been largely rooted in the appeal of its multiplayer offerings. The recently started Season 1 doubled down on that aspect of the new Call of Duty game by debuting a wide variety of new content.

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Mere hours after the Modern Warfare 3 and Warzone Season 1 updates had rolled out, the two games received another pair of patches on December 7. The new updates are primarily geared toward ironing out minor bugs and other issues that were introduced in the previous versions of the games, although some balancing changes are also part of the newly released package.

Among other things, the December 7 update resolves one scary error message that greeted some Modern Warfare 3 players after the start of Season 1, stating that their data was corrupted. Although the issue was much less problematic than its warning prompt indicated, it did consistently cause some loadout customization resets, which many players found annoying. According to the official changelog attached to the new patch, the developers managed to identify and eliminate the root cause of the problem, both in Modern Warfare 3 and Warzone.

Another widespread issue addressed with the December 7 patch concerns a peculiar bug that prevented players from equipping the XRK Stalker sniper rifle with Barrel Attachments at their expected Weapon Level. And speaking of gun mod issues, the new update also adds one missing unlock requirement for the ZEHMN35 Compensated Flash Hider. Based on the wording of the changelog, it would appear that this muzzle was already unlockable prior to the latest Modern Warfare 3 and Warzone patch, it's just that its full requirements were not clearly communicated until now.

As is often the case, Activision did not provide an update size breakdown by platform to go along with this patch. The Season 1 update weighed between 30 GB and 40 GB, depending on the system, although some Xbox gamers previously reported that the patch triggered a complete game reinstall on their end, requiring them to download upward of 200 GB. Be that as it may, the hotfix nature of the December 7 patch indicates that this release should be much smaller than the Season 1 update.

COD: MW3 December 7 Update Patch Notes

GLOBAL

UIX

  • Addressed a data mismatch issue that caused an error message and some customization resets to occur with the launch of Season 1. Players should no longer encounter the error message, and the root cause has been addressed to prevent any further resets to customization.

WEAPONS & ATTACHMENTS

» Sniper Rifles «

  • XRK Stalker
    • Barrel Attachments can now be equipped at the expected Weapon Level.

» Attachments «

  • Added missing unlock requirement for the ZEHMN35 Compensated Flash Hider Muzzle.

CUSTOMIZATION

  • Resolved an issue that prevented the Bantam Operator from being available to equip.
  • Smoke Maker Blueprint from Battle Pass sector A5 can now be equipped.
  • Certain Weapon Charms will no longer obscure the Player’s visibility while prone or aimed down sights.

MULTIPLAYER

PROGRESSION

  • The Daily Challenge "Get 3 Operator kills without dying four times" now tracks correctly.

MAPS

  • Meat
    • Increased spawn favor toward owned flags in Domination.
  • Rust
    • Adjustments have been made to reduce the chance of unfavorable spawn conditions.

MODES

  • Gunfight
    • Players will no longer experience a broken animation upon aiming down sights with a preset KV Inhibitor (Sniper Rifle) Loadout.
  • Hardcore
    • Killcams will no longer play upon death in all Hardcore game modes.
      • Final and Round-Ending Killcams will remain active, as expected.
  • Private Matches

ZOMBIES

WEAPONS

» Wonder Weapons «

  • The V-R11
    • Addressed an issue that prevented the V-R11 from zombifying Shield Soldiers.

GAMEPLAY

Dark Aether Rifts

  • Addressed an issue with Rift pedestal interaction prompts not appearing for certain players
  • Fixed an issue where players could see Rift Pedestal Offerings from other squads.

Exfil

  • All exfils will increase the number of enemies spawned, with the Final Exfil receiving a significant boost to enemy count and enemy types.

Contracts

  • Increased enemy spawning for Outlast & Raid Weapon Stash

General

  • Fixed a crash that could occur when engaging Greylorm
  • Fixed an issue where certain items would not carry over into the Act 4 Mission and Dark Aether Rifts

UIX

  • Addressed an issue that prevented some Battle Pass skins from displaying in the Strike Team menu.
  • Addressed an issue that displayed an incorrect Mission title when players have selected the Act 4 Mission.

COD: Warzone December 7 Update Patch Notes

GLOBAL

GENERAL

  • Addressed a data mismatch issue that caused an error message and some customization resets to occur with the launch of Season 1.
    • Players should no longer encounter the error message, and the root cause has been addressed to prevent any further resets to customization.

WEAPONS & ATTACHMENTS

» Sniper Rifles «

  • XRK Stalker
    • Barrel Attachments can now be equipped at the expected Weapon Level.

» Attachments «

Muzzles

  • ZEHMN35 Compensated Flash Hider
    • Added missing unlock requirement.

CUSTOMIZATION

  • Fixed an issue that prevented the Bantam Operator from being available to equip.
  • Fixed an issue preventing the Smoke Maker Blueprint from Battle Pass Sector A5 from being equipped.
  • Fixed an issue that caused certain Weapon Charms to obscure the Player’s visibility while prone or aimed down sights.

WARZONE

GAMEPLAY

Battle Royale

  • Public Events
    • Occupation Scan and Restock may now occur during the 6th Circle.
  • Vehicles
    • The Coyote, Armored Patrol Boat, and Cargo Truck have been disabled in Battle Royale Solos.
    • Increased the number of UTVs that spawn in Battle Royale Solos.
  • Loot
    • The WSP Stringer has been removed from ground loot.

BUG FIXES

  • Fixed an issue causing the amount of Cash lost on death in Plunder to not appear.
  • Fixed an issue causing the Killcam to appear blurred.
  • Fixed an issue causing the Flex Perk to appear on the menu as “Faculty”.
  • Fixed several issues related to incorrect or inaccurate text descriptions for Challenges.
  • Fixed various lighting issues with menu items and animations.
  • Fixed an issue with Stronghold neutralization while another Squad was present.
  • Fixed an issue related to the maximum number of vehicles that could spawn in Urzikstan.
  • Fixed an issue with the ADS animation on the base WSP Stinger (MWIII).
  • Fixed an issue preventing audio notifications when using UAVs in Battle Royale.