Highlights

  • Nintendo defies odds by creating fantastic titles in less time than typical developers, showcasing quality and efficiency.
  • Some Nintendo games, like Super Mario 3D World, involve a large team working diligently to add unique elements and create top-rated games.
  • Quick turnaround times for iconic games like Super Smash Bros. Melee and Legend of Zelda: Majora's Mask demonstrate Nintendo's commitment to excellence.

It's not possible to rush perfection, but sometimes game developers are on a tight deadline. They have no choice but to put the pedal to the metal, roll up their sleeves, and work tirelessly to get their games into production.

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Nintendo is no stranger to working quickly. However, the company has never let their quality wane, regardless of turnaround time. In fact, Nintendo has the most games in Metacritic's Top 200 List. Whether it's a PC or a console game, it usually takes developers three to five years to complete a game. Nintendo defied all odds by taking less time to create these fantastic titles.

8 Super Mario 3D World

Development Cycle: 24 months

Peach throwing a fireball, Super Mario 3D World
Super Mario 3D World

Platform(s)
Switch , Nintendo Wii U
Released
November 22, 2013
Developer(s)
Nintendo EAD
Genre(s)
Platformer

Some Nintendo games with short development cycles have a small team working around the clock. Other games, like Super Mario 3D World, have an army to get the game into production.

A staff of 100 people between Nintendo and 1-Up Studio worked on this platform game.

They didn’t want just another Mario title. The team worked hard on adding unique power-ups, like the ability to turn into a cat, into the game. With a Metascore of 93, it's regarded as one of the best games for the Wii U.

7 Diddy Kong Racing

Development Cycle: 18 months

Diddy Kong rounding a corner, Diddy Kong Racing
Diddy Kong Racing

Platform(s)
Nintendo 64 , Nintendo DS
Released
November 21, 1997
Developer(s)
Rare
Genre(s)
Racing

Mario Kart 64 came out in 1996, and by the end of the following year, close to 10 million copies of the game sold. Nintendo wanted to maintain the momentum with another racing game.

Developers quickly got to work on bringing Diddy Kong Racing to life.

It started as a simple racing game, but when Nintendo caught wind of the success of the Tamagotchi in Japan, they decided to add a component where nurturing animals was an important part of the gameplay. The timing was perfect since the Tamagotchi and Diddy Kong Racing both came out in the U.S. in 1997.

6 Super Mario 64

Development Cycle: 18 months

Mario looking out at the world, Super Mario 64
Super Mario 64

Platform(s)
N64
Released
September 26, 1996
Developer(s)
Nintendo
Genre(s)
3D Platformer

For a game that's the bob-omb, players won't find a better title than Super Mario 64. This game, released in 1996, remains one of the best Mario titles across all consoles.

Only about twenty people worked on the game, focusing on the characters and unique camera system.

At first, the team wanted the game to be like Super Mario RPG. However, they eventually changed to a 3D design where Mario could freely explore each level. Super Mario 64 is also notable for being one of the first Nintendo games to feature in-house illustrations.

5 F-Zero GX

Development Cycle: 14 months

Racer in F-Zero GX, Nintendo
F-Zero GX

Platform(s)
GameCube
Released
August 25, 2003
Developer(s)
Amusement Vision
Genre(s)
Racing

Nintendo teamed up with Sega to create an F-Zero game for the GameCube. Toshihiro Nagoshi, the president of Sega at the time, almost didn't take on the project because he was overwhelmed by the legacy of the franchise and also wanted to make a good impression on Nintendo.

Thankfully, he got over his insecurities because F-Zero GX is amazing and also happens to be one of the hardest racing games published by Nintendo. To get the game into production, the developers borrowed mechanics used in Super Monkey Ball. However, there are unique elements as well such as custom-built vehicles and a high-octane soundtrack.

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4 Super Mario Strikers

Development Cycle: 13 months

Luigi, Super Mario Strikers
Super Mario Strikers

Platform(s)
Nintendo Switch
Released
November 18, 2005
Developer(s)
Next Level Games
Genre(s)
Sports , Action , Simulation

Nintendo had their eyes on a new "goal" for the Mario franchise. They wanted to put their famous characters onto the soccer field. Super Mario Strikers only took 13 months to create. The team behind the production claimed the title was originally meant to be more realistic.

However, after speaking with Nintendo, they decided to incorporate far-fetched soccer moves that could only be achieved in a video game. Soccer fans have played the best FIFA games, but they shouldn't overlook the fun and whimsy found in Strikers.

3 Super Smash Bros. Melee

Development Cycle: 13 months

All characters, Super Smash Bros Melee
Super Smash Bros. Melee

Platform(s)
GameCube
Released
December 3, 2001
Developer(s)
HAL Laboratory
Genre(s)
Fighting

There are many awesome fighting games published by Nintendo, but none is more coveted than Melee. Even today, there are tournaments dedicated to this highly-regarded Nintendo game.

This greatness was achieved in remarkably only 13 months.

Masahiro Sakurai, the head of production at HAL Laboratory, referred to making the game as "destructive" since he got little sleep and had to work holidays and weekends. The effort paid off in the long run. Super Smash Bros. Melee remains one of the best games on the GameCube.

2 The Legend of Zelda: Majora's Mask

Development Cycle: 12 months

The Legend of Zelda_ Majora's Mask
The Legend of Zelda: Majora's Mask

Platform(s)
Nintendo 64 , GameCube
Released
October 26, 2000
Developer(s)
Nintendo EAD
Genre(s)
Action , Adventure

Nintendo had the unenviable task of following up Ocarina of Time with another fantastic Legend of Zelda game. To capitalize on the success, the company pushed to get Majora's Mask made and released in only one year.

Despite the quick turnaround time, there were no corners cut in the gameplay. Majora's Mask has beautiful graphics, intriguing level design, and unique elements that set the game apart. For instance, Link can transform into creatures and solve puzzles by wearing different masks. A small team worked on the game, and their hard work shows.

1 Kirby Star Allies

Development Cycle: 11 months

Kirby holding up a heart, Kirby Star Allies
Kirby Star Allies

Platform(s)
Switch
Developer(s)
HAL Laboratory
Genre(s)
Platformer

HAL Laboratory has worked on many fantastic games for Nintendo. Kirby Star Allies is one that's often overlooked by players. The game started development on the 25th anniversary of the Kirby franchise, and in 11 short months, came out on the Switch in 2018.

At that point, there had already been many fun Kirby games on handheld consoles like the Nintendo DS. However, HAL wanted to bring this beloved character to a new generation and take advantage of the sharp imagery offered by the Switch. The game was praised for its soundtrack and was even nominated for a "most family-friendly award".

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