By this point, Neil Druckmann has become a household name, and anyone who follows video games will have heard his name pop up on several occasions. For those that haven't heard of him, however, Druckmann is a game designer at Naughty Dog who has been responsible for their most recent titles, and some of the best video games ever made - especially when it comes to narratives and direction.

Neil Druckmann is the creative force behind standout titles such as The Last of Us Part 1 and 2, as well as Uncharted 4: A Thief's End, and has cemented himself as one of the most influential game developers in the world. With that being said, some gamers might not know some of his previous titles and projects, and what he had been involved with before his rise to fame.

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10 Jak and Daxter: The Lost Frontier

Metacritic Rating: 71

Jak And Daxter The Lost Frontier
Jak & Daxter: The Lost Frontier

Platform(s)
PS2 , PSP
Released
November 3, 2009
Developer(s)
High Impact Games
Genre(s)
Action-Adventure
  • Position - Original design and story

Although Jak and Daxter: The Lost Frontier is generally considered one of the weaker entries in the Jak and Daxter franchise, it's still a great achievement for Neil Druckmann as it was one of the earlier games where he was involved in the design process, and the overall story. Players will say what they want about this game, but the things that are pretty great are the gameplay design and the narrative - both of which Druckmann was directly involved in.

Another great thing about this game was the fact that it released on the PSP as well as the PS2, meaning gamers could play this epic action-platformer wherever they went. The highlight of Jak and Daxter: The Lost Frontier, however, is its unique approach to aerial combat, as it contains some of the best aerial fights to date.

9 Jak X: Combat Racing

Metacritic Rating: 76

Car Racing Past Fire In Jak X: Combat Racing
Jak X: Combat Racing

Platform(s)
PS4 , PS2
Released
October 18, 2005
Developer(s)
Naughty Dog
Genre(s)
Racing , Action
  • Position - Gameplay programmer

One of the earliest games that Neil Druckmann worked on was this incredibly fun combat-based kart racer in the Jak and Daxter franchise. This entry shifted the franchise away from action-based platforming and put the iconic protagonists in a series of high-octane races. Druckmann served as a gameplay programmer during the development of Jak X: Combat Racing, making it one of the few titles that he didn't write or direct.

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Jak X: Combat Racing focuses on the intriguing plot hook where the characters have been poisoned and are essentially forced to race in these combat courses and win to obtain an antidote. It's one of the wildest concepts for a kart racing game, but it works and it's a genuinely exhilarating title.

8 Jak 3

Metacritic Rating: 84

Jak and Daxter in Jak 3
Jak 3

Platform(s)
PS2 , PS3 , PS4 , PS Vita
Released
November 9, 2004
Developer(s)
Naughty Dog
Genre(s)
Platformer , Action-Adventure
  • Position - Gameplay programmer

Jak 3 was the first official game that Neil Druckmann ever worked on when it was released in 2004, and what a game to be involved with. Jak 3 is still considered a great platformer, even though everyone's favorite companion, Daxter, had a smaller presence. The platforming is excellent, the gameplay is excellent and the combat is simple yet entertaining. Jak 3 mixes the perfect amount of all genres to create a great experience.

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Druckmann highlights his programming talent with this entry, which holds up incredibly well in today's lack of platformers. Some of the missions in this game are strictly linear by design, however some others are far more open and allow for great amounts of freedom and exploration. It's a great game, and still one of the best platformers.

7 Uncharted: The Lost Legacy

Metacritic Rating: 84

chloe-uncharted-the-lost-legacy
Uncharted: The Lost Legacy

Platform(s)
PS5 , PS4
Released
August 22, 2017
Developer(s)
Naughty Dog
Genre(s)
Action-Adventure
  • Position - Head of narrative development

Despite originating as a DLC project for Uncharted 4, Uncharted: The Lost Legacylaunched as a standalone title which focused on the adventures of Chloe and Nadine. Whilst not as long or as impactful as Uncharted 4, this release was the first Uncharted game to focus on a separate protagonist to Nathan Drake, and was positively received upon release.

Neil Druckmann opted not to take the lead for this one and his role was mostly a consulting figure for the rest of the Naughty Dog team. However, he was still the head of narrative development for Uncharted: The Lost Legacy and his creative force and input can be felt throughout the game's excellent narrative. This is a short but sweet title and is definitely worth playing.

6 What Remains Of Edith Finch

Metacritic Rating: 88

edithfinchlivingroom
What Remains of Edith Finch

Platform(s)
PC , PS4 , PS5 , Switch , Xbox One , Xbox Series X , Xbox Series S , iOS
Released
April 25, 2017
Developer(s)
Giant Sparrow
Genre(s)
Adventure
  • Position - Playtester

This is an interesting entry because What Remains of Edith Finch is a genuinely fantastic game and deserves all the praise in the world. It's only in this position because of Druckmann's low involvement. Bizarrely, Neil was a playtester on this game, along with several other high-profile video game designers, so he wasn't specifically creatively involved in the development.

However, being a playtester means Neil was still involved as the game was developed, and his name officially appears in the credits. It's a strange addition to Druckmann's catalog, but by no means a bad thing. What Remains of Edith Finch is a beautiful experience, soaked in an intricately crafted narrative and it's wonderfully directed. Anyone who hasn't tried out this walking simulator style game should give it a go.

5 Uncharted: Drake's Fortune

Metacritic Rating: 88

Nathan Drake taking cover behind a jeep in the jungle in Uncharted: Drake's Fortune
Uncharted: Drake's Fortune

Platform(s)
PS3
Released
November 19, 2007
Developer(s)
Naughty Dog
Genre(s)
Action-Adventure
  • Position - Game designer, co-writer

This is the title that started it all. When Uncharted: Drake's Fortune was released on the PS3, it became an instant success and the series' protagonist, Nathan Drake, swiftly became one of the most popular characters in gaming. That's no small feat considering the multitude of iconic video game characters - but it does say something about the Uncharted franchise.

Looking back at it now, Uncharted: Drake's Fortune doesn't hold up quite as well as its successors, but it will always be remembered for kickstarting an iconic franchise. Druckmann's involvement can be felt in the overall design and narrative, and it is by all means a complete Naughty Dog game.

4 Uncharted 2: Among Thieves

Metacritic Rating: 96

Nathan hanging in Uncharted 2 Among Thieves
Uncharted 2: Among Thieves

Platform(s)
PS3 , PS4
Released
October 13, 2009
Developer(s)
Naughty Dog
Genre(s)
Third-Person Shooter , Adventure
  • Position - Co-lead game designer, co-writer

Often considered both the best and overall fan favorite entry in the franchise, Uncharted 2: Among Thieves saw Druckmann take over as co-lead game designer alongside Amy Henig. He also became the co-writer for this masterpiece, which is fondly remembered for its excellent gameplay, standout characters and compelling narrative.

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This title has some of the best and most memorable set pieces in any action game, and the improvements from the first game are like day and night. Nathan Drake is just as iconic as ever, but the other characters take the spotlight here too, and it all culminates in this beautiful cacophony of humorous chaos.

3 Uncharted 4: A Thief's End

Metacritic Rating: 93

Sam and Nathan Drake riding a motorcycle in Uncharted 4: A Thief's End
Uncharted 4: A Thief's End

Platform(s)
PS5 , PS4 , PC
Released
May 10, 2016
Developer(s)
Naughty Dog
Genre(s)
Third-Person Shooter , Adventure
  • Position - Creative Director, lead co-writer

Whilst Uncharted 2 might often be considered the best Uncharted game overall, Uncharted 4: A Thief's End is most definitely the best in terms of technical achievement and direction. This game is stunning, and its forest environments are still some of the best in gaming. The narrative is excellent, and it proves an endearing swansong for Nathan Drake's character arc.

There aren't many game designers that could have made such an elegant culmination to Nathan Drake's story, but Neil Druckmann pulled it off. From outstanding set pieces, excellent combat gameplay, an engaging and surprisingly emotional narrative to everything in between - Uncharted 4: A Thief's End is a true achievement in the industry.

2 The Last of Us Part 2

Metacritic Rating: 93

the-last-of-us-part-2-concept-art-ellie-tattoo
The Last of Us Part 2

Platform(s)
PS4
Released
June 19, 2020
Developer(s)
Naughty Dog
Genre(s)
Action , Adventure
  • Position - Creative Director, lead co-writer

Inherently divisive, but another outstanding achievement in gaming, The Last of Us Part 2 is a narrative accomplishment that could have only ever been possible in a video game. It's hard to say which is better between the first and second entry in this franchise, especially with the new release of Part 1, but Part 2 is certainly a force to be reckoned with.

This is a game that angered, saddened, and annoyed gamers when they played it, but it's also one of the best games ever made. How does that make any sense? The answer is Druckmann's single-handed, and rather magical charm. Only Druckmann could have made such a divisive yet masterful game.

1 The Last of Us

Metacritic Rating: 95

The Last of Us Joel Ellie Walking
The Last of Us

Platform(s)
PS3 , PS4
Released
June 14, 2013
Developer(s)
Naughty Dog
Genre(s)
Action , Adventure
  • Position - Creative Director, Writer

The Last of Us is one of those special pieces of media that goes beyond what everyone thought was capable of, especially what everyone thought video games were capable of. Never before had a game pulled at the emotional strings of the players like the Last of Us, and it's achieved to an emphatic degree.

The Last of Us is a triumph in game direction and narrative design. The emotional weight that is carried throughout the narrative, and the interaction of the characters is unlike anything before, demonstrating how much of a true masterpiece this title is. Let's just say that Neil Druckmann hit the ball running with this one.

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