The Middle Ages, the Medieval era, and the Renaissance are popular settings for many games. The possibilities for settings for medieval games are endless, and there are many possibilities for genres that can be attached to these settings. Medieval games can be within the historical or fantasy genre or be a mix of both.

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Games and franchises like The Witcher, Crusader Kings, and Medieval Dynasty have all found success with a 3D visual art style, but there are games that fall within the same genre with a 2D art style that tell their own fantastic stories. These games can have art styles that draw inspiration from medieval books and other media, and they can have their own unique styles.

8 Pentiment

Women gathered together spinning thread in the game Pentiment

Obsidian Entertainment's Pentiment is a murder-mystery game set in 16th-century Bavaria. Andreas Maler is an artist and illuminator for manuscripts, and his time in the village of Tassing is made difficult when his friend is accused of murder. Andreas decides to investigate the murder himself, believing his friend to be innocent. He involves himself in many local mysteries of the town while trying to build some sort of life for himself over a 25-year time span.

The game's art style is reminiscent of the same illuminated manuscripts that Andreas tries to master. Everything from character design to font implementation was influenced by late medieval manuscripts.

7 The Life And Suffering Of Sir Brante

Sir Brante holding a book and quill while his head is titled to the side

Trying to improve one's life and station is difficult, and Sir Brante is well acquainted with these obstacles. In a world in which a person's station dictates their manner of living, it is widely unaccepted to try and climb the class-based ladder.

Born as a commoner, but with a noble father and an older brother that makes sure everyone knows of his elevated status, Sir Brante must make difficult choices that shape the outcome of his difficult life. Adding to the list of stunning visual novels, the game is told by flipping the pages of a virtual book that looks like a manuscript, enabling players to feel like they're reading a choose-your-own-adventure book.

6 Apocalipsis

A scene from the game Apocalipsis depicting Harry with arrow filled bodies outside a walled city

Like a medieval retelling of the Orpheus and Eurydice of Greek mythology, but with Behemoth frontman Adam 'Nergal' Darski as the narrator, and visuals like The Longing. Apocalipsis: Harry At The End Of The World follows Harry as he tries to resurrect his first love, Zula, after she was executed as a witch.

The game's visuals are inspired by 15th-century woodcut engravings and artists such as Albrecht Durer and Michael Volgemut. The dark, absurd, and whimsical allusion to artworks like Danse Macabre and The Expulsion from Paradise is felt in all the dark and gritty corners of the world that Harry interacts with.

5 The Pillars Of The Earth

Jack and Aliena are standing in the ruins of Kingsbridge's market in the game The Pillars of the Earth

The Pillars of the Earth is based on the Ken Follet novel of the same name. The point-and-click puzzle game changes the canonical events of the book through the characters of Jack, Philip, and Aliena; as their choices shape the events of Kingsbridge and the Priory.

The game features a unique 2D hand-drawn visual style with hand-painted backgrounds. The choice of graphics makes it feel even more like the novel as if players are paging through a graphic novel or art book to take in the story.

4 Wildermyth

Image showing the game title Wildermyth with assorted heroes in the background

Wildermyth is a procedurally generated and turn-based tactical role-playing game. Players develop their heroes and send them down varied game paths written by multiple authors. Each playthrough allows for gameplay that is unique, and every hero that players develop will turn out a little differently.

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The game's art style can be likened to titles such as Cuphead, Indivisible, and Child of Light. The characters look like 2D paper cut-outs in a 3D world. While the graphics may be disappointing to some players, the simpler take on graphics has the feel of character tokens moving around on a game board. This enhances the gameplay experience, which is similar to Dungeons and Dragons.

3 Yes, Your Grace

The King is on the battlements screaming AAARGH before battle in Yes, Your Grace

Yes, Your Grace is about King Eryk of Davern trying to balance the country's gold, supplies, and people's happiness. While dealing with these difficult choices as King, Eryk of Davern deals with two wars, and he must fight his own interpersonal battles with his family. Just one of Eryk's struggles is marrying off his eldest daughter to gain an ally in his war against Radovia

The pixel art of the game may not be to everybody's liking, but it is far from bad. Despite its simplicity, the design of each character and background elements are still pretty detailed, showcasing the Polish medieval architecture that inspired it.

2 Potion Craft: Alchemist Simulator

A customer in Potion Craft is asking to purchase a poison

Alchemy is usually a component of larger fantasy, medieval, and historical games. It can be a part of character builds or a game mechanic. In Potion Craft: Alchemist Simulator, the joy of cooking up potions to sell to the townsfolk to solve their various problems is the main draw of the game. Players experiment with different ingredients and figure out the best recipes and alchemical methods that would best suit their play style.

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The game feels like stepping into a fantastical medieval book, filled with the yellowed pages and flourishes that one might find in late medieval manuscripts and medical texts. The inspiration is clear when viewing digitized medieval and renaissance medical manuscripts.

1 Kingdom: Classic

The King is by the river overseeing the kingdom's civilians

Rags to Riches can be a fun concept for some players. In the colony sim, side-scrolling game Kingdom Classic, a new kingdom must be created from nothing on an empty piece of land. A King or Queen arrives on their horse in an area stricken with poverty, and the people residing there must be recruited to help develop this new kingdom.

The Monarch can source coins through farming, hunting, logging, and coin chests while exploring the wilderness. These coins are used to recruit people to become civilians for the kingdom. While settling this area, the Monarch can discover just why no settlement has lasted there.

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