Highlights

  • BG3 offers various class builds for overpowered characters, from Battle Master Fighters to College of Valor Bards.
  • Multi-classing can enhance any BG3 build further, allowing players to experiment with deadly combinations.
  • Options like the Tempest Cleric, Way of the Open-Hand Monk, and Light Domain Cleric offer unique playstyles and strengths.

An overpowered build for a class in a role-playing game is always fun to play and customize, depending on how much the Dungeon Master allows the player to get away with. Baldur's Gate 3 has many customization options when it comes to building an intimidating character that can plow, slash, lockpick, or burn through any enemy or obstacle in their way.

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The gaming community has plenty of opinions about how to build an overpowered character in an RPG game, and that can mean a Fighter with a few extra actions that can smash through enemies before they even get a turn or a caster that burns everything down with one deadly spell. So far, players have already invented several deadly combinations of race, feat, gear, and weapons to make an overpowered build in Baldur's Gate 3.

Updated June 3, 2024 by Kristy Ambrose: Less than a year after the game's official launch, Baldur's Gate 3 is still winning awards and influencing new and experienced gamers. Considering how much detail the writers and developers have added to classes, dialogue, and character interaction, the adventure is always different depending on the character that players build and the choices they make.

Any of the following BG3 builds can be further changed or augmented using multi-classing, which can allow players to experiment with even more overpowered builds.

1 Battle Master Fighter

Extra Actions Means Extra Action

second wind fighter ability bg3

A drawback of any Fighter build is that it doesn't have any healing or spellcasting powers, except the Eldritch Fighter subclass. However, every build using this class has the benefit of Action Surge, which provides the character with a crucial extra Action during combat. Additionally, Second Wind draws on Constitution to restore hit points.

The Battle Master focuses on melee fighting. In addition to some ridiculous bonuses in that category, players can pad them with gear, Background, and Feat choices.

  • Race: The Zariel Tiefling is always a nice start to a melee build, with racial abilities like Searing Smith and Branding Smite. Other decent choices include Orcs, with abilities like Savage Attacks and Relentless Endurance. Humans also have the benefit of the Civil Militia.
  • Feats: Alert, so the character can get the first attack. Any Feat that gives a reaction when it comes to countering enemy attacks is also helpful. These include Mage Slayer and Sentinel. Savage Attacker and Resilient are also ideal for anyone in melee range and ideal for the Battlemaster build.
  • Gear: There is some exceptional heavy armor in the game, and this mostly-melee Fighter build can take advantage of it. The Adamantine Splint is an early example. Any variety of broadsword is also a good bet, so it's worth getting Zhalk's Everburn Blade from the Nautiloid.

2 The Beastmaster Ranger

A Savage Companion

Minsc and Boo from Dungeons & Dragons. Woe, hamster be upon ye.

When playing the game, fans can choose any Ranger subclass for Minsc that they want, but considering he's always in the company of his animal companion, it makes sense that he would be a Beastmaster. Every Ranger build has some options for animal companions, but this is the one that makes the concept central to their skills and abilities.

  • Race: This versatile class can be virtually any race, but any type of Elf (including Drow) and Humans are ideal because of the melee and ranged weapon skills they have. Dwarves are also a good choice because of the poison and magic resistance along with the Constitution buff.
  • Feats: Alert gives a +5 bonus to Initiative and ensures that neither the Ranger nor his minions can be Surprised. Sentinel gives the Ranger Opportunity Attacks against enemies that target their allies within melee range. Equip the Ranger with a long-ranged melee weapon, like a spear or polearm, to make this Feat even more effective.
  • Gear: The Armour of Landfall is an ideal choice but it doesn't turn up until Sorcerer's Sundries in Act 3. Until then, look for anything that buffs the Ranger's Constitution or Wisdom.
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3 The Tempest Cleric

Become Holy Thor

Baldur's Gate 3 Tempest Cleric split image three characters stand together and one character looks back over shoulder

All the most potent benefits of the Cleric, such as Guiding Bolt and Spirit Guardians, combined with the might of the Tempest, which includes ridiculous AoE spells like Shatter and Ice Storm. It's an overpowered elemental nightmare at melee or distance range, and the race and feats haven't even been chosen yet.

  • Race: Any Half-Elf race has access to cantrips like Darkness, Faerie Fire, or Fire Bolt, all handy spells depending on the build, and High Elves can choose from a selection taken from the Wizard class. For those who want a more melee-based Holy Thor build, the Zariel Tiefling is the best choice. Searing Smith and Branding Smite are powerful racial abilities, and Thaumaturgy is handy for certain dice rolls.
  • Feats: Elemental Adept is perfect for those who want even more boom and bust for their lightning and thunder spells. War Caster, which includes the spell Shocking Grasp, is another good choice.
  • Gear: The Blood of Lathander grants the use of Sunbeam, and Ketheric's Warhammer does psychic as well as bludgeoning damage. Several maces and hammers in the game work well with this build and remember that a smaller hammer can be combined with a shield for extra AC and bludgeoning damage.

4 Circle Of The Spores Druid

The Slow Rot To Victory

halo of spores druid bg3-3

Druids are a powerful combination class, and players can build them as healers, defenders, and/or damage dealers. The Circle of Spores leans into the DPS category, with DoT abilities like Fungal Infestation and Blight, but still has some of the shapeshifting and healing abilities to make them just as useful in a support role.

  • Race: Drow, Half-Elves, and Asmodeus Tieflings are a decent choice here, with access to a range of Cantrips that include Darkness and Faerie Fire. The Deep Gnome has a Stealth advantage if the character is more of a DPS build than a healer or defender.
  • Feats: Take advantage of a high Intelligence or Wisdom stat and get Magic Initiate: Wizard or Cleric to add a few more spells to the already impressive array of choices.
  • Gear: The rare Hollow's Staff makes a lot of sense with this build because it deals both bludgeoning and necrotic damage, which matches nicely with abilities like Symbiotic Entity.
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5 Arcane Trickster Rogue

The Best Of Two Deadly Worlds

baldurs-gate-3-astarion

Every party needs a Rogue anyway, and there might be some debate as to which combination would be more overpowered, the Arcane Trickster subclass or a Rogue-Wizard or Sorcerer multiclass. A few basic magical abilities paired with the right gear and Feat choices make this variation on the Rogue OP enough without the former spellbook.

  • Race: Any race that has their choice of cantrips or Stealth enhancement abilities, which includes most Elf subraces, Gnomes, and Halflings. Those who want abilities like Faerie Fire or a cantrip can start with Elves or Half-Elves.
  • Feats: This build already has access to several spells, so enhance these existing abilities with Spell Sniper or Elemental Adept. Alert is always great, not only because it improves Initiative, but also ensures that the character can't be surprised.
  • Gear: The shortsword Crimson Mischief drops from Orin in Act 2, and it does both piercing and necrotic damage in addition to a condition called Redevin Savagery. The sword does extra piercing damage if the player has Advantage, as they often do in Stealth situations.

6 Gloomstalker Ranger

The Night Belongs To Us

Melian with the Necromancer book Spidersilk Armour

It might be situational, but the environment in Baldur's Gate 3 could have been made for the Gloomstalker. A lot is going on in dark places with extraplanar beings in this story, and this subclass has the Arcane and History proficiencies to know them and find them.

The Gloomstalker can be a ranged or melee build, with abilities like Dread Ambusher giving this character the first strike in a battle applicable to both types of attack.

  • Race: Any class that gets bonuses to Stealth, Darkvision, or movement is ideal. These include the Wood Elf, or any subrace Halfling, Drow, or Gnome. The Duergar have inherent skills like Cast Invisibility but are not as mobile or stealthy.
  • Feats: Alert improves Initiative and ensures the character can't be surprised, and Mobile Increases speed and mobility in any terrain. Combine this with the Dread Ambrusher and the targets die before they know what hit them.
  • Gear: The Amulet of Bhaal isn't just used to unlock the temple's inner sanctum. It gives the target the Bleed condition if they have full hit points, which is perfect for the Gloomstalker, who strikes first from the shadows. The Sharpened Snare Curiass is available from a vendor in Act 2, and it's one of the best chest pieces any Ranger can have.
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7 The College Of Valor Bard

Two Weapons, No Waiting

bg3 bard alfira tiefling

For those new to the world of D&D or turn-based gaming, this is the class that more experienced players often recommend. It's the best of the other subclasses combined and can take almost any party role, so not often one that's thought of as overpowered.

This melee build makes them more like Rogues or Fighters when it comes to damage dealing. It includes some extra spells and weapon skills, making this Bard build an overpowered rockstar.

  • Race: Tieflings, Dragonborn, and Elves have the most going for them when it comes to Dexterity modifiers and extra spell slots. Halflings are known for their Charisma and are often employed as traders and entertainers along the Sword Coast.
  • Feats: Mage Slayer makes the character even more deadly to casters in Melee range, and Dual Wielder allows them to become a flurry of sharp bits in melee range.
  • Gear: The Spectator Eyes, an amulet found in the Underdark, allows players to add two more spells to this build if they think it is too reliant on physical damage.

8 Way Of The Open-Hand Monk

No Weapons, No Problem

Baldurs Gate 3 Monk Unwritten Rules

Not all Monk subclasses give up on weapons entirely, but this one does, and it's still brutal without them. The Way of the Open Hand focuses on unarmed attacks. The variety offered with the different Flurry of Blows options available gives this build several ways to be as effective as any conventional fighting class.

Every Monk subclass has access to skills that improve their movement capabilities, like Step of the Wind, and that makes everything the Way of the Open Hand can do even faster.

  • Race: Yet another great thing about this build is that it's hard to go wrong when choosing a race, as long as players prioritize Dexterity and Constitution scores. Wisdom is also important for spellcasting abilities.
  • Feats: Athlete not only speeds up the ability to recover from a Prone position but also improves the Strength or Dexterity score. Another good choice is Durable, which raises the Constitution score.
  • Gear: It seems that the Monk's choices would be limited, especially this build, which doesn't use weapons. Monks can wear Clothing as opposed to armor, and there are several varieties in the game for different builds. The Drunken Cloth and Armour of Uninhibited Kushigo are two examples.
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9 Light Domain Cleric

Shine Bright And Burn It All

A Drow Light Domain Cleric in Baldur's Gate 3

Certain subclasses get overlooked just because they don't appear that exciting at first glance or get lost among the other various choices. With choices like Tempest, War, and Life, which are notoriously the most popular Domains among a total choice of seven it's easy to forget Light.

  • Race: A High Elf, or half High-elf, because there's the Flaming Bolt Cantrip that comes with it and complements the light-based build. Other choices with extra firepower include the Asmodeus and Mephistopheles Teiflings.
  • Feats: Elemental Adept: Fire, should players stay with the fire-based build, Spell Sniper will improve their hit chance by +1 and give them one more Cantrip of your choice.
  • Gear: This is mainly a DPS and healing role, so any weapons will be more about buffs and extra spells than melee fighting. The Blood of Lathander and Selune's Spear of Night are both ideal choices.

10 Wild Magic Barbarian

Destructive Fun

Baldur's Gate 3 Barbarian As Human In Character Creation

The whole concept of Wild Magic is a lot of fun when paired with its usual class, the Sorcerer. However, the Barbarian has the weapon and fighting prowess to make this build even more heavy-hitting, entertaining, and random.

It's not just the extra magical abilities that make this build OP, but also the positive buffs that can extend to other party members. Bolstering Magic: Boon is a passive ability that gives allies within range a 1d4 bonus to Ability Checks and Attack Rolls.

  • Race:Zariel Tieflings have some impressive melee abilities, and Half-orcs have an ability called Relentless Endurance that keeps their hit points from hitting zero. Of course, any character with a high Strength score is fine, but keep in mind that this is a melee build, so a race with magical abilities should choose melee-ranged spells.
  • Feats: Get Martial Adept, and choose Riposte and Sweeping Attack.
  • Gear: Slay Sarevok, again, and he drops the Sword of Chaos, again. This greatsword not only looks impressive, but it does also both piercing and necrotic damage, and every time it does damage it returns hit points to the wielder.
baldurs-gate-3-cover
Baldur's Gate 3

Platform(s)
PC , macOS , PS5 , Xbox Series X
Released
August 3, 2023
Developer(s)
Larian Studios
Genre(s)
RPG