Throughout his life (and even beyond), Ketheric Thorm of Baldur's Gate 3 has looked to three very different gods for answers. His motivation being the loss of his daughter is understandable, but the actions he performed for the sake of two evil gods aren't.

But while players must defeat Thorm to get past Act 2 of Baldur's Gate 3, the protagonist can try to reach him one last time before the big boss battle begins. The question is, is this effort useful, or is it wasted? What do players gain from trying to redeem Thorm? Compared to other choices in Baldur's Gate 3, the answer is fairly straightforward.

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Updated on April 15, 2024, by Nahda Nabiilah: Defeating Ketheric Thorm is not an impossible task to perform in Baldur’s Gate 3, but players can make this boss fight easier by convincing the lost soul to redeem his actions. To achieve this, players need to learn about Ketheric Thorm's past life and events, which led him to make such horrible decisions. Clues are found inside Moonrise Towers, specifically within Thorm’s chamber and Isobel’s old room. Discovering Ketheric’s tragic backstory will aid players in persuading him to atone for his actions and skip a phase of the boss fight in Baldur’s Gate 3.

The Rooftop Confrontation

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When players reach the rooftop after removing the source of his immortality, Thorm will speak to the party. Two of the possible answers are skill checks, including a DC 21 Intimidation check and a much easier DC 10 Persuasion check. However, to unlock the Persuasion check, players must investigate Moonrise Towers thoroughly and discover what happened to Ketheric's wife, Melodia. The Intimidation check leads to another skill check against a DC 30, but Baldur's Gate 3 players can choose between Persuasion, Intimidation, and Deception. On the other hand, the Melodia check requires no further rolls.

Unfortunately, a boss battle will begin no matter what players choose or how many skill rolls they beat. Thorm will retreat once his health drops to around half, and after that players must mop up the remaining Necromites. The real benefit to passing these checks comes later when players confront Thorm again in the Mind Flayer Colony.

In the Pit of Despair

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Players will catch up with Thorm in the depths of the Mind Flayer Colony beneath Moonrise Towers. The party won't be able to interrupt the meeting between him and his allies, but once he's alone the protagonist has another opportunity to speak with him.

If players passed the skill checks during the rooftop talk, a Persuasion check will be on the list of options. This time the DC is a more reasonable 18. By passing it, Thorm will give up and toss himself into the pit he's standing next to. However, Myrkul will refuse to give up as easily as his Champion, and the last stage of the boss fight will begin.

This last stage of the fight is unavoidable, and so, ultimately, players can only use social skills to avoid stage two of a three-stage boss battle. Still, this will save the party several rounds' worth of resources and spells, so attempting to spare Thorm will make the following sequence a little easier.

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Baldur's Gate 3

Platform(s)
PC , macOS , PS5 , Xbox Series X
Developer(s)
Larian Studios
Publisher(s)
Larian Studios
Genre(s)
RPG